Noticed in the credits a partial list of the different characters that can be unlocked. I'd love to see the whole list, in order, so I can know for sure if I'm using R2D2 or whoever. Because these things matter.
It seems that the achievements I got before the update did not transfer to Game Center, but I also cannot get them again.
Damn, why am I just realising that the other areas offer you less time but more score? This changes everything. Lena, there's a 'sync game center' button in the options, accessed by the button on the top right of the title screen - does that help at all?
I've tried syncing GC but the first achievement (clock runs out) doesn't seem to transfer to GC. I've achieved the achievement in the game's list, though. I also hadn't realized that scoring is higher on the later levels. 2 more characters to unlock...
Dev back! I'm extremely sorry it took so long to get this game updated, but work has started on a new version of the game with several bug fixes, a couple new characters (suggestions, please!), and of course the option to move the pause button in any corner of the screen. I don't expect this update to take long to complete, but there's a few ideas I have in mind. I'd expect version 1.2 to be out within the next 6-10 days*. Feel free to throw more ideas at me. I'll be happy to experiment with them! *Simultaneously, I'll be working on the update to my newest game Alcatrapz, so there are no guarantees it will be done this quickly. Chances of completion within the next two weeks are looking good, however.
Welcome back, dev! Congrats on the release of Alcatrapz. I've heard some nice things said about that game in the thread, and seeing as though jtpck remains a personal favourite, think I shall go and download Alcatrapz right now. Edit: Forgot to thank you for the jtpck update. So.. THANK YOU. XOXO.
The new version should be submitted to Apple any day, following the 4-5 day review process. Right now, here is the changelog for version 1.2. There's a few things I'd like to add, but what's listed below is definite: - Brand new aquatic level! - New level-specific, underwater enemies - Fixed Flux-Flux Factory collision masks - Added two new unlockable characters - Fixed bug with Game Center syncing - Ability to move pause button to the top-right corner of the screen - Small graphical improvements - Minor performance boost - Fixed rare memory leak with pausing - Tweet high-scores to your followers via Twitter integration - Updated character list (including originals) - Option to enable/disable hats - Removed unlocking incorrect achievement upon death via a level-specific enemy - Added option to enable/disable music through the pause screen - Fixed a really weird bug where highscores would be sent to the wrong table in-game Again, if anyone would like to request something for the new version of the game, feel free to let me know! I'd be more than happy to attempt adding it or experimenting with it. I feel I owe the loyal players for taking so long with this update (in my defense, highschool has been taking a toll on me).
jtpck v1.2 is out now and free for the next week in celebration of ~50,000 downloads! My sprite artist friend and I were discussing the possibilites of adding character packs to purchase in-game due to the high demand of all different characters. Are there any particular packs you would guys would enjoy seeing in the game? To avoid copyright infringement, the characters are obviously going to be parodies (as are the rest). I'm hoping for at least several characters packs to be featured in the next update--including a free one. Again, any suggestions and game recommendations are very much appreciated! Right now, a Pokemon pack and TF2 pack are in the works. Each pack will consist of approximately 6-12 characters.
Wow. Thank you to @Cloudpuff for recommending this game to me. I'd overlooked it, somehow. This is now one of my favorite runners ever, and that's an extremely competitive & crowded group. If any runner fans out there are looking for a new vice, look no further.