Release right before or after the winter holidays?

Discussion in 'Public Game Developers Forum' started by Bleau, Nov 15, 2013.

  1. Bleau

    Bleau Well-Known Member

    Sep 27, 2013
    274
    0
    0
    One half of MoWOW Studios, an mobile indie game st
    Koblenz, Germany
    #1 Bleau, Nov 15, 2013
    Last edited: Nov 15, 2013
    Hi everyone. I was wondering what you think about launching a game before Christmas/New Year's Eve versus after.

    On one side, there is the xmas craze where everyone downloads games and apps.

    However:
    A lot of big developers do discounts
    A lot of big publishers spend insane amounts to stay on the top charts


    In our case (me and my partner) it is a freemium game but I am interested in your thought for both paid/free.

    And no, we don't have any cross promotion partners to compensate for that "1 million new players per day" budget that we don't have :)
     
  2. BlindAlbino

    BlindAlbino Well-Known Member

    Dec 19, 2012
    58
    0
    0
    I am Co-Founder and Art Director for Blind Albino,
    La Habra Hights, California
    Bump!

    I've got ZERO DATA to back this up, but you got me wondering if after would be a good time, since perhaps the holidays put lots of new devices into the hands of soon-to-be consumers, who will then begin their frantic quest to fill their gaming libraries... ?

    I look forward to hearing more about this as well.
     
  3. Bleau

    Bleau Well-Known Member

    Sep 27, 2013
    274
    0
    0
    One half of MoWOW Studios, an mobile indie game st
    Koblenz, Germany
    I'm just thinking that a lot of premium games will be launching so smaller chance of getting featured + during Xmas iTunes freezes so no changes in the charts.

    However, I have no data regarding user patterns, especially the new ones. Do they search for games/apps, do they just ask friends, do they go to the top free and download.

    There is also the "People also downloaded this..." section to consider.

    If you launch after, no more craze and crazy downloads, but if you are a free game and high enough quality to get mentioned or even featured, it might count for a lot more after the holidays(people have less cash because they spent it all in the past weeks, much lower competition) - or... they might just not download because they are still playing the first wave of installs...
     
  4. _Max_

    _Max_ Well-Known Member

    Apr 19, 2012
    1,500
    0
    0
    Release early Nov then make an Xmas update on early Dec.
     
  5. Bleau

    Bleau Well-Known Member

    Sep 27, 2013
    274
    0
    0
    One half of MoWOW Studios, an mobile indie game st
    Koblenz, Germany
    Hey _Max_, thanks for the reply. Is this based on experience with your games/apps or other games that you know of? Thanks!
     
  6. _Max_

    _Max_ Well-Known Member

    Apr 19, 2012
    1,500
    0
    0
    With indie devs like us, better don't release any game on from Nov to Dec (better avoid if possible), cause lot of big companies like Gameloft, Chillingo, Halfbrick, ... will give all their big promotions, all games in store will go crazy.

    Actually, not just winter holiday, all big holiday in year like Haloween, Independence Day, Thanksgiving Day, ... (for US) happened too.
     
  7. Appvism

    Appvism Well-Known Member

    Feb 9, 2013
    179
    0
    0
    UK
    Hi there,

    So I don't have any stats/data to back it up plus I'm still a newbie but for me personally, I would release it before xmas period rather than wait it out until after. I feel it'll be good to make your game available for people to download and play during xmas, since its the holidays and people have more time - plus doesn't iTunes Connect "close down" (in terms of app submission and updates)?

    If you have little to no budget for marketing/promotion, I doubt waiting until Jan will increase your chance of greater exposure anyway...

    For whats it worth, i tend to just release my apps anyway as soon as with no pr push or fanfare so read my reply with a pince of salt! :p

    Good luck!
     
  8. SushiMan

    SushiMan Well-Known Member

    Jul 25, 2011
    363
    0
    0
    My games are kinda small time but each year I get 500% increase of sales during christmas week. I would recommend releasing the game in November and have it ready and working for Christmas, it is potentially lots of money that you could lose :)
     
  9. ChaoticBox

    ChaoticBox Well-Known Member

    Oct 8, 2008
    878
    6
    18
    Male
    Developer
    Toronto Canada
    My advice... AFTER
     
  10. Bleau

    Bleau Well-Known Member

    Sep 27, 2013
    274
    0
    0
    One half of MoWOW Studios, an mobile indie game st
    Koblenz, Germany
    #10 Bleau, Nov 18, 2013
    Last edited: Nov 18, 2013
  11. OnlyJoe

    OnlyJoe Well-Known Member

    Sep 29, 2013
    114
    0
    0
    Auckland
    As the AppStore does no changes after Dec 21st to Dec 27th, I am assuming that if you do get a game out on the 20th, it could be staying in the "Free" or "Paid" section of its category for that whole week. Not sure how many other people will try this, my guess is a lot. But it might give a bit of a boost to sales.

    On the down side, the competition to be featured will be much higher.
     
  12. ChaoticBox

    ChaoticBox Well-Known Member

    Oct 8, 2008
    878
    6
    18
    Male
    Developer
    Toronto Canada
    #12 ChaoticBox, Nov 18, 2013
    Last edited: Nov 18, 2013
    Experience (and from what I've heard from other devs). I've been at this since 2008 with a few releases in Nov-Dec. It's difficult to get noticed at any time of the year, but there's just so much going on in these months that even if you do get coverage it'll likely get buried the same day. Getting a decent App Store feature with dozens of big-budget games out at the same time is also next to nil.

    First week of November is the cutoff date I recommend, but by that point you might do better releasing first or second week of January. TA just posted a relevant article today: http://toucharcade.com/2013/11/18/the-app-stores-holiday-shutdown-set-for-december-21st-thru-december-27th/ Pay attention to the last paragraph ;)
     
  13. Bleau

    Bleau Well-Known Member

    Sep 27, 2013
    274
    0
    0
    One half of MoWOW Studios, an mobile indie game st
    Koblenz, Germany
    Thanks for the link! You points and that last paragraph make a lot of sense.
     
  14. appdownme

    appdownme Member

    Nov 3, 2013
    9
    0
    0
    #14 appdownme, Nov 21, 2013
    Last edited: Nov 21, 2013
    I must agree with what has been said here. Don't try to compete with the big guys before Xmas. Of course we'll all read about great numbers (downloads, revenue, etc) after Xmas. From my experience it's better to wait and release the game after Xmas. There will be plenty of new devices after new year (not just during Xmas :).
     
  15. Bleau

    Bleau Well-Known Member

    Sep 27, 2013
    274
    0
    0
    One half of MoWOW Studios, an mobile indie game st
    Koblenz, Germany
    I was also considering launching in the third/fourth week. In many companies that i know of or where my friends work, usually they get the salary on the 25th or around that date. Just curious if this applies to most of the companies or i just got the wrong data :))

    The strategy being to launch when they have money. In the first weeks of January, no money :)) unless you have a free game. Then you have a slight advantage :)
     
  16. Snozberry

    Snozberry Well-Known Member

    Jan 21, 2012
    877
    2
    0
    For big games, BEFORE. They'll probably get featured and be stuck on the feature list for the full week during shutdown.

    For small games, probably after. Since everyone would be tired of all the big games by now, and all the companies throw out what they've got just before lock out, so the following weeks should be pretty bare..unless some big companies just missed the cut off date.. So your small app could get more exposure since it won't be up next to the big boys the following week, giving it a better chance at being featured.

    However, it's now known that the following week is bare, so it wouldn't surprise me if some of the big companies have a trick up their sleeve and an extra title waiting to release after the lock out period, publishers especially.
     
  17. Bleau

    Bleau Well-Known Member

    Sep 27, 2013
    274
    0
    0
    One half of MoWOW Studios, an mobile indie game st
    Koblenz, Germany
    For big publishers I don't think they will keep any big attractive game for after the holidays unless they actually don't have budget allocated for it (which I doubt). The only reason would be that the game actually launches in January. Otherwise, I see no reason why they would not push with all their games for the Christmas Iced Apple Week. Hey, we have an Acronym now :)) - CIAP/CAP (Christmas Iced Apple Week) :))
     
  18. vii-Lucky

    vii-Lucky Well-Known Member

    Jul 28, 2013
    1,611
    0
    0
    I recommend releasing the game before the Holidays.

    Cause many people got iDevice as a gift during holidays and the first App/Games they download are the free ones.

    Goodluck!
     
  19. appdownme

    appdownme Member

    Nov 3, 2013
    9
    0
    0
  20. Ovogame

    Ovogame Well-Known Member

    Sep 25, 2010
    570
    0
    0
    Game Developer
    Morestel, France
    Assuming you are not a massive company with an amazing game and a huge funding...

    My advice: after the war will be better. The competition on the store is ENORMOUS all the year around. But for Xmas, it is even worst, so personally, I just don't even try to compete with a fresh game.

    Anyway, it is extremely hard to get visibility even outside the holiday season. So, in reality, it doesn't matter witch day you'll get out. It will still be extremely hard and you still have to promote your games for a long period of time. So the initial launch day is just like any other day, it doesn't matter.

    JC
     

Share This Page