How do you draw the line between 'Big Name' and 'Indie' devs?

Discussion in 'General Game Discussion and Questions' started by Tmonine, Mar 30, 2010.

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How do you draw the line for developers?

  1. Whether they develop for other platforms

    6 vote(s)
    14.0%
  2. No. Of employees

    27 vote(s)
    62.8%
  3. Revenue

    7 vote(s)
    16.3%
  4. Budget

    23 vote(s)
    53.5%
  5. How long they've been established

    1 vote(s)
    2.3%
  6. Famousness?

    8 vote(s)
    18.6%
  7. Other - LIT

    2 vote(s)
    4.7%
  1. Tmonine

    Tmonine Well-Known Member

    Aug 27, 2009
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    I was just wondering how you people define 'Indie' or 'Big Name' developers? I will add a poll in a minute or two of my general theories but please post your ideas
     
  2. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009
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    Feel free to add the poll, but also take some time to explain why does it even matter? If anything, its the game which should matter. Not the fact that it was published by a big name dev or some indie.
     
  3. mattll

    mattll Well-Known Member

    Apr 9, 2009
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    i would say budget
     
  4. Tmonine

    Tmonine Well-Known Member

    Aug 27, 2009
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    Yeah it's just out of interest I know that it's the quality of the game that matters it's just I've noticed sometimes on these forums people categorise developers into these categories and was wondering where the line was.
     
  5. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    Most of these don't make sense. Famousness? Revenue?

    IMHO, ff they're not part of a major publishing house, they're independent. (i.e. not EA, BANDAI/NAMCO, SquareENIX/Taito, etc...)
     
  6. Coldar

    Coldar Well-Known Member

    Dec 26, 2008
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    #6 Coldar, Mar 30, 2010
    Last edited: Mar 30, 2010
    Tmonine says:
    was just wondering how you people define 'Indie' or 'Big Name' developers? I will add a poll in a minute or two of my general theories but please post your ideas

    ----------------------------------------------------------------------------------------------------------------
    "You poster":p haven't got listed for what I would believe to be the "line" between the devs. And "other" in the poll is too vague and really, the importance is of the game. So no vote from me.

    That said I will input by saying the big difference for me to define Big name and Indie devs is by their access for dialog within forums.
    I'm sure I don't need to point out which that is.:)
     
  7. Frand

    Frand Well-Known Member

    The term 'indie' is thrown around quite casually these days. When referring to people, I associate the term with any game developer who:

    1) Gets his primary income from game development
    2) Works in a company owned by the employee(s)
    3) Primarily works on new original games owned by the company

    One-man shops do qualify.
     
  8. MikeV

    MikeV Well-Known Member

    Sep 15, 2009
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    Indie stands for individual... so it would refer to a game not produced by a large team.
     
  9. da shiz wiz 19

    da shiz wiz 19 Well-Known Member

    Sep 24, 2009
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    We haz a weiner
     
  10. spiffyone

    spiffyone Well-Known Member

    Dec 7, 2008
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    Indie refers to "independent", not "individual".

    As such, I find the most accurate definition to be that indie devs are those not tied to a big studio. Not only not tied to a big studio, but not funded by a big studio.

    The indie developer can be an individual or a group. The indie dev need not have their primary source of income be game development. The indie dev funds game development either from their own pockets or by finding outside investors not tied to the larger studios (doesn't have to be the "major" studios, but any "large" studio, so in addition to EA, Square-Enix, Sega, Namco, Konami, etc., I'd also count no ties to ng-moco or Gameloft and such which are "smaller" than the "majors" but much "larger" than the indies).

    Basically, IMHO, indie game developers are not that much different from indie filmmakers. It's all about the lack of ties, financial and otherwise, to larger studios.
     
  11. Fruho

    Fruho Well-Known Member

    Jan 11, 2010
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    an interesting question. venan arcade (space miner devs) are considered an indie dev, despite the fact they have quite a large and professional team. however, EA is considered a "big name" despite the fact their game quality is AWFUL (spore, the sims, command and conquer are all terrible). why is this?
     
  12. ScottColbert

    ScottColbert Well-Known Member

    Quality control. Well partly. For EA, the games you listed are brand names and franchises-their success is guaranteed by that fact alone. They may have a QA team and beta testers, but it seems they don't spend a lot of money or time on those.

    Indie developers-and I mean the ones who make quality games, not those shit out a 99 cent game for the hell of it-do it all, often with a handful of people, so bugs, errors and whatnot may be more apparent to them.

    The term indie, as I understand it - as it relates not only to apps, but film, music and small press books - is self financing your work, i.e. not being begolden to a studio, publisher, etc to finance the work.
     
  13. freedog

    freedog Well-Known Member

    Mar 11, 2009
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    Yeah EA and Konami iphone games are just pathetic compared to their console games. They just don't seem to take mobile gaming as serious. Yet many people still buy their iphone games faithfully because of the big name. I think the reality of it is that big name companies already have the notoriety they need, and they are used to making big $, since they know they'll never get $50-60 for any iphone game they create, even if its near perfect and loaded with content, they'll just continue only taking console gaming seriously.

    A good indie dev usually doesnt have the notoriety yet, so they'll go all out on making a good game, more for the recognition at first then the money.
     
  14. null

    null Member

    Mar 30, 2010
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    A Indie studio is owned by one person or a few. Their employees are only a handful and their budget isn't the biggest. Some studios only have one person doing all the work (Dishwasher on XBLA) and others are big but their budget isn't.
     
  15. funkynubman

    funkynubman Well-Known Member

    Nov 15, 2009
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    Right. Behind. You.
    Big name= crap like the Avatar game.

    Indie= Awesomeness like Eliss or Enviro-Bear 2010.
     
  16. Random_Guy

    Random_Guy Well-Known Member

    Apr 6, 2009
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    Australia, mate!
    Famousness? It's called fame.
     
  17. Tmonine

    Tmonine Well-Known Member

    Aug 27, 2009
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    Thx, had mental block.
     
  18. null

    null Member

    Mar 30, 2010
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    If you're a big company it doesn't mean you make crappy games for the Appstore. Need For Speed Shift is really good. Gameloft is probably the top game developer and they are big (mobile game-wise). Capcom just came out with Street Fighter with isn't that bad.
     
  19. bmn0210

    bmn0210 Well-Known Member

    Feb 13, 2010
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    The same way as you define it for music, i.e. any artist who isn't signed by a label, or in this case, a publisher.
     
  20. funkynubman

    funkynubman Well-Known Member

    Nov 15, 2009
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    Right. Behind. You.
    Good big-name games:

    NOVA
    Need for Speed
    Street Fighter
    Grand Theft Auto
    Skee-Ball
    Minigore
    Secret Exit games
    Illusion Labs games
    Rolando

    Good smaller-company games:

    Enviro-Bear 2010
    RunSwimFly games
    Spider: Secret of Bryce Manor
    Edge
    Eliss
    geo Series
    Smashed!
    The Graveyard
    Aftermath
     

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