Hi all, I've been working on this game for 1 year and a half, and I finally just submitted it to the Appstore review. I made this game as I couldn't find games providing the same stealth feelings than games such as Metal Gear Solid, where you need to hide behind walls and observe your ennemies before attacking them. There are 6 different environments in a whole world (everything is connected, those are not just separate missions), several weapons, and around 3-4h of Gameplay to complete the game. I hope you will enjoy it Video Subscribe to the TouchArcade YouTube channel PS: I don't manage to embed the video directly in the post
The trailer looks really good, and has me optimistic that this will be the first really quality Thief-esque stealth title on iOS. My only complaint is that bodies disappear. To me that breaks immersion and can make the game too easy
For the price, I am thinking around 4.49$. What do you think about it? The game is currently in review on the Appstore, I'm planning a release on September 4th.
It took me around 1 year and a half (especially at nights ) to complete it. I should have the website and a trailer ready in 2-3 days, and then I simply hope that players will enjoy the game Here are 2 other videos: - another environment (a forest): https://www.youtube.com/watch?v=ttjuUPRdm_M - another aspect of the game, with some enigmas to solve: https://www.youtube.com/watch?v=qhQSa8UVESM
Don't want to harsh or anything as the game looks decent but top down view is pointless in a stealth game,you should switch it to 3rd person and keep it that way,not a single stealth That I know in history has worked from a bird's eye view.I strongly suggest you switch to 3rd person and remove bird'a eye view. Apart from that if you do make that change then it's a Instabuy.
Actually, when I started this game I just wanted to recreate the MGS gameplay on mobile, so I adapted exactly the same views: top view for movement, and close to the character when you are against a wall. There are some dynamic small camera changes depending if you are in a room, a corridor or outside, to always provide a good view on the situation. There is moreover a fps view (in which you can move) if you want to observe the enemies, in addition to the radar. All the Metal Gear Solid 1, 2 and 3 have the same views. It works really well in "small environment", and there is of course to the radar to visualize the guards and their field of view
Actually I would say it's closer to MGS1 (I played it again while making my game, especially to study the camera movement), but I take MGS2 as a good reference as well But as far as I know the 3 first MGS have the same camera system, which is a top view and changing closer to the player when you take cover. Or am I missing something? They switched to the 3rd person camera with MGS3 Subsistence: there is no radar in MGS3 letting you know where are the enemies, so in this case the top view was not adapted and could be very frustrating.