Universal Horn (by Phosphor Games Studio)

Discussion in 'iPhone and iPad Games' started by metalcasket, Aug 16, 2012.

  1. FilipAGuy

    FilipAGuy Well-Known Member

    Aug 24, 2012
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    Thank you for update guys. Horn is wonderful game. One of most beautiful games if not most beautiful one. I love story and gameplay is great. I agree with others that more control layouts would be nice. Specialy after playing Lili. Anyway great game.
     
  2. bababewey

    bababewey Well-Known Member

    Jun 8, 2012
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    Finally, widescreen support. I wasn't sure I'd ever play this, but latest update has the goods.
     
  3. shoi

    shoi Well-Known Member

    Aug 3, 2012
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    Nope...
     
  4. Dekon

    Dekon Well-Known Member

    Jun 4, 2009
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    Indeed. They say iphone 5 optimized but after the update still no fullscreen.:mad:
    The game is now 2,04 Gb big and the update failed.
     
  5. smiffee666

    smiffee666 Well-Known Member
    Patreon Bronze

    Jul 29, 2012
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    hmm, no widescreen on this update, have had this game on iphone 4 first, didnt play as waited for extra textures on my iphone 5!!

    this game is quality so i guess i can wait a bit longer but thought iphone 5 support would have been a little bit quicker in turning up!!!
     
  6. Johnny1st

    Johnny1st Well-Known Member

    Apr 19, 2011
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    #826 Johnny1st, Dec 8, 2012
    Last edited: Dec 8, 2012
    Is it true that the game looks crappy on an Iphone 4? And that it is laggy too? What about the recent update?
    They said older devices are now supported more.
    I'm really having trouble making a decision whether to buy it or not.
    A detailed report would be really helpfull. Please anyone tell me. Thanks.
    Current device: Iphone 4, 32 gb. IOS 6.0.1
     
  7. Wikilix

    Wikilix Well-Known Member

    Nov 20, 2011
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    OC, MD
    Trust me, they suck, even the skyboxes are missing! Textures look terrible, the game has NO lighting, but it does hold a steady FramRate... I strongfuly disliked my experience with the game because I couldn't get over the "Rayman 2" textures and the absence of any lighting, but you might be different...
     
  8. Johnny1st

    Johnny1st Well-Known Member

    Apr 19, 2011
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    IMO that's a shame. Phosphor was such a good company (Dark Meadow)...
     
  9. Greyskull

    Greyskull Well-Known Member

    Dec 13, 2009
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    Photographer/Social Sciences adjunct/sweet sweet l
    Fort Lauderdale
    That's wierd...so it looks stunning on a 4S (I have the game and a 4S), but crap on a 4, and doesn't fit the screen on a 5? That's some strict device targetting right there.
     
  10. Johnny1st

    Johnny1st Well-Known Member

    Apr 19, 2011
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    Yeah, and Apple earns the cash!
     
  11. Mullet_Mcgee

    Mullet_Mcgee Well-Known Member

    Jul 15, 2012
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    Puppy
    Sand Zone
    #831 Mullet_Mcgee, Dec 8, 2012
    Last edited: Dec 8, 2012
    The graphics are marginally sharper now, but things are a hell of a lot more choppy on the iPod touch 5g than they were before... and we still have to watch that dumb intro every single time! Glad I saved an older version, sure the graphics will look slightly worse, but they'll at least be smooth again.:mad:
     
  12. Candykiller

    Candykiller Well-Known Member
    Patreon Bronze

    Dec 15, 2010
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    Illustrator/Designer
    United Kingdom
    Has anyone tried the new Quest Mode? What exactly are you meant to be doing? I'm just stuck in a tiny enclosed area at the start with a locked gate, and apart from shooting one of those flying things with the crossbow, I don't have a clue what I'm supposed to be doing. Am I missing something?
     
  13. Kotovsky

    Kotovsky Well-Known Member

    Aug 22, 2012
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    There are two doors in starting location leading to quests.
     
  14. Candykiller

    Candykiller Well-Known Member
    Patreon Bronze

    Dec 15, 2010
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    Illustrator/Designer
    United Kingdom
    Yeah thanks, I didn't see the steps leading down at the left hand side, through the archway. I thought I'd run into a bug right from the start but I'm up and running now.
     
  15. Kotovsky

    Kotovsky Well-Known Member

    Aug 22, 2012
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    For now I've discovered at least three quest "directions". Also after spending ten levels on treasure door i haven't received my award ( blueprints) from chest.
     
  16. shoi

    shoi Well-Known Member

    Aug 3, 2012
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    yeah, I am reluctant to launch the game because I really dislike that intro!
    Why they don't get rid of this or at least allow to skip it... such a stupid move on their part...

    Really disappointed about the update not bringing fullscreen support.
     
  17. shoi

    shoi Well-Known Member

    Aug 3, 2012
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    An interesting thing is that the Japanese update description does not contain (anymore?) the optimized for iPhone5, ipod touch 5th gen.
    Just "optimized for iPad mini and new iPad"...
     
  18. Cg2005

    Cg2005 Well-Known Member

    Nov 10, 2011
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    DC
    Same here for the U.S. store.
     
  19. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Dec 10, 2008
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    Salem, Massachusetts, USA
    As has been explained many times, that intro is a loading screen. Would you rather see a loading bar?
     
  20. shoi

    shoi Well-Known Member

    Aug 3, 2012
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    #840 shoi, Dec 9, 2012
    Last edited: Dec 9, 2012
    I don't spend my life reading this thread.

    If it has been said many times, it does prove that there is a problem.

    I'd rather have them optimized the loading by lazy loading stuff more and rethink their loading strategy to begin with because this is REALLY long to kickstart a menu.

    The old school loading screen with hints and a progressing bar is well understood by the end user, gives an idea of the process going on, takes into account each machine spec so that it may be faster on newer gen machine (instead of freezing it into n seconds)
    Obviously it is also less subject to misunderstanding. This is not really the place where game should try to be creative, especially if it seems to fail.
     

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