Hi everyone I wanted to share a game currently in development called Super Kart Racing. http://www.superkartracing.com/ There is already a fully playable web demo on the site, so test it out and see how the current build is working (it's a very early prototype). You can find a QA and feedback page where I'm inputting feedback on the online web playable demo (using Unity tech). Check it out and let me know what you think!
UPDATED: Finished the concepts/layouts for outdoor Track 2 (A-F configs) for Super Kart Racing. These are concepts for the first outdoor track featured in the game. Want to learn more about the game? Visit www.superkartracing.com
Super Kart Racing is gaining traction! I need kind souls to assist a fellow indie developer fund the development of this game. I'm not asking for something for nothing though, check out some of the perks. I think the coolest one is your ability to brand the levels with your own logo, web URL, image or whatever you can think of that isn't offensive or vulgar. If you've contributed, please disregard this. Super Kart Racing - iOS and Android Game | Indiegogo
I was working on a way to setup custom paint color and logo selection in my menu system for Super Kart Racing. The following tutorial is a walk-through of exactly how I got that working for my game. Thought I'd share the knowledge. http://youtu.be/cxSNRxpLxJ8
The awesome folks at PowerA are sending me a Moga Bluetooth Game Controller. They will help market Super Kart Racing and I'll enhance the game to be able to utilize this controller. An awesome way for me to gain discoverability for the app!
Moga controllers came in the mail today. They set me up with the Pro controller and two of the regular controllers. What awesome people! Looking forward to developing with these and working with them on marketing! They feel awesome, very much like holding a Nintendo DS or PS Vita.
It's not anything fancy, but the Android SDK is setup and working, it's integrated with Unity now and I can make builds to the Android device. Finally got the developer license (quite a bit cheaper than Apple's dev fee). http://www.youtube.com/watch?v=E7rh2uxqqGw&feature=youtu.be
If you're not into advertising, there are cool perks for being in the game's credits and even being featured as a 3d character in the game worlds!
These are the first revision of menu screen mockups I've finished. More than likely they will undergo some changes to design or aesthetic, but for the most part they are solid. Looking forward to cutting these up and plugging them into NGUI atlases soon.
It's just a group of layer styles in Photoshop. I put some bevel/emboss on them, inner and outer shadowing, a thin highlight stroke and a gradient overlay.
Well here is the newest announcement! The Kickstarter campaign has kicked off Super Kart Racing Official Kickstarter I'm running the Kickstarter to tie up the funding for the development of Super Kart Racing.
Finally have this track taken from 2d concept to full 3d environment. Proud to finally show off the first outdoor track for SKR (Glen Meadows). This is still a WIP, but very near to completion. Next up - to be placed into Unity and lighting baked in. As you can see from the face count, this environment came in very optimized, which is perfect for running on mobile hardware!
I've been pretty busy on this one. Here is a finished 2d track concept based on the real world location Rock Island, IL. This is basically the drawing I will use to model the track and place major landmarks. This is what it looks like in real life to drive around this location. http://www.youtube.com/watch?v=F29Y-dhk7DI