HEAVY Sword

Discussion in 'Upcoming iOS Games' started by ashtmj, Mar 23, 2012.

  1. ashtmj

    ashtmj Well-Known Member

    Sep 1, 2011
    336
    0
    0
    IOS Developer
    Boston, MA
  2. jumpman475

    jumpman475 Well-Known Member

    Aug 31, 2009
    1,899
    0
    0
    Student
    Ithaca, NY
    Looks awesome. Good vid
     
  3. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
    2
    38
    The Work-At-Home Guy
    Philippines
    #3 Exact-Psience, Mar 24, 2012
    Last edited: Mar 24, 2012
    Fantastic visuals... Looks really promising.

    However like all pre-production games there are a couple things id like to mention...

    For a heavy sword, that's some pitiful range all done in what looks like 3 frames. And the spin attack, that's it?

    Also, i'd personally prefer the B button as the Jump button. Customizable is better, of course.

    Will be following this. :)
     
  4. DaGreen1

    DaGreen1 Well-Known Member

    Mar 9, 2012
    159
    0
    0
    Florida
    The visuals give me a strong feeling of Scribblenauts, which is a very good thing. Like Exact-Psience here, I'll keep watch on this.
     
  5. VoodooVyper

    VoodooVyper Well-Known Member

    Jan 25, 2009
    2,244
    15
    36
    It seems to me that the parallax effect is backwards. Shouldn't the background scenery move by slower than the foreground or am I losing my mind?
     
  6. AnarKitty

    AnarKitty Well-Known Member

    Oct 10, 2010
    3,654
    0
    0
    Minneapolis, USA
    Familiar premise and gameplay framework, nice art and I do like the palette chosen.. definitely going to follow this one. :)
     
  7. jumpman475

    jumpman475 Well-Known Member

    Aug 31, 2009
    1,899
    0
    0
    Student
    Ithaca, NY
    I think it would be more fitting (with a title like 'Heavy Sword') for the sword to always be visible. Either have the sword resting on his shoulder or dragging on the ground. I like the art style so far.
     
  8. TinkyWinky

    TinkyWinky Well-Known Member

    Mar 24, 2012
    195
    0
    0
    BBC Studio
    I like the look of this.
     
  9. jar0d

    jar0d Well-Known Member

    Jan 4, 2010
    530
    0
    16
    Europe
    This looks great. Jumpman is right. The heavy sword should be always there. Like the character cloud in final fantasy ;)
     
  10. ashtmj

    ashtmj Well-Known Member

    Sep 1, 2011
    336
    0
    0
    IOS Developer
    Boston, MA
    @Exact-Psience Yes, the jump and attack buttons will be interchangeable, I still remember playing Jurassic park the chaos continues for SNES and the jump and shoot buttons feeling like they should be switched and it driving me crazy :)
    As for the sword, you get many different swords, with different range and powers, this video doesn't show the "HEAVY sword"

    @jumpman475 Dragging the sword could look cool, I'll play around with that idea

    Thanks for all the great feedback guys!
    More to come soon...
     
  11. landhuman

    landhuman Member

    Feb 9, 2012
    20
    0
    0
    You're not losing your mind. It's the first thing I noticed as well - definitely backwards.
     
  12. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
    14,504
    124
    63
    Musician & factory worker.
    a[V-O-I-D]
    Guessing this, like your other games, is being developed in GameSalad?
     
  13. ashtmj

    ashtmj Well-Known Member

    Sep 1, 2011
    336
    0
    0
    IOS Developer
    Boston, MA
  14. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
    14,504
    124
    63
    Musician & factory worker.
    a[V-O-I-D]
    Just to be clear, I'm not bashing you for using GS... Beyond Dead is a great game... And with GS getting updated... I'm really hoping more developers that know how to use GS properly will start coming out of the woodwork.

    Was just interested if this was done in GameSalad as well... Or have you moved on to another game engine?

    Also wondering if the jump and attack buttons will be switchable... I'm use to having the jump on the right, with attack on the left... Not the other way around...
     
  15. laxking97

    laxking97 Well-Known Member

    May 24, 2010
    555
    0
    16
    Utah
    He posted it on the GS forums, so unless he's just announcing it over there, I think it was.

     
  16. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
    14,504
    124
    63
    Musician & factory worker.
    a[V-O-I-D]
    thanks for that... and sorry, it's been a loooooooooooooooooong 48ish hours...
     
  17. poorcollegedev

    Mar 23, 2012
    17
    0
    0
    Kansas
    Beta testing?

    Hey, is there going to be a test flight beta for this game? Also, can you recommend some pixel art tutorials? I love the look of this game!
     
  18. CygnetSeven

    CygnetSeven Well-Known Member

    Feb 6, 2010
    7,580
    27
    48
    Year of the Platformers! Add another to my list!
     
  19. jumpman475

    jumpman475 Well-Known Member

    Aug 31, 2009
    1,899
    0
    0
    Student
    Ithaca, NY
    Love the new look. Any new updates?
     

Share This Page