Still Kicking Hey, stuff is still going well. Just working on some pizzaz (jazz hands). Particle effects are a dark art that can suck you in and cause you not to post status updates because you are trying to tweak the spawn rate or the fade-out rate. But fear not. Here are the latest screens and Gifs showing off our work. We also are really excited to show off our new clubs. In golf you select between your 9 iron and your 3 wood. But in Wizard Golf you have to carefully chose between using an ice rod and a bomb rod.
Looks Great! This looks like fun, can't wait to play it! Always cool to see other AZ devs (Tucson here), good luck!
@nyxpixel AZ here too nice! @floor27 congrats on getting featured on the front page looks like they are looking forward to your game too =)
New Enemies Hey folks, I just added a new enemy type that doesn't attack you it just gets in the way. They are big, dumb, and take a ton of hits. Also you are likely to fall in the water.
Just wanted to bump this and see if there is any update on this for release? I'm looking forward to this one.
Update For the week of 8/26 Hey thanks for watching along as we develop the game. Here are the major developments: 1) All levels are complete. We are going to be launching with 12 courses (each with 9 holes). There will be follow on level packs. 2) Working on back-end stuff like Game Center integration to record your scores. 3) Improved enemy AI. It is a turn-based game but the enemies still chase after you so we need to get that right. 4) Balancing the in-game prices for upgrades and weapons. Here is a screenshot of one of my favorite new courses called the "Garden Temple"
We are within 30 days of launching this game. If you want to be the first to know of the date please sign up with our newsletter (I swear we don't spam you with junk): http://eepurl.com/EayI1
Arizona Unite I grew up in Tucson. Neat to see how many TA fans are here. I'm in Phoenix, I'll surely want to help out a "homie" dev. This does look promising.
Updates for the Week of September 3rd We reached a major development milestone: all primary function is now complete. The last major item was adding a tutorial for the first level that guides players through the intricacies of the game. This is surprisingly hard to do because you need to cover the major beats while not confusing your players. Other accomplishments - Game center leaderboard support - Added more items to the "pro-shop" so you can upgrade your wizard - Added a game-over screen that counts up all the items you collected during your game. The remaining items to do relate to tuning difficulty and adding pizzazz. Here is an image of our Egyptian temple themed course. The blobs make it difficult to proceed.