This is going to be for Mobile platforms, such as iPhone and Android. I'm not sure I get your question.
"Careful with the bomber!" it's what people will say. This is our goblin bomber, he will run with a bomb in hands, and explode the first blockage of path he finds. Abilities will be the best against him. Beat him asap or he can ruin with your plans.
Video update Hey, we got a new update to show. Please check our new development work in progress video: Subscribe to the TouchArcade YouTube channel
The Epic Dragons Level Editor will be shipped with the game and it is available for beta testing here http://www.thinkhugegames.com/epicdragons.html We want to hear your feedback!
The TD genre is crazy crowded but this game still looks unique and exciting. Love your art direction, and the focus on user-created content looks like it will really drive the creation of an active community. When beta testing starts, please sign me up!
I am not sure if we are creating a beta test yet. But I'll save whoever wants to get into the list. For now you can play the level editor only
Interested in beta if you do have one. Also it does look good and seems as said previously that it would be the editor and user created maps that make it popular. Just wondering if there are any reasons to play users maps? Do you get anything or is it just to see if you can beat them?
A lot of users request more and more levels in games nowadays, the more content you have the best is for you to play it. Think about Portal 2 for an example, with the amount of levels you have on the community it surpasses the amount the developers already created, but at the sametime, users love creating things, so it's why we gave the freedom for them to do so. The more levels you play, the more ingame crystals you get, therefore you can purchase themes, dragons, etc.
Oh you earn crystals and can buy dragons and themes ect, that's good then that's a motivation to play more levels. Do the dragons gain abilities? Like when you get tower specialisations to chose from on other games?
Abilities are separate from Dragons, you will be able to use abilities ingame in exchange of crystals. The Dragons are updated through coins that are only in each level, so it's not into micro transaction.
Ingame at the moment, 2, so you will make them stronger. If for an example you are upgrading an aura dragon, her power of aura will increase for other dragons around her, and etc.
Looks good, was that a skill select or something for the dragons? The only thing missing for me is anything rpg thrown in.
Thanks! The problem of adding experience or dragons getting stronger over time is that it kills the balance of the game, unfortunately. The idea here is mainly to create a game where others can share their levels with friends, so, if you want to create a different level than what has been created, you can do so. Adding RPG elements to it makes our goal quite different since this is more a strategy/puzzle game. Maybe in the future we could create a story/adventure like RPG with the same theme Unless you have another idea, we are opened to ideas that fit with this gameplay style.