Best Way to Test Game with a Large Audience

Discussion in 'Public Game Developers Forum' started by Thinkerton Games, Aug 24, 2015.

  1. Thinkerton Games

    Thinkerton Games Well-Known Member
    Patreon Bronze

    Jun 11, 2015
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    In your experience, what's the best way to test your game? My next game I'll be looking to test with a larger audience and I'm looking for the recommended way to go about it.
     
  2. Destined

    Destined Well-Known Member

    Aug 11, 2013
    1,063
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    Pay them. That is the easiest way.
     
  3. PikPok

    PikPok Well-Known Member

    Nov 26, 2009
    938
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    Wellington
    What do you mean by "large audience"?

    100? 1,000? 10,000?
     
  4. Thinkerton Games

    Thinkerton Games Well-Known Member
    Patreon Bronze

    Jun 11, 2015
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    Let's go with 100-500. I'm assuming for those numbers I'll likely be looking to pay a service.
     
  5. 1stSPIN

    1stSPIN Well-Known Member

    Nov 15, 2014
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    Own 1stSPIN
    China / Canadian
    The best way is to pay them. You could try running a cash contest try to get a few 100 people to play it.
     
  6. PikPok

    PikPok Well-Known Member

    Nov 26, 2009
    938
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    Wellington
    Have you considered a softlaunch in a territory like Australia?

    You should be able to generate those kinds of numbers organically.
     
  7. Embea

    Embea New Member

    Aug 24, 2015
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    What do you want them to do? I have used SurveyMonkey to get people's opinions on screenshots, but that's not testing the actual game.
     

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