Is it me, or are paid games getting a lot more expensive?

Discussion in 'Off-Topic Lounge' started by Papa Deuce, May 15, 2014.

  1. Papa Deuce

    Papa Deuce Well-Known Member

    May 15, 2013
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    Maybe it is just me, but I have seen a lot more games with $7.99 and up price tags lately. I get it; the devs / publishers would rather charge more so as to not have to go the freemium route. But I am starting to see games that have these prices AND have IAP. :mad:

    It is funny how times have changed..... back in the day, I had lots of free - 100% free stuff - and now I have almost none of that. And I don't mind paying $5 for a mobile game, but if it goes higher than that, I absolutely need to think I will love the game, not just like it, but love it.

    I am not the preferred demographic for iOS gaming, for sure. But if these game prices keep going up, I will be buying a whole lot less games.

    Have you noticed prices going up? Or is it just me, and what I am looking at?
     
  2. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

    You're seeing the market equalizing and maturing, the 99 cent price point has always been unsustainable for anyone outside of the top ten.
     
  3. nightc1

    nightc1 Well-Known Member

    Oct 19, 2012
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    AL
    I don't really see the prices going up. I just see devs constantly trying to adjust to take advantage of the market as much as possible. Those 7.99 games with IAP consumables will be converted to freemium soon enough after they exhaust all the suckers willing to spend money up front. They are designed that way in the first place. If anything I see the market getting more deplorable. It has become harder to find any good games that are just "games" and not monetization schemes with consumable items coupled with some psychological warfare for as much money as possible by creating the most "addictive" product out there.
     
  4. m44

    m44 Well-Known Member

    Feb 16, 2013
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    #4 m44, May 15, 2014
    Last edited: May 15, 2014
    It's possible that a higher price point actually influences people to spend more on IAPs. :( . . . "Sunk cost fallacy". I grinded through the Adventure Time Card Wars game without spending any money on IAP's. But, I'll admit that I was tempted more than once. . . If it was a free game, I would not have seriously considered buying $10 worth of IAP. But since I already had money in, I didn't want to "walk away" (delete it).
     
  5. Now games often drop fast. So it is all relative.
     
  6. VRPgames

    VRPgames Well-Known Member

    Jun 2, 2011
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    Ireland
    Have you also noticed that prices in supermarkets and groceries stores are constantly going up? Packages are getting smaller and smaller. It is called inflation. Get used to it. Governments tell us that inflation and rising cost of living is good. Game developers must somehow pass rising cost of production to consumers.
     
  7. Papa Deuce

    Papa Deuce Well-Known Member

    May 15, 2013
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    No need to be a wiseass. :rolleyes:


    I understand the concept. But my point is that is seems to be escalating very quickly as of late.
     
  8. september

    september Well-Known Member

    Sep 14, 2012
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    There has been a few ports where prices have been compromised but have still been expensive for iOS, then there's been the niche genres like strategy TBS games which have stuck to their guns because of smaller, more dedicated potential markets. It influences others to have a go I guess, some people making games see their own stuff relative to personal time and cost rather than relative worth, and then as night said you have those just playing the market to see what they can get before they switch to freemium.

    In general iOS titles have been a bit cheap and it wouldn't hurt as long as the title is of quality to have it reflected by price, unfortunately there's also a lot of stuff that just isn't worth it, the copycat games done badly and the paidmium titles come to mind. Personally I'd like to see more expensive titles that were worth it, rather than junk sold for half price.
     

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