Hi all ! I'm here to present you my latest game, an Arkanoid-like game, called Blocus It's available on the store at : play.google.com/store/apps/details?id=be.julien.blocus Here is what it looks like : What is worth noting in this game and that you can't get from the screenshots / vid : - An endless game with a constantly increasing difficulty - The paddle is divided in three part (left, that send the ball to the left, middle and right). When a ball hits the paddle, it becomes warmer. If you can get it warm enough, the paddle will shoot very powerful projectiles. - You can upgrade your paddle (It improves the projectiles) - When you clear a column, the ball becomes more powerful and quicker - The particles will collided with the paddle or the walls I hope you'll enjoy it
Hi all ! There has been an update introducing procedurally generated levels with a coherent pattern You can see some examples here :
Dynamic lights update So, I've added a the dynamic lights mode ! You can see the definitive result here : And of course get the game here : https://play.google.com/store/apps/details?id=be.julien.blocus Hope you'll enjoy it
New graphics Hi all ! I've updated Blocus, it's a small modification on the sprites but it really makes the game a lot easier to understand Few examples : And.. The trailer is already outdated :/
Hi guys ! There is a new update ! Here is what's new : Performances There are less particles, but honestly, it isn't visible on the screen. And the particles will adapt more aggressively to the number of fps Better graphics The colors are reordered, it should be easier to understand. The blocs have the number of hp on them. The pieces of blocks emit some light when they explode. Easier to read Less particles, and when there are a lot of explosions, the pieces of blocs when pop out a lot faster to clear the screen. Paddle The paddle takes into account the angle of the ball
Oy ! So, the new update is online, and frankly, it's awesome ! I've fixed a few bugs, but the main focus was on graphics, here is what it looks like : So, I've made new sprites for the blocs and ball. There are also animations that you can't see on the screenshot : - The balls emits lightnings - The blocks have a "sweeping" effect on them. - When a blocks gets it and it's not destroy, the tiles flip before displaying the new color I hope I'll enjoy it, I'm really proud of this one
This is arkanoid on mushrooms, you're not toally sure about what you're doing and you see lots of colors... Awesome! Personally, the only thing I don't really like is the look of the menu. IMO it's not up to the gameplay standards but the rest is really great
Yeah, arkanoid with mushrooms, exactly And yep maybe the menu are behind the rest. I made them a while ago, for my first game. And ui has always been a pain for me so I stuck with them ^^ I'll be adding a lot more levels on the next update !
Hello ! So, the last update has been published today ! With : - A lot of new levels, I abandoned all the "procedural" thingy for the levels. I've added a selection menu, I've still have a work to do on this one, but it's better than nothing. - The ball is bigger et the sprite has changed. In fact that's the same sprite used 3 times with different colors and a rotation clock wise or conter clock wise. It looks good and it's easier to see the ball even with a ton of particles ! We're getting close to a solution on that !! - And, the collider of the ball is now a circle, not a point. - The paddle emits some particles. And as we all know, the more particles the better Just to remind you, the game is available here : https://play.google.com/store/apps/details?id=be.julien.blocus
New update online, not much honestly, but a very important update for the endless mode ! - The number of blocks in a column has been largely improved, it was too easy and boring before - There are particles around the paddle - When the ball hits something, there are a lot more particles emitted and lightning An example :
Hi guys ! It's been awhile, in this new version, I've worked once again on improving the visibility of the ball in the normal mode. The particles are now emitted with a random offset. I've replaced xp by diamonds, it doesn't change much but apparently it's easier to understand. And yes there are more of them box2D, libGDX and other libraries have been updated. and finally the collisions are improved
Nice... I decided to give your game a try. Fantastic job. I love the colours, the music works well, you've done a ton of work to make the particle effects just right. I played 7 levels without stopping. Every time I finished a level, I was compelled to play more. That's the true mark of a great game. I was only going to say, maybe you should have a pause button visible during gameplay, but then I found out that letting go of the screen makes everything go in slow-mo and that's just as good as a pause button. It also has the added effect of allowing me to be mesmerized as the balls hit blocks in slow-mo. Great job. You can really tell you've put time and effort into making this an excellent game.
Waow that's a very encouraging review ! Thanks ! And yes, I've worked a lot on particles, my wife says that in my next life I4ll be a particle
Hi guys ! I've just released a new update, it includes more levels, as usual. But the main feature is a new paddle with a new shot ! I'm also proud to announce that the game as more than 85k downloads, mostly thanks to a promotion on App of the Day, and the 100k are approaching quickly !
Hello ! I've just added a new paddle, and frankly, I'm in love I had great fun making it, and I love the smoke <3