Subscribe to the TouchArcade YouTube channel What's The Game? -Goblin Grand Prix (GGP) is an asynchronous turn-based multiplayer iOS game (for iPads and iPhones), inspired by the classic board game RoboRally! Goblin Grand Prix is a multiplayer iOS game inspired by the classic board game RoboRally. You are a goblin, manager and pilot of a golem racing team. Each turn, you and the other players will simultaneously plan your actions. You'll secretly plot where you want your golem to go, step-by-step and move-by-move, until you've given it 5 sequential commands. After all players have finished their planning phase, the turn is played out and the game shows you what happened when all the players' moves came together. Did your carefully laid plans get you closer to victory, or did you get shoved off course by an opponent and end up stuck in a corner? Or even worse, did you miscalculate your plan and pilot your golem right into a bottomless pit? How It All Began - The World of GGP From the shining golden kingdoms of Men to the glamoured fey forests of the Elves, the world of Oxnard is populated with fantastic places and races. Majestic dragons circle impossibly tall mountain peaks, Dwarven vigorsmiths imbue mystical life into fantastic stone golems, and Noble Orcs ride mighty steeds across sprawling plains. Then theres the Goblins... Scrawny, short and bug-eyed, living in hovels and caves, collecting junk and cobbling it together into harebrained contraptions. The more civilized races may look on them with open disdain, but only the uniquely Goblin combination of freeloading, improvisation and ingenuity couldve come up with the Goblin Grand Prix. The moment an enterprising goblin found a couple of shabby, haggard golems in a trash heap, then strapped weapons to them and made them fight, history was made. Now, big corporate money flows into the hometown of the GGP, and the Goblins spend it on crazier arenas, wilder golems, bigger fireballs, and anything else they can think of to cause the most chaos. Maps We're also developing a bunch of different map styles and themes for the game... Risks and challenges We've done an acclaimed single-player game (Shifts) that's gotten solid reviews from places like PocketTactics and BoardGame Geek. We've never done a multiplayer game as a team before, and multiplayer development always takes a little longer than you think it should. It's not an insurmountable technological hurdle, but it is a challenge, and it will require us to do a bit of technical learning to get the product the way we want it to function. We're also a pretty young team, with a lot of big ambitions, but we're designing this to make sure we have a shippable product that you (and we!) will want to play. Assuming the game does decently, we will continue to generate additional content for the game post-launch, but like all games, there's some risk involved there, as discovery is always a challenge. That said, we're dedicated to the vision and idea of Goblin Grand Prix, and we really want to make the game a reality. But wait! There's more! Every Kickstarter backer will also get a copy of our first game, Shifts, for iPad, as part of their pledge! Our way of saying thanks! Donate!
Chat is not finalized but it is likely that there will be some form of player to player communication
Donations up to 4.5k We are at 4.5k on our Kickstarter for Goblin Grand Prix. Thank you donors! If your based in the bay area we are having a game night next Thursday from 6:30 to about 11. Drop by and meet the team. Get your free tickets HERE!
Nerdtacular game night If you based in Oakland or San Francisco... Come down to the Threadbare Lair for game night. We will have the latest build of GGP and beer. What more could you want? Get your free tickets here!
at 5k We have hit the 5 thousand dollar mark for the Kickstarter. Thank you donors! In other news, our first game Shifts is free on the app store for the next week. grab your copy while you can!
The game looks quite promising, but I much prefer the option for some single player modes (usually there are computer-based players) and I haven't seen any mention of that either here or at the KickStarter page. Any comments, developers?
We are currently working on the AI for the single player mode. As far as AI's go though it pretty basic. The main focus of this game will be in multiplayer and pass and play.
I am very interested in seeing how this game develops! Shifts was alot of fun, this game looks cool too.
What do you think of adding a deck building CCG aspect to Goblin Grand Prix so that it plays like Magic Crossed with Robo Rally? Do you think it will add more depth to the game?
Not that there is anything wrong with CCG in general, I don't think it would add anything positive to the game. I personally would like to see a game where you buy it once and not have to worry about getting booster packs or anything like that.
Oh, I trying to imagine your concept. Just do that if you think it make your game better than. Personal, it's a good suggestion
We were looking for ways to customize your golem. We want people to be able to make strategic decisions between being fast and being able to slow down their opponent.
It looks like we are leaning towards building a deck for each class. How do people feel about team-play.