We wish to announce that our 1.1 and Lite versions of Comets and Craters will be submitting very soon. A big thanks to those of you who have taken the time to provide feedback to us. We are totally committed to making Comets and Craters a unique TD experience, so your feedback is being appreciated. The game is complex and feedback so far has told us the in-game Help is lacking compared to the website help. New Features in 1.1 update 1. Map Builder - this awesome new feature allows players to create, test and save their own custom game maps in-game from a library of objects. You can also create Blank maps using Map Builder for open field strategy. 2. Help Screens - these have received a complete overhaul to cover all aspects of game play, Tower/Enemy stats for Health, Damage, Strengths and description of all game objects and game play. 3. Crystal and Mineral Dock Renew! - this new feature allows you to renew your Crystal or Mineral Dock if you don't have enough Crystals to repair them. You can use your Minerals to buy a new Dock! 4. Tower/Mine Radius - we have added a range radius for in game Towers and Mines. We have updated the drag radius graphic to be more visual against the map. Gameplay improvements to 1.1 1. ATV010 - we have increased the numbers of these vehicles appearing in game to place greater importance on defending craters and protecting your Transporters against attack. 2. ATV030 - damage to Towers and Mines has been increased placing more importance on Crystal management. 3. ATV040 - numbers and waves of this vehicle has been increased. Also its Splash damage on Towers and Mines has been significantly increased. 4. Starting Minerals - allocation has been increased to 150. 5. Crystals - the value of Crystals collected by Transporters has been increased to provide more opportunities to repair damage. Coming in 1.2 More Towers, More Enemy Vehicles, plus more... Lite version contains: Only 1 x Game Mode Only 70 x enemy Waves Scoreloop LEaderboard only in Full version. Map Builder only in Full version. iTunes Page: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=330137185&mt=8 Thank you, Neil.
Hi MG, not for 1.1 as the Transporters and ATV010 have fixed flight paths at the moment. We are hoping to introduce multiple enemy entry points in a future update though, whereby a Mech enemy or vehicle will appear at one of four random escape hatches on the Map. We intend to make this position moveable by the player via Map Builder. I have just created two Mech's that shoot at your Towers for a coming update.