When you have ideas or suggestions for the game throw them in here and we'll see what we can do for the update after the next one.
Auto pickup of the selected target after their death. Or just walk over to pickup. Swipe to attack would be cool but it's not that big of a deal.
Auto pickup based on criteria: value, rarity, damage etc. Maybe an option to turn off character intro animations. They're nice, with great voiceover work, but only so many times before it's annoying. Context sensitive buttons. It's too easy trying to fight and accidentally starting a conversation. A time based auto save, instead of event based. Optional maybe, every 10, 20, or 30 minutes. That's all for now, I'll think of more.
I disagree with auto pick-up and a time-based auto-save system.What if it auto-saved at a bad time? I have just been finding a quiet spot between battles and making a manual save occasionally. I do agree however about accidentally starting conversations.
I haven't played aralon yet, but here are few must for any iOS game auto-rotate iPod music playback top iOS status bar when paused and open feint online save would help a lot of people
The camera controls need to be fixed, swipe up and down to mvoe camera up and down, and left and right for left and right camera movements? What about if I swipe diagonally? cause i tried that and it doesnt do anything for me. EDIT: Invert camera controls or add the option too.
Translate the game into more languages. For example, spanish. It is very important to enjoy the game. Thank you Crescent Moon.
EDIT: EDIT: Just found them haha. Well then you could reduce the amount of epic the game secretes...cause its oozing all over my floor. Also did you guys submit a version 2.0? Cause I think its available.
I would like to be able to have sliders to adjust the volume of music and SFX. I enjoy the music, but it's very loud. Be able to adjust sensitivity on camera (to me it's a tiny bit too sensitive). A "unstick" button (got stuck in the very first cave of the game, had to do the dungeon over again). Or a jump button. A visual representation of how much breath you have when submerged in water (assuming there is a limit, I haven't tested). Whenever you click "Take all", close the loot window automatically. When on a quest with a timer, display the timer countdown, rather than an update every time a minute has passed. Another incident which was a little worrying: I had found the tough bandit named Stronghand, and before approaching him I killed the two bandits that were in front of him, one by one, from a distance (i'm a ranger). I saved my game, engaged Stronghand, died, loaded most recent save, and "pop" those two bandits had suddenly both spawned, were in melee range and attacked me at the same time. I don't know if it's possible for the save file to contain info on how much time the monsters should wait before respawning? The advantage of engaging in a battle from a distance is lost this way. An tiny arrow-counter on the main screen (approached a boss thinking I was going to kite him, but upon attacking I had only one arrow left). I think the item menu of Dungeon Hunter 2 works very well. It compares the selected item with the equipped item so you can see the difference, and once you click "sell", you only have to click once. In case you made a mistake, you can buy it back for the same price you sold it for. I second the suggestion of no conversations during combat, it gets in the way, and it's also hard to loot when someone is following you. I'm aware some of these suggestions, such as the arrow counter, strictly speaking aren't necessary. I am always able to open the inventory and have a look at my arrow supply. I just think some of them would give a better overview of the situation, or a more smooth experience. With all that being said, don't get the impression I'm not satisfied. I enjoy the game and I'm looking forward to progressing
- Options should be accessible without having to quit to the main menu. - I think the swimming needs some work, especially when you try and swim on the surface and try to climb up a ladder out of the water, the game can glitch. - More polished menus/buttons. - The targeting mechanism could do with some work. Perhaps make it more accurate when there are multiple enemies.