Universal 100 Rogues (By Fusion Reactions)

Discussion in 'iPhone and iPad Games' started by New England Gamer, May 4, 2010.

  1. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    Software QA Engineer
    Saratoga, CA, USA
    Then it sounds like a cool little tactical option I'll happily purchase! :)
     
  2. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Fair warning: "Tactical option" wasn't the goal for the potion. It was designed for those that found the game too difficult to complete, but still wanted to be able to see the endgame content, and to give the people constantly posting negative reviews because of the hunger mechanics some way to play the game they are asking for.

    The 50 turn timer prevents it from being strictly a win-button, but it definitely provides an overpowered tactical advantage that works against the game's preexisting goals for balanced combat. (The item description about a 'feeling of listlessness' was an intentional caveat to players).

    Also, like character class IAPs, the potion is taking a while to become available. It might be a day or two before the button actually works. Sorry for the inconvenience.
     
  3. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    Software QA Engineer
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    Is this an intentional font change to all lower case?
     
  4. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Our original font choice didn't support the localized characters necessary for the German translation, regrettably, so we went with a new one. It may change yet again, if characters in a new language don't read well in this one. Apologies in advance, this time, if the switch is jarring.
     
  5. starcat

    starcat Well-Known Member

    Feb 7, 2010
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    so i havent played 100 rogues for a long time. i boot it up. first thing i see

    "Fairy crusader"

    and "human wizard"

    really guys?
     
  6. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    3.2 has gone out. Among other small, cosmetic changes and fixes:

    Balance Changes
    Arrows deal less max damage when thrown
    Final boss can no longer be killed in play, but will trigger the end cutscene if enough damage is dealt to him
    Dinoman no longer hurts himself when charging into walls

    Bug Fixes
    Skill energy costs have been asserted
    Knight's stunning attack no longer always stuns
    Dungeoneer's Ranged Shot upgrade no longer takes energy
    Dungeoneer now fires 2-3 shots instead of always firing 3
    Wizard and Crusader class names now read properly in character select
    Various minor fixes, tweaks
    Defater potion can now be used
    Endless and Combo mode high score lists now display appropriately

    UI Improvements
    Graduated text effects on buttons and at small sizes now read better across all languages
    Only the top 10 scores across all classes appear when viewing all player classes.
     
  7. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Yep. We really suck big ones.
     
  8. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    Sounds like a great fantasy porn title: "Fairy Crusader and Human Wizard Suck Big Ones!" :D
     
  9. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Win post. lol.
     
  10. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
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    Waiter at Chili's
    Dallas
    (sorry to bump)

    What's the battery drain on this thing?
     
  11. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    OUYA Port

    Hey gang!

    I'm sure it's seemed like not a lot has been happening on 100 Rogues the last couple of months, but I have been very hard at work on........dotdotdotdotdotdotdotdotdot

    AN OUYA PORT!

    Yes, 100 Rogues is going cross-platform, starting with the indie console Ouya.

    Whether or not you are planning to pick up one of these groundbreaking consoles, you iOS players will be reaping the benefits. To make the game cross-platform, I will be rewriting our entire, 50,000+ lines of code in a different programming language. While I'm doing that, I'll be cleaning the gunk out of my designs that has been causing bugs in the iOS version since the very start.

    The code improvements will also make it even easier for me to add content to the game down the road. Even some of the big features we've wanted to add to the game (a No-Animation mode that allows speedier play, for one ), will find their way onto all versions of the game.

    100 Rogues iPhone is about to get bigger, better, faster, and funner than ever before!

    The Ouya port will release alongside the console itself, which is currently slated for a mid-March release. Shortly after that, all the improvements will be make their way to iOS.

    Exciting times are ahead! I look forward to keeping you all informed in the coming months.

    For now, you can head over to our website to see the full release announcement.

    http://www.100rogues.com/2012/09/03/100-rogues-ouya/
     
  12. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
    485
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    The Software Developer, 100 Rogues
    Rochester, NY
  13. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    Embedded that for ya:

     
  14. NlTEMUR

    NlTEMUR Member

    Jun 28, 2012
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    Will this ever be updated for iphone 5 support?
     
  15. kioshi

    kioshi Well-Known Member

    Apr 9, 2011
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    Brazil
    Meanwhile you could add a faster gameplay mode, might be easier and faster than no animation and you could make us happy while we wait :)

    This is the best roguelike I've ever played and I bought this a 1 month ago, I can only tell it's an old game because of the bad gfx in the intro movie. Love it.

    BTW, when I use the Paladin's knockback attack and the enemy does get knocked back, it seems to take forever for the game to let me take action again, not sure it's a bug.
     
  16. nemerleb

    nemerleb Well-Known Member

    Jan 19, 2013
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    Game Impressions

    Generally I'm pleased with the game HOWEVER I have encountered many problems while playing on my iPad Mini (latest software).
    For instance:
    - the game would exit randomly sometimes and when I reload it it resets the floor I was in.
    - when I move some objects in the inventory, they get somewhat stuck on other objects with no way of moving them.
    - It happened twice (but it worth mentonning) two lvl 1 rats continued their route ignoring the walls and took like 8 tries to kill because their energy bar, even though depleted, didin't command the game code to kill them.

    Hope this falls in attentive ears and would be remediated in future updates for the newer hardwares.

    Thanks for your time
     
  17. casualty

    casualty Well-Known Member

    Mar 24, 2010
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    Wow, an update! Happy anniversary Rogues. After a good 2 years of playing since release I moved on, but damn, bugs and all were worth it for solid one hand gaming on crowded trains. Cheers!
     
  18. kioshi

    kioshi Well-Known Member

    Apr 9, 2011
    880
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    Brazil
    Game closes when I click on a scroll after the update, both on my iPhone 4S and iPad 2.
     
  19. sabbato753

    sabbato753 New Member

    Nov 2, 2012
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    I get crashing on use of any and all items, including equipment, food, scroll - 100% of time on iPhone 4S :-( used to love this game, figured I'd go back and try it out with the lastest update. Now unplayable :-(
     
  20. kioshi

    kioshi Well-Known Member

    Apr 9, 2011
    880
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    Brazil
    Same here, I was working so only tried scrolls at the beginning, game crashes and I have up. But any item crashes the game
     

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