Radial blur? What's that? I want to check it on my iPhone. Btw, whats the difference between mobility and handling? For those two the lower the better or vice versa?
The higher the better for both. Mobility is how quickly you move with a gun. Handling is linked to recoil and accuracy. More important. Test handling by firing at a wall that shows hit marks. If the hit marks are centred, handling is good. If they are spread out, not in a line or not centred, handling is bad. Also test fire at wall while moving. The further apart you're firing reticle (4 lines that the centre of is your target point), the worse the handling. Handling is more important.
Than it that case gameloft stats are crap... Says my charbtek has better recoil control than my SOCARS A1. Thanks tho
Sure the distance may add lag, but its probably your bad wifi. Go to speedtest.net and tell us how fast to nearest server. Most likely very slow.
I think I may have been unclear. When I say handling is linked to recoil, I don't mean it determines recoil. Handling stats basically determine how much control over the gun you have while its in hand. The higher the handling, the higher the control over that particular gun. As each gun has different characteristics, (charbtek has very high recoil and low mobility, ufia does not have much recoil and high mobility) you have to take it relative to each weapon. The charbtek needs as high handling as possible to get centred hits whereas the ufia, which already is easy to control, doesn't need the handling stats increased as much. Plus handling is not down to recoil alone, its how the gun reacts to firing. Some, lets say, vibrate more, move more in hand, which throws off your centre point of aim. The point of handling is to keep the gun as steady and straight in hand as possible. But it is relative to each gun. Much in the same way that mobility is unique to each gun. Smaller, lighter ones are obviously more mobile. Bigger more powerful guns are less mobile and react more to firing. Try it out by firing the ufia against a wall and then fire an ops at the same point and the spread of hit points on the wall will show you what I mean. It's more difficult to explain verbally than visualise. Take into account the size and power of the gun and apply the handling and mobility stats relative to those starting points. The bigger more powerful need more handling applied. Smaller ones don't need mobility applied.
Played with no.1 in the world... The most impressive thing about his score is that he is quick scoping... On a ranked match. You want one now?
I started quick scoping when I got my iphone 5. A lot of my kills are down the sites now. My k/d went from like 1.20 to 1.41 now. This game is so awesome. It was deff more then I expected. Great job Gameloft.
Great. Not bad. BTW, stop talking about how good the iphone 5 is. We know the iphone 5 is great for games.
Decent. Considering your device I'd expect more, but even a 1.4 kdr in this game is average, while in MC3 you'd be laughed at.