I'm just wondering why they implemented the use of incentives. Beta testing is supposed to be voluntary (for the most part). I've never expected or asked for anything after beta testing, apart from the success of the app.
I never mind a promo code, but I don't ask for more, I just enjoy knowing I got it early.. I mean, I do it for fun an to help out the devloper.. There seperation of forums and real site is annoying, and they need to implement a PM system without the forums, and make it so you can reply to Developer's emails.. I just realized today, that the email I sent in reply to "so how is it going" idnt reach them sense I replied to the email ibetatest sends out....
My personal experience with ibetatest.com is that it's a great place for getting the latest betas on a project, but not so good for interaction between beta testers. The mechanism for leaving reports, suggestions, etc. is like a hybrid between a forum and a social group, and it just doesn't seem all that friendly to me. Plus, I don't think there's a way that you can be notified if someone has replied to anything you post on a thread at ibetatest. As for any actual testing I've done through ibetatest, I've actually been in contact with the developers outside of the site, and they basically just directed me to the site in order for me to get the betas without them having to send the betas to me. In other words, I don't think the developers are really even using the site the way it was intended to be used (incidentally, both of the test groups I've been involved with there were as a result of TA )
Im on ibetatest, and i also am betatesting for iSR, GeoRain, and iCombat 1.2, if you still have spots open
That doesn't sound too good. I was hoping that the bug reporting tools were easy to use, and so that we would just get one report of a certain bug if the testers could see that it was already reported, and not 25 about the same one. And if you have 100 beta testers.. you get the picture.
We will probably begin beta testing in late July or something like that. I'll start a thread about it, or post here.
well i have an acount there but have never been chosen (on that site)though, though i have been chosen as a beta tester here for the following:ZENONIA-,-UNDERWORLDS-,-LEGION OF AMON-(not yet released but you can check upcoming games forums for some concept art),-THOR-(not out yet either,-CARDIO-(also not out),-SCI-FLY 2-(of course a much better seguel to the one currently on the app store),-CRAZY SNOW BOARD-, and finally -GALACTIC GUNNER-(upcoming EZONE game) i loved sway and really hope im chosen-btw my account is just inferi there
I signed up for iBetaTest, but have found it useless. I have a expansive reputation with testing games, and most devs on this site know about that, so I'm not going to go up to iBetaTest and apply to test. If they want me to test, they'll come to me, unless it's a game I really want to succeed. I'm happy to test whatever Illusion Labs has next though. Sway is THE ONLY game on iPhone that I can play for more than an hour at a time. It's amazing.
glad to hear you like it! and thanks everyone for posting your thoughts about ibetatest.com, seems like most of you don't care for the site.
I don't agree with this either. The social groups here are a worthless mess. You get 15 pages of posts that usually contain only 3 pages of useful and relevant data. Plus, there's no way to organize thoughts or threads in a social group. I think the best bet for communication among beta testers is to have a forum somewhere. All the most productive beta groups I've worked with have had one, whether it's a forum on the developer's own web site or a sub forum on some other site (PDArcade and PDAGround used to be good places for this until they both went belly up). From that perspective ibetatest is actually a better choice than a social group, but it just doesn't feel as beneficial as a true forum.