Gameloft IAP Discussion

Discussion in 'General Game Discussion and Questions' started by scarypharaoh, Feb 2, 2011.

  1. New England Gamer

    New England Gamer Moderator
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    A puzzle game Blockoban unlocked the full version via codes for IAP. If I recall there were hundreds of codes given as well and they were not limited to the 50 code allotment per update. Maybe that was something Blockoban set up themselves though, I am not sure.
     
  2. Epox

    Epox Well-Known Member

    Jul 30, 2010
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    why would a jailbreak screw you over? You can still get this game even if you a jailbroken iPod
     
  3. squarezero

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    All this crap will get deleted when the game is released, so I'll take this on:

    We're talking about games here, not big corporate software purchases: game publishers simply do not give you a perpetual license over their product when you buy a boxed disk or cartridge. The small print on, say, GTA: Vice City Stories (I had the box handy) speaks about conditions that will automatically terminate the license, but says nothing about their ability (or lack thereof) of arbitrarily terminating it on their own. As noted in the first few clauses, the publisher reserves any right not specifically assigned to the licensee. So there you go.

    You are right, however, about changing the terms of the contract -- both parties need to agree in writing, which surprised me since other consumer agreements (like for credit cards) can be arbitrarily amended by the issuer.

    All of this is moot: my point is that you don't "own" any software that you buy, regardless of format. The digital medium just makes it easier for publisher to enforce rights that they have always reserverd for themselves.
     
  4. Bungie.net

    Bungie.net Well-Known Member

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    Game looks awesome
     
  5. ImNoSuperMan

    ImNoSuperMan Well-Known Member

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    #125 ImNoSuperMan, Feb 2, 2011
    Last edited: Feb 2, 2011
    [​IMG]
    The IAP in this game works like most other games in that you buy it once, and can always unlock it later using your iTunes account information. Nothing is consumable at all. The game is free to download, but to play any more than the demo you need to pay the normal Gameloft price to access the rest of the game.
    [​IMG]

    Main thread link : http://forums.toucharcade.com/showthread.php?t=83084
     
  6. Duke Floss

    Duke Floss Well-Known Member

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    I read earlier in the thread that there might be problems with IAP and jailbreaks.
     
  7. gfxdaddy

    gfxdaddy Well-Known Member

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    You beat me to saying that. EXCELLENT POINT, and the reason I will not support this type of in-app purchase. Similar to trying to play a multiplayer-only game online when the servers are down: can't get on, so they game is useless...
     
  8. Epox

    Epox Well-Known Member

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    that makes no sense, as long as you have an iTunes account IAP will work
     
  9. pka4916

    pka4916 Well-Known Member

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    It makes sense... I ran into it, in the past, before I got rid of the JB.

    Cause your getting the error message about a Sandbox user unknown
     
  10. adamphetamine

    adamphetamine Well-Known Member

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    A lot of the time in games with in app purchases, jailbroken devices cannot connect to buy the iap's, so it makes a lot of sense why people are pissed off and not just those who pirate games but legit buyers as well. It sucks.... And a lot of people think the same hence this thread and the reviews for said game.
     
  11. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
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    Wait you mean there might be unintended consequences to making unsupported modifications to your device? [​IMG]
     
  12. iPhondTouch3G

    iPhondTouch3G Well-Known Member

    Dec 17, 2009
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    Won't work. People have been cracking in-app purchases for over a year. With this...someone will just remove the verification system and enable all the content beforehand and distribute the IPA that way.
     
  13. backtothis

    backtothis im in ur base killin ur d00dz
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    Thanks for your hard work IMNS, heh.

    After some though, I think some of these fellow posters are correct. This new model will not be effective to a significant enough effect to balance out all the 'lost sales/damage to ratings' making this game free will cause. I guess we'll see how it turns out. Either way, I'm excited for this game along with many other excellent titles that'll be in the US store in under four a half hours.
     
  14. dumaz1000

    dumaz1000 Well-Known Member

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    #134 dumaz1000, Feb 2, 2011
    Last edited: Feb 2, 2011
    Once the actual system has been cracked and the hardware becomes accessible, then it's over. At that point, preventing piracy of the software becomes impossible. iOS piracy cannot be stopped. From this point forward, no measure will ever prevent it. PSP, DS, PC. Everyone tries to make alterations to the software to curtail further piracy. In the end, however, there's nothing that can be done. Pirates will overcome any attempt at the software level to prevent piracy. The only way to prevent piracy is to do whatever Sony did to make the Ps3's firmware essentially unhackable. The biggest reason for the NGP is because piracy killed the PSP and Sony had to create something new in replace of it, something that Sony obviously must believe is as unhackable as the Ps3. Whether it is or not, remains to be seen.
     
  15. iPhondTouch3G

    iPhondTouch3G Well-Known Member

    Dec 17, 2009
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    Well on PC, it is impossible to play online multiplayer on a cracked copy in most games. You can only play the campaign. The multiplayer servers are encrypted to only accept registered CD-keys, something keygens can't do.
     
  16. MrThreeCats

    MrThreeCats Well-Known Member

    Jan 16, 2011
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    The PS3 was recently hacked. Nothing is unhackable unless it's infrastructure is completely restricted or something.

    Anyway, I have a feeling a lot of people with no wifi access will be complaining about the necessary IAP, just like what happened with Angry Birds Seasons. People complained about needing wifi to download the levels, even though the levels themselves were free! I mean, people complain about IAP on a bunch of games even though it's optional, I can't imagine the outrage now that it's mandatory. It also makes for a lame temporary piracy fix and won't help with sales. Just because a pirate can't steal a game (which in this case they can), doesn't mean it's going to persuade them to buy it. They'll just shrug and wait until a cracked copy is made.
     
  17. red12355

    red12355 Well-Known Member

    Feb 20, 2010
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    Well it's slightly inconvenient but if it stops pirates and leads to better game, I'm all for it!
     
  18. iPhondTouch3G

    iPhondTouch3G Well-Known Member

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    1.) It doesn't stop pirates.
    2.) Piracy is not in any way equal to lost sales. Think about it...Who pirates games? Mostly teenagers that don't have their own money to buy games or they feel that it isn't worth it. If you cut off their access to pirate the game...if the pirate had no money for games...they're not going to buy the game...and if he didn't think it was worth it (or both), he won't buy the game.
    3.) You want proof? Go ask some people with jailbroken devices and cracked apps: why do you pirate apps? The most common response you'll get is "Wtf why would I pay $5/$10 for a F**king ipod game?" or "MY parents won't give me money to buy games."

    4.) A small percentage of pirates probably would buy the game and those are the people that pirate to test the app. ~5% of iDevice owners have jailbroken devices. Let's say half of them use cracked apps, and then 1/5th of cracked app users would buy the game.

    As you can see the profit benefit is minimal. At best, a developer would make ~3-4% more money.
     
  19. backtothis

    backtothis im in ur base killin ur d00dz
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    #139 backtothis, Feb 3, 2011
    Last edited: Feb 3, 2011
    You have clearly did not paid attention in whatever economics course you took in high school or beyond..

    Let's not even go as far as you did. Let's just consider what pirating a game is. It's stealing in every way. Do you think the local grocery store is going cut you any slack just because you're hungry and your family is dirt poor if you try and steal a rotisserie chicken? No.

    If these teenagers aren't willing/allowed to spend money on apps, why the hell do they have a multi-hundred dollar device? Is the stealing of iOS devices also justified since their parents wouldn't but that for them either? Is it?

    If you go and look at the numbers developers have posted of how many times their games have been pirated, you'll change your mind.

    Your justification really doesn't raise the best thoughts about you for me. How can you even say that someone is entitled to steal just because they don't have a means of legally acquiring it? If teenagers aren't able to purchase games, then so be it. Let them download free games.

    You're saying if someone wasn't going to buy something anyways, the developer isn't losing anything if his app gets pirated by the said person. Is that really your logic of how the free market works in the US? Or maybe you don't live in the US..hopefully that's the case.
     
  20. Paradiso

    Paradiso Well-Known Member

    It's not a big loss in the digital market. Your chicken example is correct, but chicken is a physical item, a game you download is not. If you steal from the store, they lose the chance to sell that item to someone else, if you steal a file, there's still basically an infinite amount of them left for the dev to sell.

    Don't get me wrong, I hate piracy as much as the next guy, but people are always gonna do it, and the majority of these people would not buy a copy of the game anyways, even if it wasn't cracked. I'm all for studios trying to stop piracy, but really, it won't happen.
     

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