How will games will look on the ipad in 2X fullscreen unmodified?

Discussion in 'General Game Discussion and Questions' started by cranker, Feb 12, 2010.

  1. cranker

    cranker Well-Known Member

    Jul 28, 2009
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    Just wondering.
     
  2. loves2spoon

    loves2spoon Well-Known Member

    Sep 22, 2009
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  3. Prab

    Prab Moderator
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    Depends on the graphics. If an image is already at a high resolution, then there wont be any quality degradation when displayed on the iPad. Same goes for vector graphics, if any. For the rest, itll look blurry; as an approximation, just take any image and zoom in to double the size.

    So in conclusion, if a game has a mixture of all 3 types of graphics above, the result will be quite nauseating lol
     
  4. Hmar9333

    Hmar9333 Well-Known Member

    Jul 11, 2009
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    Well from what I gathered from the announcement, the games will generally look a little bit worse, but not much.

    Of course, if the game is designed with the iPad in mind, or for the iPad itself, then it's all good.
     
  5. I'm trying to imagine hook champ... :D
     
  6. Random_Guy

    Random_Guy Well-Known Member

    Apr 6, 2009
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    Australia, mate!
  7. nizy

    nizy Well-Known Member

    From what I've read the iPad does do some anti-aliasing to the game, so that'll help. It'd be like playing a PS1 title on the PS2 with the graphical smoothing option enabled.

    On the other hand it would be fairly easy for the dev to simply let Open GL do the upscaling, which would likely look much better.
     
  8. HardcoreEricXXX

    HardcoreEricXXX Well-Known Member

    Nov 29, 2008
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    My father was showing me some pretty cool stuff with graphics these days. Now he's the computer expert but he showing me simple image that he had coded and he was able to increase and decrease the size of the image with hardly any resolution loss. So you can have one image file for an image instead of having multiple files of the image in different sizes. From what I've tried to figure out I think this is how the coding works for iPhone apps
     
  9. Carlos

    Carlos Well-Known Member

    Sep 29, 2009
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    Here's where texture filters might come handy. However, most iPhone games probably don't use textures with a higher resolution than needed for the HVGA resolution (320 x 480).
    Therefore I expect that most native iPhone games will loose a bit in quality when run on an iPad without modifications - whether there's antialiasing anabled or not.

    Btw, can't wait to get my iPad. ;)
     

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