Universal Neuroshima Hex (by Portal Games)

Discussion in 'iPhone and iPad Games' started by VeganTnT, Sep 17, 2010.

  1. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    Two out of three really ain't bad ;) And it doesn't hurt that those two were the most important ;) So the push notifications will bring me directly into the match? If so (and really, even more so if not), I wouldn't mind you skipped the "Play" button altogether in the future, and just dealt us the tiles and started our turn. Basically, the quicker the push notifications allows us to do our turn, the better. (As always, look to Carcassonne for an example of how it should be done :) )

    Really excited for new armies and team mode. The async community will be ALL over Neuroshima now ;)
     
  2. aaronius80

    aaronius80 Well-Known Member

    Dec 23, 2010
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    Yes! I have been waiting for asynchronous multiplayer on this game for the longest time! Looking forward to playing with you guys especially kitkeat!:D

    And I am all down for the new armies!
     
  3. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
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    As for the new armies we also would like to add that Steel Police will also be coming with one of teh future updates.
     
  4. GodSon

    GodSon Well-Known Member

    Mar 12, 2009
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    SWEET! For those unaware:

    Source: http://www.portalpublishing.eu/products/board-games/neuroshima-hex/neuroshima-hex-steel-police/
     
  5. SSquared

    SSquared Well-Known Member

    Jan 27, 2009
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    New Amries! YES! Thanks!

    I already responded to multiplayer on the iPad thread. :)
     
  6. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    Too cool although I'm still hoping for the cool terrain stuff that they have yet to include from the real game's expansion.
     
  7. kitkeat

    kitkeat Well-Known Member

    Jul 11, 2011
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    Right on buddy! Can't wait...
     
  8. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    Stockholm, Sweden
    Something I haven't really noticed about Neojungle until now: the Neojungle HQ tile description states that the Motherland only spreads through adjacent units ("All Neojungle units adjacent to HQ belong to the Motherland & all Neojungle units adjacent to Motherland connected units also belong to it.". Modules are not units, according to the manual (Chapter 5, Board Tiles: "There are 3 types of Board Tiles: Headquarters, Units and Modules").

    But the Motherland still spreads through Modules. I've experimented with linking Medic, Scout and Officer Modules to the Neojungle HQ, placing another layer of unconnected Modules in front of the Medic and Officer Modules connected to HQ, and then placing a Neojungle Swarm unit in front of the row of unlinked modules, and the Swarm still gains extra attacks, initiative, and Medic support upon receiving damage.

    Big Daddy's Creations, is this intended (which should prompt a revision of the Neojungle tile description), or a bug?

    (Not that I'd ever complain if the former is the case! With Neojungle as my favourite army, having Modules spread the Motherland only makes the army all that more powerful ;) )
     
  9. onewithchaos

    onewithchaos Well-Known Member

    Apr 16, 2009
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    yes I've been looking forward to asyn mp as well. feel free to start games with me for this game :D
     
  10. SSquared

    SSquared Well-Known Member

    Jan 27, 2009
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    Please explain. When I first got this game (on iOS) I did look it up and discovered you could expand the board size. Is that different from the terrain stuff?
     
  11. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    2 vs 2 multiplayer... Aaaaaaahhhm so excited!
     
  12. VeganTnT

    VeganTnT Moderator
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    Jul 19, 2008
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    The terrain pieces are the same board expanding pieces

    Each of them have a specific modifier and a list of secondary bonuses that were used in the Babel13 campaign.

    When playing with friends we'd add the terrain, then roll a die to determine the secondary bonus. Every game became for more interesting.
     
  13. LordGek

    LordGek Well-Known Member
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    That's it!
     
  14. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
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    In definition of Motherland word units should be replaced with tiles. Our implementation is OK, rules just don't explain that too well, sorry for that.
     
  15. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
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    linda_y, what do you mean? We don't have any unlockable content. New factions are IAPs.
     
  16. Thorwan

    Thorwan Well-Known Member

    Aug 4, 2010
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    Finally, async multiplayer! Neuroshima Hex is still one of my favourite games, can't wait to play this with my friends!
     
  17. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
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    Oh and probably most importantly for iPod 2G and iPhone 3G users - this update also fixed all bug with UI elements misplaced.
     
  18. gokouh

    gokouh Member

    Aug 8, 2010
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    So I saw the screenshots on you official web page and they look awesome. What are the future plans after the internet gameplay for the Neuroshima hex? New armies? Custom army/map editor?
     
  19. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
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    We're working on Vegas and Smart now. These should be available sooner than you think :)
     
  20. heavensblade23

    heavensblade23 Active Member

    Jan 23, 2010
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    Hmm guess it's time to put this on my buy list now that it has asynch.
     

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