Tales of Illyria

Discussion in 'Upcoming iOS Games' started by undeadcow, Jul 7, 2013.

  1. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
    9,493
    2
    36
    Houston, TX
    [​IMG]


    [​IMG][​IMG][​IMG][​IMG]
     
  2. Cynuyt

    Cynuyt Well-Known Member

    1.5gb file size, very big. Have a planed for release day?
     
  3. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
    9,493
    2
    36
    Houston, TX
    The actual download size on Google Play is 5MB. I think the developer is just trying something that would only work on Android in allowing users to download a set-up utility that would configure art assets to the users preferred resolution up to 1.5GB for the highest possible optional settings. I'm sure when it comes to iOS they will have figured out a reasonable file size / quality compromise.
     
  4. Alister

    Alister Well-Known Member

    Jul 1, 2012
    1,268
    0
    0
    Philippines
    Well this looks interesting..
     
  5. masa

    masa Well-Known Member

    Jan 13, 2010
    72
    0
    0
    Landscape Designer
    Bordeaux, France
    Google Translations for ALL Languages.
    They musn't do it for french? otherwise we won't understand all sentences. Gioogle Translate is not very good to translate a lot of text Eng<->French.
     
  6. sean.99

    sean.99 Active Member

    Jul 5, 2013
    36
    0
    0
    Nah, means nothing. There will be an additional data download after that 5Mb, for sure.
     
  7. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
    9,493
    2
    36
    Houston, TX
    #7 undeadcow, Jul 7, 2013
    Last edited: Jul 7, 2013
    I'm not sure if Apple's guidelines would allow any substantial off market content download as a core feature of the app, probably not 1.5GB worth.
     
  8. strivemind

    strivemind Well-Known Member

    And remember that on Android, you can have the core launcher or files installed on your main drive, and then the rest of the bulky files, such as textures and videos, stored on a separate SD card.
     
  9. littlekillerz

    littlekillerz Member

    Jul 8, 2013
    5
    0
    0
    Developer

    Hi Guys,

    I developed this game. Concerning resolution, when you start the app for the first time it looks for the files if they do not exist it allows you to download the files. The graphic packages are prerendered to every major screen size. This way you have perfect resolution with no slow down due to scaling, and the download size is as big or small as it needs to be ranging from 180mb to 700mb.

    I am anticipating an iOS port but if the restrictions you claim are true then I'm not sure, Apple puts way too many restrictions on what you can do.

    As far as language support goes we went with Google real-time translations because it was easy to implement, cost us nothing, and got us all languages. Translating professionally is not possible the quotes we received to translate just a single language was more than it cost to produce the content we at over 350K words.

    Thanks for posting!

    Thanks,
    Chad
     
  10. Alister

    Alister Well-Known Member

    Jul 1, 2012
    1,268
    0
    0
    Philippines
    Thanks for the info and welcome to the TA forum..Hope you enjoy it here,hehe..
     
  11. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
    9,493
    2
    36
    Houston, TX
    Thanks for posting; to clarify I'm not entirely sure what restrictions Apple has but your method sounds novel so it may just be none of the popular iOS developers have tried that. Fingers crossed Tales of Illyria will work well on iOS.
     
  12. littlekillerz

    littlekillerz Member

    Jul 8, 2013
    5
    0
    0
  13. kurtalb1

    kurtalb1 Well-Known Member

    Apr 16, 2013
    219
    0
    16
    Michigan
    The more I checked out information on the game, the more I wish I had an android device so I could play it! I'm really hoping that an ios version can happen, as it would be an immediate purchase for me.
     
  14. littlekillerz

    littlekillerz Member

    Jul 8, 2013
    5
    0
    0
    Thanks kurtalb1!

    We have limited resources, unfortunately an iOS version will probably be made after the sequel and after hopefully the series has picked up more steam. Maybe 6 months...maybe...

    Thanks,
    Chad
     
  15. kurtalb1

    kurtalb1 Well-Known Member

    Apr 16, 2013
    219
    0
    16
    Michigan
    Chad,

    I appreciate the reply! I hope things go very well for you guys and I'll keep my fingers crossed. Who knows, maybe my next phone will be android, although I would much prefer to play it on a tablet. Best of luck to you.
     
  16. littlekillerz

    littlekillerz Member

    Jul 8, 2013
    5
    0
    0
    Thanks! I have a friend that has suggested he might be interested in porting the game to iOS so anything is possible. I'll be sure to let you know.
     
  17. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
    3,669
    79
    48
    Male
    @littlekillerz:
    For the translations, check the open developers' forum here on TA. There are several threads dealing with translator agencies and freelancers. One mentioned an excellent translation team that works more like a studio, and is specialised in localisation for mobile games.

    Found it in my resources links; here you go, it's the currently last post on page 1:
    http://forums.toucharcade.com/showthread.php?t=193005
    Silver Josh mentions DYS Translations, and also links to an earlier thread:
    http://forums.toucharcade.com/showthread.php?t=1244

    If I remember right, you can find specialised translators for Chinese, Japanese, Spanish, and s bunch of languages there.

    Page 3, first posts lists 8cents per word as DYS' price; which I consider ridiculously cheap, when I compare it to the prices I know for technical translations - e.g. machinery safety handbooks, medical terminology, software manuals - where you see prices in 6 figure totals and up.

    Last, I am sure you can always ask people on here to judge the quality of an example translations.
     

Share This Page