Universal Zombies. - (by bignic)

Discussion in 'iPhone and iPad Games' started by Sanuku, Oct 17, 2012.

  1. ImJPaul

    ImJPaul Well-Known Member

    May 23, 2012
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    Baltimore
    This looks awesome. However no iPad version=no purchase. Seriously can't believe developers still neglect to spend a week to make an iPad version decreasing potential sales.
     
  2. MicroByte

    MicroByte Well-Known Member

    Game is good, I love the humor in the dialogue between scenes.

    Ugh, the non-zombie humans are annoying and get stuck so easily on things though.
     
  3. Nicklaus

    Nicklaus Member

    Sep 19, 2012
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    Replay? How long?

    What kind of replay value does this game have and how long does it take to beat the game?
     
  4. johannaffendy

    johannaffendy Well-Known Member

    Jul 5, 2012
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    That's what I thought. And this game has the most creative title in all of App Store!
     
  5. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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  6. dalbertson

    dalbertson Well-Known Member

    Jan 25, 2011
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    Totally agree with Sanuku on this one, bought the soundtrack from Bignic's site, also picked up their two free albums. Great music.

     
  7. thebignic

    thebignic Member

    Oct 17, 2012
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    Hey guys - developer here.

    This feedback is great! This is my first iOS app release so there are a lot of things here for me to consider.

    First, there is an option to use Tilt/Gyro for movement and Touch to aim. These are found in Sound/Control Setup on the main screen. Enabling Tilt/Gyro and Touch will disappear the DPads completely so you get more screen real estate.

    Personally I prefer the onscreen DPad so thats why its the default control. If they were semi-transparent, would that help?

    Second, the file size is rather huge because each of the 25 levels has its own full length background track as well as a fully voiced cut scene.
     
  8. aceyprime

    aceyprime Well-Known Member

    Apr 23, 2010
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    An option to hide the D-Pad entirely would be much appreciated. For those that would like to see it, maybe a slider bar to adjust the transparency of it?
     
  9. Qwertz555

    Qwertz555 Well-Known Member

    May 22, 2010
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    The Dev's in the house and this soundtrack...
    Have my dollar.
     
  10. Janni

    Janni Well-Known Member

    Aug 10, 2012
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    as aiming feels pretty much like a analog thumbstick, you can probably remove the right d-pad completely... it's even a bit distracting, because its not just 4-way only

    music is great and very well worth the file-size... cool game
     
  11. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    Finland
    Surprised the name zombies hasn't been taken yet!
     
  12. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    Me too, probably nobody thought that it was available... there thousands of "Zombie ____" or "____ Zombie" games on the AppStore and it wasn't taken
     
  13. timmis6010

    timmis6010 Well-Known Member

    Jul 3, 2012
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    Los Angeles
    Yeah when I saw this I looked to see if superbrothers had anything to do with the design. Actually why I bought it. This game is great and the music is superb.
     
  14. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    Its kind of hard to find it on the AppStore... There are 3,800 results and it didnt show up on the first 60 and gave up, clicking the link above (buying)
     
  15. Delusionaltool

    Delusionaltool Well-Known Member

    Sep 24, 2009
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    will there by a ipad universal version?
     
  16. jar0d

    jar0d Well-Known Member

    Jan 4, 2010
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    Looks awese but it really should be universal!
     
  17. PraetorianX

    PraetorianX Well-Known Member

    Feb 1, 2011
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    yes, semi-transparent DPad and Universal build PLEASE!
     
  18. juls363

    juls363 Well-Known Member

    Mar 13, 2012
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    There should be a survival style mode for replay value :) I love me some replay value
     
  19. Bliquid

    Bliquid Well-Known Member

    Jun 14, 2012
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    Loving this game. Very much.
    About the D- pads, it would be nice to change size and transparency, i agree with other comments.

    Oh, and i had this silly idea ( that also contradicts what i just said):
    Would it be possible to render the pads in hi-res and not pixellated?
    To have the feeling of having real pads sticking out of the screen, maybe with some mild shadow effects thrown in?
     

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