Bing Bong! - Peggle-esque, mini-golf puzzler! First screenshots + video!

Discussion in 'Upcoming iOS Games' started by adamsidev, Apr 21, 2010.

  1. adamsidev

    adamsidev Active Member

    Apr 21, 2010
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    #1 adamsidev, Apr 21, 2010
    Last edited: Jul 20, 2010
    Update: Added new screenshots/video and descriptions of the new Rebound and Speed orb types

    Hi everyone!

    Adam here and I'd like to introduce my first iPhone game, Bing Bong!

    Best described as a combination of Peggle, mini-golf and puzzle genres, the aim is to collect all the Orbs in each level within the shot limit!

    Check out the video for a better idea!



    Follow my blog: http://www.adamsidev.com

    Add me on twitter: http://twitter.com/adamsidev/


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    The game is still quite early in development, and I've got lots more stuff planned! Expect lots to change :)

    Would love to hear some initial impressions and comments from you all!

    Cheers!

    Follow my blog: http://www.adamsidev.com

    Add me on twitter: http://twitter.com/adamsidev/
     
  2. Zincous

    Zincous Well-Known Member

    Dec 23, 2008
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  3. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    where rice paddies grow...
    looks nice, though it seems to slow down a lot after rebounding, any speed boost pads?
     
  4. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    The Underworld
    After watching the video, I like the gameplay idea. It looks like a lot of fun and you can't go wrong with that graphic style. I like the mechanics you have for launching the ball.

    Ideas to throw out...
    -making the neon a bit brighter, it looks somewhat muted in tone
    -varying shot strengths so if you touch and drag further from the ball, it will increase your shot strength to some max power level, but allow for lower speed finesse shots
    -i'm assuming that later levels may include obstacles besides just varied course shapes ...maybe harder levels could have moving components
    -instead of the triple arrow, just one arrow that could stretch/shrink if you do the differing power thing
     
  5. adamsidev

    adamsidev Active Member

    Apr 21, 2010
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    #5 adamsidev, Apr 22, 2010
    Last edited: Apr 22, 2010
    Thanks! Glad you think so :)

    Ha, never seen that game before! Just downloaded it though, gonna check it out on the train to work in a bit ;)

    EDIT:
    Just tried that game on the train, I see what you mean about it coming to mind, but also that it's totally different to mine gameplay wise, phew! ;)
     
  6. adamsidev

    adamsidev Active Member

    Apr 21, 2010
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    Hiya, thanks for checking it out!

    Yeah this is intentional. I wanted to get the balance between well aimed shots and sometimes a bit of luck paying off in the strategy! :) I feel there'd be less control and more luck if it just carried on bouncing for ages every shot.

    However... I am currently working on the "Rebound" Orb type (same idea as your speed boost pads) which will be used to achieve exactly this behaviour in some levels. It counts as a regular Orb that must be collected, but when you hit it you rebound off at a faster speed! This will allow for some almost pinball-peggle style levels for a change of pace.

    I'll be updating with more screenshots and videos to show this new Orb type when it's finished, so check back ;)
     
  7. adamsidev

    adamsidev Active Member

    Apr 21, 2010
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    Hey there, I'm happy that you're liking it so far and thanks for the feedback! Just what I'm after :D

    The graphics stand out more on the actual device, I'm trying to go for somewhere in the middle of bright but not over-the-top-crazy neon, but I'll try bumping them up a bit anyway and see how it looks.

    I think I'm going to stick with a constant shot power, this is something I was trying out at the start of development. I want the emphasis to be on solving the puzzles if it's a puzzle style level or frantic-pinball style action if it's a more straight forward level. I feel adding a power meter would over-complicate it if I'm following this design principle. Also the big advantage of the current method is you can aim anywhere on the screen with your finger as long as it's in the intended direction away from your Disc. If you had to control a power meter from your Disc your finger would cover your target area :)

    Yeah, the aiming arrows are something I've been meaning to change for a while now, think they could do with snazzing up even sticking with the constant power method.

    Yep! Various other obstacles/gameplay influencing mechanisms will keep it fresh as you get further through the game, such as the Rebound Orb I described in the post above.

    Thanks!
     
  8. FK1983

    FK1983 Well-Known Member

    Feb 12, 2010
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    Bournemouth, UK
    Totally agree to all the above^
     
  9. adamsidev

    adamsidev Active Member

    Apr 21, 2010
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    New Orbs!

    Howdy again!

    I’ve finished adding two new Orb types to Bing Bong! They are the Rebound (yellow) and Speed (red) orbs.

    When collected, the Rebound orb bounces your Disc away from it and the Speed orb does just that… speeds your Disc up, allowing it to travel much further before coming to a stop!

    These two new Orbs allow for more varied level designs with a focus on speed and well aimed shots to contrast some of the slower, puzzle-based levels.

    Here’s a few screenshots showing a simple level with two Speed orbs and a Rebound orb in the mix! It’s a really rapid level gameplay wise and looks very cool in motion so I’ll be making a short video of it soon!


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    Follow my blog: http://www.adamsidev.com

    Add me on twitter: http://twitter.com/adamsidev/
     
  10. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
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    I really like this. Neon visuals and Peggle style gameplay is always a good thing.
     
  11. adamsidev

    adamsidev Active Member

    Apr 21, 2010
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    Short video of the Rebound and Speed orbs in action! :)
     
  12. Untamed

    Untamed Active Member

    Apr 8, 2010
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    Looks awesome, can't wait to try it out :)
     
  13. adamsidev

    adamsidev Active Member

    Apr 21, 2010
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    Quick teaser of the new gameplay mechanic/element I'm adding at the moment.

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    The larger blue ring...

    More soon! :D
     
  14. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
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    The blue ring looks very interesting, what is that all about?
     
  15. adamsidev

    adamsidev Active Member

    Apr 21, 2010
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    The easy introduction level for this new gameplay mechanic:

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  16. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
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    Thanks for clearing that up. I won't be needing that cause I'm awesome ;D
     
  17. adamsidev

    adamsidev Active Member

    Apr 21, 2010
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    Just a quick update, been finishing off the level select screen and implementing the scoring mechanic. Going to add score multipliers,combos etc next.

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  18. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
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    Very classy interface. Keep up the good work.
     
  19. adamsidev

    adamsidev Active Member

    Apr 21, 2010
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    Working on OpenFeint achievements and leaderboards....

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  20. camihq

    camihq Well-Known Member

    May 2, 2010
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    looks interesting. :D
     

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