Stealth (MGS / Tenchu style game)

Discussion in 'Upcoming iOS Games' started by NicolasLiatti, Aug 26, 2014.

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  1. #1 NicolasLiatti, Aug 26, 2014
    Last edited: Sep 5, 2014
    Hi all,

    I've been working on this game for 1 year and a half, and I finally just submitted it to the Appstore review.

    I made this game as I couldn't find games providing the same stealth feelings than games such as Metal Gear Solid, where you need to hide behind walls and observe your ennemies before attacking them.

    There are 6 different environments in a whole world (everything is connected, those are not just separate missions), several weapons, and around 3-4h of Gameplay to complete the game.

    I hope you will enjoy it :)

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    Video



    PS: I don't manage to embed the video directly in the post :(
     
  2. Bandit TA

    Bandit TA Well-Known Member

    Jul 23, 2014
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    Auckland, New Zealand
    Looks awesome! :D
     
  3. Bandit TA

    Bandit TA Well-Known Member

    Jul 23, 2014
    113
    0
    0
    Auckland, New Zealand
  4. Bandit TA

    Bandit TA Well-Known Member

    Jul 23, 2014
    113
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    Auckland, New Zealand
    You can't add links cause you are new.
     
  5. Creamer2010

    Creamer2010 Well-Known Member

    Aug 25, 2010
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    Poland
    Game look's good.And price?
     
  6. Redneck assassin want to do the same as this in a different universe. Can be cool. I don't know.
     
  7. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
    7,907
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    #7 JCho133, Aug 26, 2014
    Last edited: Aug 26, 2014
    The trailer looks really good, and has me optimistic that this will be the first really quality Thief-esque stealth title on iOS.

    My only complaint is that bodies disappear. To me that breaks immersion and can make the game too easy
     
  8. Andre

    Andre Well-Known Member

    Apr 11, 2012
    3,643
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    Trailer and screenshots are good. Any news about the price and review date?
     
  9. For the price, I am thinking around 4.49$. What do you think about it?

    The game is currently in review on the Appstore, I'm planning a release on September 4th.
     
  10. Based Xatu

    Based Xatu Well-Known Member

    Aug 27, 2013
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    That's great, the title looks like you put a lot of effort into this.
     
  11. It took me around 1 year and a half (especially at nights :) ) to complete it.

    I should have the website and a trailer ready in 2-3 days, and then I simply hope that players will enjoy the game :)


    Here are 2 other videos:
    - another environment (a forest): https://www.youtube.com/watch?v=ttjuUPRdm_M
    - another aspect of the game, with some enigmas to solve: https://www.youtube.com/watch?v=qhQSa8UVESM
     
  12. Andre

    Andre Well-Known Member

    Apr 11, 2012
    3,643
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    @NicolasLiatti: Thank you. Nice to listen to this information. :)
     
  13. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
  14. Mamalovesyou

    Mamalovesyou Well-Known Member

    Jul 29, 2014
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    Don't want to harsh or anything as the game looks decent but top down view is pointless in a stealth game,you should switch it to 3rd person and keep it that way,not a single stealth That I know in history has worked from a bird's eye view.I strongly suggest you switch to 3rd person and remove bird'a eye view.

    Apart from that if you do make that change then it's a Instabuy.:)
     
  15. Joke right ? I saw you didn't play Metal Gear games.
     
  16. redribbon

    redribbon Well-Known Member

    Jun 11, 2010
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    entepreanur,programmer
    looking great. still missed some of the key component, but it looks quite good for now.
     
  17. Actually, when I started this game I just wanted to recreate the MGS gameplay on mobile, so I adapted exactly the same views: top view for movement, and close to the character when you are against a wall. There are some dynamic small camera changes depending if you are in a room, a corridor or outside, to always provide a good view on the situation.
    There is moreover a fps view (in which you can move) if you want to observe the enemies, in addition to the radar.

    All the Metal Gear Solid 1, 2 and 3 have the same views. It works really well in "small environment", and there is of course to the radar to visualize the guards and their field of view :)
     
  18. I'm not sure to understand what you mean, could you please elaborate?

    Thanks :)
     
  19. Your game is more MGS 2 than the others. And hey, i said Metal Gear, Metal Gear, not Solid...
     
  20. Actually I would say it's closer to MGS1 (I played it again while making my game, especially to study the camera movement), but I take MGS2 as a good reference as well :)

    But as far as I know the 3 first MGS have the same camera system, which is a top view and changing closer to the player when you take cover. Or am I missing something?
    They switched to the 3rd person camera with MGS3 Subsistence: there is no radar in MGS3 letting you know where are the enemies, so in this case the top view was not adapted and could be very frustrating.
     

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