iTunes developer account: 100 devices per year

Discussion in 'Public Game Developers Forum' started by McJaws, Jan 11, 2010.

  1. McJaws

    McJaws Active Member

    Jun 23, 2009
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    Hello everyone,

    "You can register up to 100 devices per year for development purposes. Any devices added, then later removed, still count towards your maximum number of registered devices per year."

    Has anyone been able to work around this? I'm expecting to need more than 100 due to multiple projects in the future - should i get multiple accounts at iTunes?

    I highly doubt Gameloft has a limit of 100 with all the testing they need to do for their games.

    Cheers
     
  2. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009
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    I`m not a dev but I think there are two plans for devs. The $99 one has a limit of 100 devices and then there`s a costlier plan too which allows more devices.
     
  3. bravetarget

    bravetarget Well-Known Member

    Sep 14, 2009
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    Wait so let me get this straight, you and your team are going to go through more than 100 iphones and ipods? wth??
     
  4. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009
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    Found it. There is an Enterprise plan too where you can use more than 100 devices

    http://developer.apple.com/iphone/program/apply.html
     
  5. McJaws

    McJaws Active Member

    Jun 23, 2009
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    True, there is Enterprise program for GL...

    As for going through a hundred devices, well, my concern is when it comes time for testing if i add one device, for whatever reason that phone isn't good anymore, i cant replace it until the 1 year expiration.

    I could be overzealous but i'm now cautious which tester i would add to the list for future beta testing ;)
     
  6. dogmeat

    dogmeat Well-Known Member

    Apr 6, 2009
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    San Francisco, CA
    don't beta testers just get ad-hoc builds? I didn't think you had to register their phone in your acct.
     
  7. bravetarget

    bravetarget Well-Known Member

    Sep 14, 2009
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    you don't, the OP is mislead.
     
  8. McJaws

    McJaws Active Member

    Jun 23, 2009
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    #8 McJaws, Jan 11, 2010
    Last edited: Jan 11, 2010
    Actually, you do :)

    adhoc builds you need to register their iphone into your account, this is why devs asked for the UDID of the beta tester's iPhone. I mean, if not, what's the point of having the 100 limit?

    EDIT: Just reread the iPhone developer program and turns out Bravetarget is right...but theoretically what stops you then from posting the file on a website and selling it there? (outside of iTunes suing my ass)
     
  9. nattylux

    nattylux Well-Known Member

    Sep 17, 2008
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    We had to ask Apple to reset our 100 slots when we ran out. So they wiped everything, and we had to manually re-add all the devices we were still using. Makes you much pickier about who you add as a beta tester after going through that :)

    If you're out of spots, I'd suggest submitting a support request to Apple and asking them to help you through it.
     
  10. bravetarget

    bravetarget Well-Known Member

    Sep 14, 2009
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    Well, simply put -- the app store gets more traffic than your website :p

    A lot of adhoc builds get put on piracy sites too, so be careful.
     
  11. McJaws

    McJaws Active Member

    Jun 23, 2009
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    I figured :)

    Nat - thanks for the insight ;)
     
  12. As far as I know, the only way to send out ad-hoc builds is to register the UDIDs of your beta testers and use that provisioning profile to code sign the app. For that, the limit of 100 comes into play.

    Are you saying there is another way?
     
  13. eJayStudios

    eJayStudios Well-Known Member

    Oct 17, 2009
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    Hmm, never heard of it?? Otherwise why there would be a limit anyway?
     
  14. Mew2468

    Mew2468 Well-Known Member

    Oct 20, 2008
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    That's what I thought as well, unless I'm mistaken as well. I thought you need to gather the UDIDs of your beta testers, make the provisioning file, and then the ad hoc build AND the provisioning file goes to each tester.
     
  15. McJaws

    McJaws Active Member

    Jun 23, 2009
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    Same here but if you see when Creating an Adhoc iPhone Distribution Provisioning Profile selecting the devices is "optional"

    I havent tried it yet but assuming thats what makes it possible and what bravetarget was talking about
     
  16. travisdunn

    travisdunn Well-Known Member

    Aug 10, 2009
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    Amsterdam, NL
    Hrm. I was under the impression that adding devices to the Ad Hoc was mandatory, and that if you wanted to exceed the 100 device limit you'd have to remove devices from the list in the Developer Portal and replace them with other device UDIDs.
     
  17. McJaws

    McJaws Active Member

    Jun 23, 2009
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    Thats the debate at the moment :)
     

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