hi im an independent artist - iphone games are a great medium for small studios to enter the market - and maybe make it big What do think it takes to make a great iphone game ? cheers kevin
Really not much different from any other platform. The key is to have a "hook" or some "magic" that makes people want to compulsively play your game. Then the hard part is letting them know about it. The simplest ideas often sell the best because people "get them" straight away. Try explain to Psychonauts or Beyond Good and Evil to someone in a short sentence. Great games but even their titles and graphic advertisements left most wondering what the hell they were about. If people can't get the idea from the name, a screenshot or maybe a video..then they just won't bother buying your game. I see hundreds of puzzle and physics games on the app store that I have no idea what the gameplay is actually like. Trailers without decent gameplay footage are also a no no. Crysis 2 might get away with it, but it did them no favours with fans.
Daredevil Dave was, and still is, successful and I spent virtually no money. I bought a Mac Mini and some software. My sales would be considered a moderate success for a large publisher, but for an indy solo developer it's doing fantastic. It has literally changed my life. Good points.