I saw this at the dev's website. Could someone translate? I'm trying but not succeding. But it says "Clusterball 2 iPhone". http://www.resolutioninteractive.com/news.php?newsID=Clusterball+2+laddad+f%C3%B6r+Iphone
Here's the Google translation: Cluster Ball 2 charged for Iphone Reference: www.nyteknik.se Cluster Balls history began with Umeå Company Daydream 1997 developed into an early Macintosh computers. Market forces led However, the project to the PC and the game never got any release of Mac OS. I Today there are not but the game Daydream Cluster Ball is alive and thriving in Resolution Interactive Game Development company in Umeå. Cluster Ball 2 is the sequel to the Cluster Ball 1 in total have distributed in two million copies in all the channels, a game can experience during a life cycle - digital download, units sold in the store and attachments in the magazine. Resolution Inter-active products are and could be found in German Nutellaförpackningar. And now returning game to the environment it once was developed with enhanced features made possible with the Iphone touch screen and motion sensitivity. - Yes, now are we back to The Roots and it's fun to come back to the large and enthusiastic Apple community, "says Matti Larsson, CTO at Resolution Interactive. Iphone version is launched first and foremost as a single-player game but the vision is to eventually be able to run these fantasy-flight - shooter-games against each other online - regardless of platform. PC Player against Iphone or ipod users. Technology to play cross-platform has Resolution Interactive already developed for, inter alia Furiae, a role playing as part played in mobile phones but also can be experienced with better resolution in a computer. Furiae has just released in North and South America. In a first stage even without the cross-platform features. - The technology is in place so really is the most a business decision to launch a version of different platforms later, "says Matti Larsson. Today, the Cluster Ball 200 000 registered players for the PC version and Matti Larsson is a great potential for Cluster Ball 2: Iphone edition, but also for many other games in the future. Sales channel appstore is a favorable economic model for developers. - We have scheduled more games, both licenseriade and their own game and hope able to expand with several Iphone team. We have employed five people since the spring, "says Matti Larsson.
Thanks!! I could have sworn I tried all the languages. Can you change the title to : "Clusterball 2 Announced!"
I payed $5 for it, but it was more of a tech demo than anything else, IMO. The gameplay was boring, the controls sucked, and everytime I lost, I had to start from the beginning. The graphics were pretty darn good, though.
Clusterball 2 http://toucharcade.com/2008/08/15/flight-sports-title-clusterball-2-for-iphone-demonstrated/ Enough? oh btw: August 15th, 2008
@TheOneOB: That's the current Clusterball app I believe. It was thought to be named Clusterball 2 but was named Clusterball Arcade. The video is of the current app too. Also; check out from the article on when the iPhone app was released: So this thread is new news