Flight Unlimited 2K16

Discussion in 'Upcoming iOS Games' started by flightunlimited, Apr 26, 2014.

Thread Status:
Not open for further replies.
  1. Nicoipad

    Nicoipad Well-Known Member

    Aug 28, 2010
    769
    0
    0
    I remember you guys saying San Francisco was the plan, is that still happening? Honestly I would love to see one of these set in a European city, maybe Munich or Rome? Hawaii would also be awesome but it looks like the terrain you have built doesn't fit that.
     
  2. flightunlimited

    flightunlimited Well-Known Member

    Nov 2, 2011
    633
    8
    18
    Yes, San Francisco is still in the game, we'll post some screens shortly. Our scenery takes a lot of effort to create, so there's a lengthy development process. Thanks for the suggestions, we'll consider those regions :)
     
  3. flightunlimited

    flightunlimited Well-Known Member

    Nov 2, 2011
    633
    8
    18
    #23 flightunlimited, Mar 12, 2015
    Last edited: Mar 25, 2015
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  4. flightunlimited

    flightunlimited Well-Known Member

    Nov 2, 2011
    633
    8
    18
  5. flightunlimited

    flightunlimited Well-Known Member

    Nov 2, 2011
    633
    8
    18
    Here's the new C130

    [​IMG]

    [​IMG]
     
  6. flightunlimited

    flightunlimited Well-Known Member

    Nov 2, 2011
    633
    8
    18
  7. flightunlimited

    flightunlimited Well-Known Member

    Nov 2, 2011
    633
    8
    18
    Screen shot of the next plane we're adding to the game. If you have any requests please let us know.
     

    Attached Files:

  8. spleen

    spleen Well-Known Member

    Oct 27, 2010
    320
    0
    0
    Australia
    If you're considering aerobatics planes I'm a sucker for the Edge 540 and Sbach 342. Looks like the game/sim is progressing well, keep at it!
     
  9. flightunlimited

    flightunlimited Well-Known Member

    Nov 2, 2011
    633
    8
    18
    We have a Pitts Special but I suppose that's not quite as aerobatic. We'll look into it. Thanks
     
  10. Dsmgsx916

    Dsmgsx916 Member

    Oct 8, 2011
    14
    0
    0
    Stock Broker
    Sacramento,CA
    I'll buy this instantly if you add in my favorite warbird, the P-38 Lightning!
     
  11. flightunlimited

    flightunlimited Well-Known Member

    Nov 2, 2011
    633
    8
    18
    You're in luck, this will be in the game with a fully modeled 3D cockpit and interior.

    I'll post some screen shots for you once it's implemented
     
  12. flightunlimited

    flightunlimited Well-Known Member

    Nov 2, 2011
    633
    8
    18
    Which plane would you prefer to see in the game?

    The Cessna 337 or the UltraLight (Images attached)
     

    Attached Files:

    • 1.jpg
      1.jpg
      File size:
      103.7 KB
      Views:
      5
    • 2.jpg
      2.jpg
      File size:
      149.6 KB
      Views:
      5
  13. spleen

    spleen Well-Known Member

    Oct 27, 2010
    320
    0
    0
    Australia
    Ideally both - the more variety the better(!), but I think the UltraLight would offer a lot more variety. Novelty weird dual prop arrangement aside the 337 looks like it probably flies like any ol' bank-n-yank.
     
  14. flightunlimited

    flightunlimited Well-Known Member

    Nov 2, 2011
    633
    8
    18
    I tend to agree with you, the prop arrangement is really the only unique thing. Thanks for the input
     
  15. flightunlimited

    flightunlimited Well-Known Member

    Nov 2, 2011
    633
    8
    18
    Here's a look at the new B2 Bomber!
     

    Attached Files:

  16. PureRumble

    PureRumble Well-Known Member

    Nov 1, 2012
    151
    0
    0
    How do you calculate the airplanes' flight behavior? Do you calculate the wind forces and acceleration forces on every body-bart of the airplane in real-time or do you use table look up per plane model?
     
  17. flightunlimited

    flightunlimited Well-Known Member

    Nov 2, 2011
    633
    8
    18
    The plane flight behavior is based on various factors all seamlessly working together. This includes items such as the aircraft mass, power, center of gravity, airfoil design, etc. etc. etc.
     
  18. PureRumble

    PureRumble Well-Known Member

    Nov 1, 2012
    151
    0
    0
    Yes but the question remains; how do you calculate the airplanes behavior when in flight? Do you take values of crucial factors such as wind power, aircraft mass, speed, etc. and then perform look ups in pre-calculated tables, or do you calculate the dynamic forces in play in real time and apply them to the various parts of the aircraft?
     
  19. flightunlimited

    flightunlimited Well-Known Member

    Nov 2, 2011
    633
    8
    18
    Good question, everything is done based on the dynamic forces in play in real time. The issue with the flight model for Flight Unlimited Las Vegas is that the physics routines were calculated for each aircraft which wasn't as realistic as we had hoped. We designed the Flight Unlimited 2K15 flight model from the ground up and base it on a real time dynamic physics engine.
     
  20. flightunlimited

    flightunlimited Well-Known Member

    Nov 2, 2011
    633
    8
    18
    The new 747
     

    Attached Files:

Share This Page