K, the heavy "breathing through a tube" noise that starts when you've failed a stage needs to stop as soon as you hit retry. It wrecks my flow trying to set up during the countdown! It would be helpful to know if and how free hits occur. Some visual cue so I don't fail to capitalize on an unanticipated opportunity; the energy hype of telling yourself to try after a fail wastes way too much in what needs to be as efficient a retry loop as possible. Too cool for a pause button? Fine, hide it as a 3-finger tap or something, but...*pffsh* Also, please ask me to rate it less frequently. Please offer tilt-orientation support to play from either side of the device.
Just so I know for the future, do the promo codes given out in these threads only work in the US app store, or are they international?
Thanks everyone for the feedback - got loads of ideas, changes and some stuff to remove I think. I will get all of this complete early Jan and send update out. Thanks All Few more codes to anyone who don't have it. Y3TLJ3PN63TH X79NR9N6677F 7K6KYTNA777R JP7KFRRLPEY6 WAHWW36M3X9P 6WMF3HKW79YR E93KHTXJYEEF JFY4MLHYYERK T7WRR7433W64 AFJNNEYHR6XF 393HTKWE467M 9K3HA4M66TJM 6MHNAAH4FL9K LJ4M4MT9FJLK Please post when redeemed.
Got to try the game after recieving a code. Basicly you rotate two tunnels independently with two sliders, trying to avoid being hit by incoming dots. You will fail and you will fail fast. As a singleplayer game you will probably fail within seconds. If you play with a friend as a "splitscreen"-experience I guess you could go on for a while. Pretty nice and "simple" game speaking about the mechanics, although not as nice as pivvot and super hexagon. Thanks for the code though! Pedroapan