5 popular games

Discussion in 'Public Game Developers Forum' started by kii, Jan 15, 2011.

  1. kii

    kii Active Member

    #1 kii, Jan 15, 2011
    Last edited: Jan 15, 2011
    hi im an independent artist -

    iphone games are a great medium for small studios to enter the market -
    and maybe make it big

    What do think it takes to make a great iphone game ?

    cheers kevin
     
  2. pablo6630

    pablo6630 Well-Known Member

    Mar 18, 2010
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    silent hill/mystique/resident evil/Fallen EP-1/Forgotten Memories
     
  3. Ovogame

    Ovogame Well-Known Member

    Sep 25, 2010
    570
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    Game Developer
    Morestel, France
    Click on "User CP" on the top left of your screen.

    JC
     
  4. u2elan

    u2elan Well-Known Member

    Nov 8, 2010
    87
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    iOS Developer
    Portland, OR
    Time + Money + Quality. The magic software triangle. :)
     
  5. richellemedina

    richellemedina New Member

    Jan 17, 2011
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    My favorite iphone's five games.
    Scrabble
    Galcon Labs
    Teragati
    Doodle Jump
    Sword of Fargoal
     
  6. Beyondtool

    Beyondtool Active Member

    Sep 30, 2010
    30
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    Games developer
    Gold Coast
    Really not much different from any other platform. The key is to have a "hook" or some "magic" that makes people want to compulsively play your game.

    Then the hard part is letting them know about it. The simplest ideas often sell the best because people "get them" straight away. Try explain to Psychonauts or Beyond Good and Evil to someone in a short sentence. Great games but even their titles and graphic advertisements left most wondering what the hell they were about. If people can't get the idea from the name, a screenshot or maybe a video..then they just won't bother buying your game.

    I see hundreds of puzzle and physics games on the app store that I have no idea what the gameplay is actually like. Trailers without decent gameplay footage are also a no no. Crysis 2 might get away with it, but it did them no favours with fans.
     
  7. schplurg

    schplurg Well-Known Member

    Daredevil Dave was, and still is, successful and I spent virtually no money. I bought a Mac Mini and some software. My sales would be considered a moderate success for a large publisher, but for an indy solo developer it's doing fantastic. It has literally changed my life.

    Good points.
     
  8. kii

    kii Active Member

    good points BeyondTool
     

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