Screenshots, suggestions, and such for Lunar Smoke

Discussion in 'Upcoming iOS Games' started by Kamazar, Jul 28, 2009.

  1. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
    6,509
    18
    0
    #1 Kamazar, Jul 28, 2009
    Last edited: Apr 8, 2010
    Update: Work is picking up. The release of Lunar Smoke is becoming a bit more... well, let's just say it's getting there. New screenshot up. More to follow.

    [​IMG]

    Everything below is either subject to change or already has changed. Stay tuned for updates.

    Ok, so most of you guys read the thread I started when I talked about how I would blog about my creating a game called 360 Overdrive with GameSalad. Turns out, I'm lazy when it comes to blogging, or, well, most responsibilities. I ended up scrapping the game. It just wasn't working out. A couple weeks (well more like a month and couple weeks) later, at around 11 pm or so, an idea for a game struck me. A week or so later, Lunar Smoke is born... well, 10 beginner levels, at least. Anyways, here're a few screenshots. I'll try to set-up a video later. If anyone knows a free Mac video converter that supports .swf files, let me know. Jing ain't being very friendly with me. Enjoy ;)

    Basic Premise: Get from point A to point B. From the launch pad to the landing pad (just a random platform to the grey slap). I plan to add at least another mode or two by release. Something like "knock the block building to the ground" or time trials. Don't know how I'll implement high scores, though.

    Expect it when?: I honestly have no clue. When the first working build of GameSalad gets released and when I get a new iPod to test the game with.

    Suggestions: I'm open to them. Tell me what kind of enemies you'd like to see, what kind of obstacles you'd like me to make, what kind of modes you'd like to be integrated. Just keep in mind that I'm limited both graphically and logically ("programming" wise). Time-wise, well, I start school the 18th of August, and I place that just a little higher on the priority list, so updates then will be like every other month. Get your suggestions and ideas in now while I can still work 'em in.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  2. The Bat Outta Hell

    The Bat Outta Hell Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Mar 10, 2009
    9,125
    189
    38
    Hat Salesman
    Washington
    I'd have to see a video, I've got no clue what I'm looking at, except physics.

    Awesome stuff you're putting together Kamazar :D
     
  3. Kiwii

    Kiwii Well-Known Member

    May 18, 2009
    307
    0
    0
    If you read the entire post, it says you can play a computer version.
    I woulda done it but...

    1. You have to download it and I didn't want to.
    2. I'm canadian.... No promo codes for me. :p
     
  4. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
    6,509
    18
    0
    I actually edited that in afterwards, and it's just a plug-in, but oh well. Hopefully Apple makes promo codes universal sometime soon...
     
  5. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
    6,509
    18
    0
    No questions, suggestions or requests? You guys inspire me so :rolleyes:
     
  6. The Bat Outta Hell

    The Bat Outta Hell Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Mar 10, 2009
    9,125
    189
    38
    Hat Salesman
    Washington
  7. eggzbacon

    eggzbacon Well-Known Member

    May 17, 2009
    5,808
    38
    38
    The Golden State
    I downloaded the Gamesalad plugin.
    What next?
     
  8. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
    6,509
    18
    0
    What OS are you running? Windows isn't supported :( If OSX, download it, double click said download when completed, there's a installation wizard that'll run you through it. Then just re-start the browser, and your set.
     
  9. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
    11,200
    7
    38
    Love physics games.

    Graphics could use either some shading, or at least some edge highlighting or texturing.
     
  10. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
    6,509
    18
    0
    #10 Kamazar, Jul 28, 2009
    Last edited: Jul 28, 2009
    Hmmm, I'll probably have to use vector graphics to do that since almost every single level is a different size. Definitely doable, though.

    Tried using a subtle gradient for the ship, but it came out resembling a... well, *cough* :rolleyes: I'm picking up a Wacom tablet later today, though. It comes with like 3 different programs, one being Photoshop Elements. Shading, texturing, whatever, should be no problem ;)

    Oh, and only about 20-30 levels will be focused around purely physics, but in some of the basic Point A to Point B levels, I'll be definitely implementing them in the gameplay (and you need a little physics to navigate your ship).
     
  11. eggzbacon

    eggzbacon Well-Known Member

    May 17, 2009
    5,808
    38
    38
    The Golden State
    Restart the browser?
     
  12. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
    6,509
    18
    0
    Quit Safari, then open it again.
     
  13. eggzbacon

    eggzbacon Well-Known Member

    May 17, 2009
    5,808
    38
    38
    The Golden State
    Ooooooo
    Okay thanks Kamazar
     
  14. swigo8

    swigo8 Well-Known Member

    Dec 2, 2008
    825
    0
    0
    Pocket God island (NYC)
    when does it come out?
     
  15. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
    6,509
    18
    0
    I'm leaning towards 2 months, give or take, but like the original post stated, I really have no clue. It's up to the guys at Gendai Games (devs of GameSalad).
     
  16. dragmor

    dragmor Well-Known Member

    Jul 29, 2009
    47
    0
    0
    Cool looking forward to it
     
  17. eyemh8

    eyemh8 Well-Known Member

    Oct 28, 2008
    447
    0
    0
    To stay stupid
    Estes Park co.
    just played your online level the physics seem off or was this on Jupiter :p ? but it reminds me of outer space a little but with two month of work it should be great like the idea hope its more puzzle than maze though?
     
  18. upsidedown

    upsidedown Well-Known Member

    Jun 10, 2009
    1,532
    25
    0
    Keep it up Kamazar! Dont abandon again! looks really good!
     
  19. ktfright

    ktfright Well-Known Member

    Dec 18, 2008
    587
    3
    0
    Student,Rapper,Game Dev.
    Hawthorne,California
    doin good kamazar, im hoping that gendai releases somethin soon so i can play your game on my ipod!!!
     
  20. 5ku112

    5ku112 Active Member

    Jul 13, 2009
    40
    0
    0
    Posting n here to announce that I am (very minimally unfortunately as I am not a registered developer) supporting this game and am watching this thread for updates on his work.

    Good job kamazar! Can't wait to test it on my computer tommorow!(as I am typing on an iPhone as you can tell)
     

Share This Page