Seriously, what a bummer. We all have a fun rivalry and to have to wait is a bit of a pisser. I joked when Nichos first mentioned this game to delay it in France but he must of got my words turned around, lol. Oh well, we'll just have to work at it in hyper speed to catch up and hope the squirrels in France give them fits.
No offense Nichos, I know this wasn't your fault. But Wiz and Lo definitely owe you a couple of screenshots for this good fortune. ...wait a second! Did you already make this deal!?!?!?
Hey guys, how about supporting our very own Mike G and voting for his game Mikey Shorts to be top game of 2012 by following the link below . Go on, you know you want to http://forums.toucharcade.com/showthread.php?threadid=166895
Before we go, I'd just like to thank all the cat-addicts here for making this game such an enjoyable experience to play and I'd like to thank Donut Games for creating such a wonderful game. We may not have seen a CP2 in our lifetime, but I'm glad I will finally be spared from sore fingers, squinting eyes and arching backs.
@ Mr Donut Hi, I recently noticed that arrows may be pushed partly outside the visible playfield differently far depending on the direction of the arrow and depending on the side where the arrow is pushed out. On retina display an arrow has a diameter of 73 pixel. The center of the circle is a pixel which has a distance of 36 pixel in each direction to the perimeter. I assume that the center of the arrow is decicive for positioning the sprite of the arrow. If I put an arrow pointing up (12 o clock position ) in the left upper corner 37 pixels in both directions of the arrow is still visible. So the center of the arrow is put on coordinates x=1/y=1. However I noticed that one may push the arrow over the edge differently far depending on the direction of the arrow and the side of the screen. In other words different number of pixels remain visible depeding on the direction of the arrow and side of screen. The following table may illustrate that: So sometimes the center is on the edge, sometimes one pixel off the screen, sometimes one or two pixels on the screen. Has that something to do how cocos2d Api treats pixels and points? I could see that on a retina display one has to move the arrow at least two pixels and think that this is required to let the game behave equally on retina and non retina. Therefore I could understand if the center of the arrow remained 1 pixel on screen on the right side and on the down side. Accually, that happens with the up arrow on the right and on the down side. However, that should happen independent from the direction of the arrow. I think that you do not use different types of arrows but only one arrow which is turned by different angels around the center (so one sprite with a property indicating how far it should be turned). Therefore I expected that the arrows behave equally on the edges of the screen. However, the data acquired does not fit with my expectation. Only the arrow pointing up behaves like expected. The arrows pointing in the three other directions behave differently than expected. I am confused. Could you please clarify the issue? Nathan
You can't be a cat addict if you don't play CP on the john. It's the best use of that time, gets Shaun's mind off of the stench.
I don't think arrows at the periphery are any different whether on retina or non-retina display. The fact that the different directional arrows don't all fit on the edges as other directional arrows do, does not affect game play or scoring from one phone to another. The iPhone 4 is retina and the scores were never different than the iPhone 3G or earlier. The new iPhone 5 however has a processor that may round values differently and that may be causing my phone to not achieve the proper high scores on certain levels. Plus, I agree with Shaun. lol
Lol bloody hell where did you dig that up from and as prog says secret catting is true sign of addiction I'm up to 48 in the world again now just timing levels , Oh the pain IA,SHREDDERS. HTGO and the STICK will being back alot of painful memory's for alot of people