uBoot - upcoming submarine game

Discussion in 'Upcoming iOS Games' started by bootant, Oct 25, 2009.

Thread Status:
Not open for further replies.
  1. bootant

    bootant Well-Known Member

    Aug 30, 2008
    872
    0
    0
    Junior Designer, Senior Coder, CTO, CEO, Chairman
    #1 bootant, Oct 25, 2009
    Last edited: Oct 31, 2009
    We are working on a submarine game. This is a side scrolling game.
    [​IMG]

    Check out video:


    We have a couple of screenshots:
    [​IMG] [​IMG]
    [​IMG] [​IMG]
     
  2. Fletch

    Fletch Well-Known Member

    Jan 14, 2009
    1,533
    24
    36
    The Internet
    I've been beta testing the game, and it's a lot of fun if you're into the pick up and play arcadey genre :)
     
  3. Palfince

    Palfince Well-Known Member

    Dec 30, 2008
    1,817
    0
    0
    England
    Same here and I have to agree with you on that. Although I hope bootant will add in a few of my suggestions before they submit it.
     
  4. bootant

    bootant Well-Known Member

    Aug 30, 2008
    872
    0
    0
    Junior Designer, Senior Coder, CTO, CEO, Chairman
    Thanks! Video is available :)
     
  5. jak56

    jak56 Well-Known Member

    i wish i had beta tested this:(
     
  6. Ddyracer123

    Ddyracer123 Well-Known Member

    Aug 4, 2009
    1,236
    1
    0
    Haha looks cute. I might buy it if it's under three bucks
     
  7. Fletch

    Fletch Well-Known Member

    Jan 14, 2009
    1,533
    24
    36
    The Internet
    did you see my wall post bootant?
     
  8. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
    9,230
    2
    0
    The Underworld
    yup, I've also been beta testing this as well...definitely a nice casual game...fun graphics and sounds, very responsive controls

    I've really enjoyed it!
     
  9. Prab

    Prab Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Dec 17, 2008
    3,549
    7
    0
    CS student
    SG
    Cute looking sub!! Any achievements in the game?
     
  10. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
    9,230
    2
    0
    The Underworld
    not yet, but that would be great to have, achievement for distance, total distance travelled
     
  11. Palfince

    Palfince Well-Known Member

    Dec 30, 2008
    1,817
    0
    0
    England
    Yeah, I suggested that they added OpenFeint, which I hope they do.
     
  12. bootant

    bootant Well-Known Member

    Aug 30, 2008
    872
    0
    0
    Junior Designer, Senior Coder, CTO, CEO, Chairman
    Yes! I saw your wall post and e-mail too. I didn't reply yet because i'm working on implementing some of your suggestions;) Very busy:)
    Thanks a lot!
     
  13. Fletch

    Fletch Well-Known Member

    Jan 14, 2009
    1,533
    24
    36
    The Internet
    #13 Fletch, Oct 25, 2009
    Last edited: Oct 25, 2009
    Great :) No problem about not responding.
     
  14. bootant

    bootant Well-Known Member

    Aug 30, 2008
    872
    0
    0
    Junior Designer, Senior Coder, CTO, CEO, Chairman
    i sent you a message :)
     
  15. Prab

    Prab Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Dec 17, 2008
    3,549
    7
    0
    CS student
    SG
    Does the game get much faster like in Run! ? I mean the pace in which the screen scrolls?
     
  16. bootant

    bootant Well-Known Member

    Aug 30, 2008
    872
    0
    0
    Junior Designer, Senior Coder, CTO, CEO, Chairman
    yes
    it gets faster with each level
     
  17. Fletch

    Fletch Well-Known Member

    Jan 14, 2009
    1,533
    24
    36
    The Internet
    All beta testers join here to discuss the beta and share ideas
     
  18. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
    9,230
    2
    0
    The Underworld
    I don't feel the scrolling pace changes, but the further you go, the faster enemies move up and down and there are more enemy types to dodge as well so it does get trickier the further you travel.
     
  19. Prab

    Prab Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Dec 17, 2008
    3,549
    7
    0
    CS student
    SG
    Well, I'm not a tester so I'll just post ideas here and you all can discuss there. Lol

    How about a level where it's night time and your vision is limited to what you can see using a spotlight coming from the top of your sub? Alternatively, the light could also come from hovering beacons in the water. A level where visibility is limited to a radar like sensor would also be pretty cool (your sub emits a beacon -- a circle that gets bigger and bigger, and you can only see what intersects with the circumference of the circle).

    Another idea: have a meandering path instead of just straight scrolling to the right. Something like the up and down paths in Little Runner.
     
  20. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
    9,230
    2
    0
    The Underworld
    i like the sound of that darkness mode, cool idea
     

Share This Page