800 players a day, what the best solution to monetize my game.

Discussion in 'Public Game Developers Forum' started by baptiste, Jan 17, 2013.

  1. baptiste

    baptiste Member

    Mar 1, 2012
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    Hi everyone,

    My free game has around 800 players a day, and i'm asking to me what is the best solution to monetize it? waht solution are you using (chartboost, iads, etc)? And how much can i expect?
    thanks for your feedback.
     
  2. ThreeCubes

    ThreeCubes Well-Known Member

    Oct 13, 2012
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    it would help to know what your game is????
     
  3. baptiste

    baptiste Member

    Mar 1, 2012
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    sorry for my bad formulation. My game is not yet released, I meant: "if the game gets around 800 players per day, what would be the best method?"

    what would be your advice?
     
  4. R3v

    R3v Well-Known Member

    Sep 17, 2012
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    CMO @ PIXEL FEDERATION
    800 DAU is nothing. Spend your energy on making a better game with higher DAU.
     
  5. baptiste

    baptiste Member

    Mar 1, 2012
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    thanks for your answer.
    So, what's the DAU needed to monetize a game with solutions like chartboost or iads, or anything else?

    Thanks
     
  6. BravadoWaffle

    BravadoWaffle Well-Known Member

    Sep 25, 2010
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    Game Designer
    Tens of thousands - Hundreds of thousands - Millions.

    Think in those terms rather than hundreds.

    Those ad packages don't even register hundreds, they measure by the thousand which is called "eCPM"
     
  7. ThreeCubes

    ThreeCubes Well-Known Member

    Oct 13, 2012
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    I think you would get about a dollar a day with those figures of 800 players. assuming your game is good!
     

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