One of the first games I tried on my first iPod touch back in 2010/2011 was Gin Bros. grinder and did a bunch of those free premium currency deals and ended with the best armor set. Eventually I got so bored with the game cause I was too over powered. Still..when I was up for mindless fun, I'd used to fire up gun bros for a few rounds.
I'd take being overpowered over grinding for hours and making no progress any day. Haha If I could've gotten the best armor in Blood and Glory II without having to sign up for a Discover card or check my credit report....I woulda dunnit.
Eternity Warriors 2 was the only Glu title that didnt have a paywall for me until almost the very end.
I've got a 64 gb iPod I'll get them all and tell you which ones are good Eternity warriors 2 and gears and guts so far
I have to agree the sequel seems a bit more lenient...so far. But the first one, even on the first onslaught gets brutal towards the last levels. And it still has more onslaughts to go. Like 10 more onslaughts each with 30 levels. Insane. I'm playing both right now.
It's easier to get it for free, hit a pay wall, curse at the skies and delete the game than paying for it and not like it. If not for the aggressive IAP pushing, Glu makes some pretty decent games.
Glu Games Strike I'm very serious. They rip people off and try to milk them of their hard-earned cash. It's not fair to people. If the strike is effective enough, they can do something to solve this problem, like making a premium version for each of their freemium games. They without a doubt have talent in developing games. But until they make a good premium one, I won't download a single thing from them.
Just like Gameloft and many other companies. (Unfortunately) F2P is currently the most successful marketing model on the AppStore. You can make a boycott but that won't help as long as there is the horde of sheep which follow from one mainstream freemium title to another.
I rather get gameloft freemeium then glu. At least with gameloft you either grind or wind up gettingg iap but never a paywall
Gameloft also, to my knowledge, has never removed an app from the store. I think the original Asphalt might be available for DL. I've long boycotted Glu not only for their pricing methods, but the way they have bought some small studios responsible for great games (they bought the small team that made the Spyro the Dragon series, for example), pulled their apps off of the store, and often shuttered the studios completely.
The problem with this is that those who would go along with it are those who don't download their games to begin with.
They made Glyder 1 and 2, which were two of the most ambitious and polished games of their time. Sadly, not only were they removed from the app store, but they do not work with current OS. To be fair to Glu, the games never sold as well as they should have, so it's not surprising that the studio got shuttered. Frankly, these kinds of boycotts never work. I think it's okay to choose who you want to do business with, but if your goal is to change their behavior it just won't work. As has already been mentioned, the freemium system is far more profitable -- don't be surprises if it comes to consoles in the near future, considering how much the traditional retail model has declined in the last couple years. I foolishly spent $6.99 on Contract Killer Zombies 2, thinking that they were trying their hand at premium pricing again. I like the game fine, but having it drop to free within minutes left a nasty taste in my mouth. I can tell you that I won't be paying for a Glur game again.
Brilliant games. Both still runl on my iPhone4 / iOS5. (I did delete their take on How To Train Your Dragon after I finished it though.)
Problem is if they made a premium priced game then 'some' people will wait first for it to be 99c or be free If we all bought premium games on the day of release they 'may' keep releasing more. But wayyy too many people wait for price drops. I don't blame companies for going freemium. Blame the users You hear stats all the time, a game sells 300 copies at 1.99, goes free for 48 hours and has 10000 downloads. Sadly I don't blame companies for going freemium. It's our fault