World of Goo THIS VERSION IS DISCONTINUED AND WILL BE DE-LISTEDCurrent owners will be able to re-download it at any time from th… $4.99 Buy Now Watch Media DetailsTHIS VERSION IS DISCONTINUED AND WILL BE DE-LISTEDCurrent owners will be able to re-download it at any time from the App Store. Tap Updates, then Purchased.-----------World of Goo is MetaCritic's highest ranked game OF ALL TIME, with a score of 98! Thank you to everyone who has supported us over the years.Beautiful and surprising, the millions of Goo Balls who live in the World of Goo are curious to explore - but they don't know that they are in a game, or that they are extremely delicious. This is the FULL award winning game, now on iPhone and iPod Touch. Drag and drop living, squirming, talking, globs of goo to build structures, bridges, cannonballs, zeppelins, and giant tongues. Mysterious Levels - Each level is strange and dangerously beautiful, introducing new puzzles, areas, and the creatures that live in them. World of Goo Balls - Along the way, undiscovered new species of Goo Ball, each with unique abilities, come together to ooze through reluctant tales of discovery, love, conspiracy, beauty, electric power, and the third dimension. The Sign Painter - Someone is watching you. World of Goo Corporation - Congratulations! World of Goo Corporation is the Global Leader in Goo and Goo Related Product, including World of Goo Corporation Trademark Brand Soft Drink Beverage and World of Goo Corporation Trademark Brand Facial Exfoliating Lotion. Succulent! Massive Online Competition - Human players around the world compete in a living leaderboard to build the tallest towers of goo in World of Goo Corporation's mysterious sandbox. World of Goo Corporation is contractually obligated to state that everyone is a winner and is enthusiastic to celebrate everyone's tower building opportunities equally. Congratulations, and good luck! Awards and recognition for World of Goo: * Best Design -Academy of Interactive Arts and Sciences * Best Downloadable Title -Game Developers Choice Awards * Best Design -Independent Games Festival * Technical Excellence -Independent Games Festival * Best Indie Game -Spike TV Video Game Awards * Game of the Year -Rock Paper Shotgun * Game of the Year -GameTunnel * Wii Game of the Year -IGN * Best PC Puzzle Game -IGN * Best Wii Puzzle Game -IGN * Best Artistic Design Wii -IGN * Best New IP Wii -IGN * Most Innovative Design Wii -IGN * Puzzler of the Year -Golden Joystick Awards Information Seller: Genre:Family, Puzzle Release:Apr 14, 2011 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (13) Your Rating:unrated Compatibility:HD Universal AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #2 AppUnwrapper, Nov 11, 2011 Everyone should own this. dib Well-Known Member Apr 22, 2011 307 0 16 #3 dib, Nov 11, 2011 I hated it at first, and it was one of the first iPhone games I ever bought. Got into it a bit more, but only in short bursts. It really is not suitable as a mobile game. The iPad version is probably a lot more playable. Qpil Member Oct 30, 2011 17 0 0 #4 Qpil, Nov 11, 2011 I really enjoyed playing this game on my friend's iPhone. Wish they'd put the universal app on sale again :[. backtothis im in ur base killin ur d00dz Staff Member Patreon Silver Patreon Gold Patreon Bronze Jul 13, 2009 13,250 1 0 college student (junior) Houston/Austin, TX https://twitter.com/back2this #5 backtothis, Nov 11, 2011 It's the best physics puzzler out there. A must-have at the price. andsoitgoes Well-Known Member Jun 30, 2010 2,673 58 48 In a van, down by the river! #6 andsoitgoes, Nov 11, 2011 I actually can appreciate this solution. The iPhone version for people who ONLY have an iPhone and would rather a cheaper version. $2.99 for the iPhone only version, $4.99 (regular price) for the Universal. If you never plan on getting an iPad, why not save $2? YES YES YES YES. I would rather have seen the Universal version go on sale, but that was done just last month... Regardless, this is a stellar game. I never played it on the iPhone and won't, however, but I cannot stress enough that this game is worth every single penny. I may have gotten singled out about being a priceist regarding some price drops, but I will never feel that way about some games, World of Goo is #1 on that list. I paid $9.99 on its release, and was happy to do so. 2D boy struggled so much with piracy, the least I could do is help recoup some of that. If I had to do it again, I'd purchase it again even knowing it would go to $0.99 at some point, simply to support the dev This is a great, great, great game. It feels like it was designed by pure amazing geniuses. Buy Buy Buy. AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #7 AppUnwrapper, Nov 11, 2011 Yeah, I'm slightly annoyed with these companies that make separate universal apps and iPhone apps. I don't have an iPad (yet), so it makes no sense for me to buy the pricier one just for my iPhone. Luckily, I got WoG HD for 99 cents when it was on sale. But now I noticed Contre Jour HD is on sale for 99 cents when I paid that price for the iPhone-only version :/ Pretty annoying. Jibba Well-Known Member Aug 18, 2009 2,886 0 0 #8 Jibba, Nov 11, 2011 I have no problem at all with developers making an iPhone-only version as well as a universal version. I got the iPhone version of WoG on sale a few months back and certainly wish I had known the universal version would go on sale eventually, but I have no problem having paid for the iPhone only version because, well, because I only have an iPhone and not an iPad. If everyone just made a universal version, I'd have to pay more for most apps/games. violentv Well-Known Member Nov 4, 2010 912 0 16 #9 violentv, Nov 11, 2011 They need to cover the cost of redoing art for an iPad version by releasing a more expensive universal version.. yet they have to release a cheaper iPhone version to avoid alienating the majority of their customer base who are used to games being priced much lower. DodgerBlue016 Well-Known Member Jun 25, 2011 1,398 0 0 I create awesome paper airplanes that I will sell Here #10 DodgerBlue016, Nov 12, 2011 Umm...pardon my asking but what do you even do in world of goo? And is it worth it for my ipod touch (e.g. non-ipad)? Is it...fun? UmbraVir Well-Known Member Sep 4, 2011 491 0 0 Student CT #11 UmbraVir, Nov 12, 2011 I have it on my iPhone 4 and it plays very well on it(except when you rack up hordes of goo for your goo corporation, but that's a different story). Essentially, you're trying to get a bunch of gooballs which bridge together towards a specific point. The less gooballs you use, the more you save for your goo corporation which is essentially a competition over Gamecenter(correct me if I'm wrong, someone) to see who can build the biggest structure with the goos they've saved. There are many levels and various OCD challenges(challenges set for each level by the developer) which add a nice touch . Definitely recommended especially at 99c. dnk Well-Known Member Apr 15, 2010 768 1 18 #12 dnk, Nov 12, 2011 It depends on what kind of games you enjoy. If you like puzzler or physics puzzler then you'd definitely love World of Goo. It's got a charming style too. If you're someone who can't really go through all the levels of physics puzzler, or just prefer action-oriented games (tps, fps), fast-paced (racing, fighting) or small minigames (cannabalt, fruit ninja), then you'd probably not enjoy this as much. andsoitgoes Well-Known Member Jun 30, 2010 2,673 58 48 In a van, down by the river! #13 andsoitgoes, Nov 12, 2011 So you want to pay more to have a version that can play on both? That doesn't make any sense. This solution, for you, helps you pay less, when it's not sale of course. It's not a stupid idea. Having separate versions is cost effective for people who, again, don't have an iPad. The ONLY thing they need to do is more clearly identify that the specific version is iPhone only, iPad only or Universal. If we have to deal with there being a higher price for iPad games, which we do, then developers are smart to figure out a way to appeal to people who don't want to spend money unnecessarily. Either way, this is a buyer, and it's great if you didn't get the universal version, or don't plan on upgrading to the iPad. UmbraVir Well-Known Member Sep 4, 2011 491 0 0 Student CT #14 UmbraVir, Nov 12, 2011 I'm pretty sure that's what the guy was talking about. The solution might be, you know, eliminating a Universal version, and creating an iPad version itself so that the individual versions don't appear on non-compatible devices. dnk Well-Known Member Apr 15, 2010 768 1 18 #15 dnk, Nov 12, 2011 Agreed. violentv Well-Known Member Nov 4, 2010 912 0 16 #16 violentv, Nov 12, 2011 ...and end up annoying those who have both iPad and iPhones?! Seriously, this is the best solution, people just need to stop for a moment and look... I mean it shows up nice and clear if the app is universal or not if you do a search in the app store. I am a little irked by how people are treating World of Goo as just a simple puzzler..lol..well perhaps if you are the type who generally skips cut scenes,dialogue/narrative text and ignore the atmosphere and ambience to get to the meat of the gameplay in games than you should probably heed dnk's advice and avoid this game since it will be wasted on you! dnk Well-Known Member Apr 15, 2010 768 1 18 #17 dnk, Nov 12, 2011 So in one word, what genre do you put this game in? FPS? Platformer? RPG? Adventure? RTS? or violentv? Look, a game can have as much personality, style, story, atmosphere as it wants, but when it comes to genre, there usually is one thing the game adheres to the most. Even way more experimental games can still be categorised (though sometimes a fusion category), so of course World of Goo can too. Because despite all its charm and style, it's really just a puzzler game. Similar to how Dead Space is just a TPS game and Machinarium is just an adventure game. UmbraVir Well-Known Member Sep 4, 2011 491 0 0 Student CT #18 UmbraVir, Nov 12, 2011 Even with the slightest chance that people make a mistake, with many buyers, there's going to be slip ups and upset people. And yes, just have people buy the iphone version and ipad version. They're two different devices. It's not a big deal as people already consider ipad versions should be more expensive. Consider this: the current price on the universal price would be deducted by the iphone's price, thus not having an affect on how much the buyer would spend had universal even existed. Honestly, we have to recognize that universal is an unnecessary convenience which is actually harming people. It is a stupid idea as people are seeing two versions and accidently buying the wrong one. The world can't be perfect so don't insist that everyone, including casual iOS buyers, needs to somehow research every single app that they buy. violentv Well-Known Member Nov 4, 2010 912 0 16 #19 violentv, Nov 12, 2011 Last edited: Nov 12, 2011 Wouldn't that be great if it was true? There is little or no cost in scaling down resolution >.> iPhone compatibility for an iPad game (Universal) is just an added bonus to make it easier for iPad users to make a decision in purchasing a higher priced app. backtothis im in ur base killin ur d00dz Staff Member Patreon Silver Patreon Gold Patreon Bronze Jul 13, 2009 13,250 1 0 college student (junior) Houston/Austin, TX https://twitter.com/back2this #20 backtothis, Nov 12, 2011 Last edited: Nov 12, 2011 Why does it matter if there are a few upset people? The point of putting games on the AppStore is for the developers to make money. Considering both games have 4.5 out of 5 stars, clearly not many people are having any kind of problems. There's a plus sign by every universal app, and right by that, it says "This app is designed for both iPhone and iPad." Developers should never hurt themselves just to cater to the ignorance of buyers. If you're going to buy a device that cost hundreds of dollars, why not bother to learn the most basic things about it? The price model for World of Goo, Contre Jour, Pocket RPG, and a few other games are very strange though. Most cases, you'll find separate apps for the iPhone and iPad version or just one universal version. It has a lot to do with the mindset that iPad games are worth more. But like I said, very few games use the model of having an iPhone only version and an universal version of the same game. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I hated it at first, and it was one of the first iPhone games I ever bought. Got into it a bit more, but only in short bursts. It really is not suitable as a mobile game. The iPad version is probably a lot more playable.
I really enjoyed playing this game on my friend's iPhone. Wish they'd put the universal app on sale again :[.
I actually can appreciate this solution. The iPhone version for people who ONLY have an iPhone and would rather a cheaper version. $2.99 for the iPhone only version, $4.99 (regular price) for the Universal. If you never plan on getting an iPad, why not save $2? YES YES YES YES. I would rather have seen the Universal version go on sale, but that was done just last month... Regardless, this is a stellar game. I never played it on the iPhone and won't, however, but I cannot stress enough that this game is worth every single penny. I may have gotten singled out about being a priceist regarding some price drops, but I will never feel that way about some games, World of Goo is #1 on that list. I paid $9.99 on its release, and was happy to do so. 2D boy struggled so much with piracy, the least I could do is help recoup some of that. If I had to do it again, I'd purchase it again even knowing it would go to $0.99 at some point, simply to support the dev This is a great, great, great game. It feels like it was designed by pure amazing geniuses. Buy Buy Buy.
Yeah, I'm slightly annoyed with these companies that make separate universal apps and iPhone apps. I don't have an iPad (yet), so it makes no sense for me to buy the pricier one just for my iPhone. Luckily, I got WoG HD for 99 cents when it was on sale. But now I noticed Contre Jour HD is on sale for 99 cents when I paid that price for the iPhone-only version :/ Pretty annoying.
I have no problem at all with developers making an iPhone-only version as well as a universal version. I got the iPhone version of WoG on sale a few months back and certainly wish I had known the universal version would go on sale eventually, but I have no problem having paid for the iPhone only version because, well, because I only have an iPhone and not an iPad. If everyone just made a universal version, I'd have to pay more for most apps/games.
They need to cover the cost of redoing art for an iPad version by releasing a more expensive universal version.. yet they have to release a cheaper iPhone version to avoid alienating the majority of their customer base who are used to games being priced much lower.
Umm...pardon my asking but what do you even do in world of goo? And is it worth it for my ipod touch (e.g. non-ipad)? Is it...fun?
I have it on my iPhone 4 and it plays very well on it(except when you rack up hordes of goo for your goo corporation, but that's a different story). Essentially, you're trying to get a bunch of gooballs which bridge together towards a specific point. The less gooballs you use, the more you save for your goo corporation which is essentially a competition over Gamecenter(correct me if I'm wrong, someone) to see who can build the biggest structure with the goos they've saved. There are many levels and various OCD challenges(challenges set for each level by the developer) which add a nice touch . Definitely recommended especially at 99c.
It depends on what kind of games you enjoy. If you like puzzler or physics puzzler then you'd definitely love World of Goo. It's got a charming style too. If you're someone who can't really go through all the levels of physics puzzler, or just prefer action-oriented games (tps, fps), fast-paced (racing, fighting) or small minigames (cannabalt, fruit ninja), then you'd probably not enjoy this as much.
So you want to pay more to have a version that can play on both? That doesn't make any sense. This solution, for you, helps you pay less, when it's not sale of course. It's not a stupid idea. Having separate versions is cost effective for people who, again, don't have an iPad. The ONLY thing they need to do is more clearly identify that the specific version is iPhone only, iPad only or Universal. If we have to deal with there being a higher price for iPad games, which we do, then developers are smart to figure out a way to appeal to people who don't want to spend money unnecessarily. Either way, this is a buyer, and it's great if you didn't get the universal version, or don't plan on upgrading to the iPad.
I'm pretty sure that's what the guy was talking about. The solution might be, you know, eliminating a Universal version, and creating an iPad version itself so that the individual versions don't appear on non-compatible devices.
...and end up annoying those who have both iPad and iPhones?! Seriously, this is the best solution, people just need to stop for a moment and look... I mean it shows up nice and clear if the app is universal or not if you do a search in the app store. I am a little irked by how people are treating World of Goo as just a simple puzzler..lol..well perhaps if you are the type who generally skips cut scenes,dialogue/narrative text and ignore the atmosphere and ambience to get to the meat of the gameplay in games than you should probably heed dnk's advice and avoid this game since it will be wasted on you!
So in one word, what genre do you put this game in? FPS? Platformer? RPG? Adventure? RTS? or violentv? Look, a game can have as much personality, style, story, atmosphere as it wants, but when it comes to genre, there usually is one thing the game adheres to the most. Even way more experimental games can still be categorised (though sometimes a fusion category), so of course World of Goo can too. Because despite all its charm and style, it's really just a puzzler game. Similar to how Dead Space is just a TPS game and Machinarium is just an adventure game.
Even with the slightest chance that people make a mistake, with many buyers, there's going to be slip ups and upset people. And yes, just have people buy the iphone version and ipad version. They're two different devices. It's not a big deal as people already consider ipad versions should be more expensive. Consider this: the current price on the universal price would be deducted by the iphone's price, thus not having an affect on how much the buyer would spend had universal even existed. Honestly, we have to recognize that universal is an unnecessary convenience which is actually harming people. It is a stupid idea as people are seeing two versions and accidently buying the wrong one. The world can't be perfect so don't insist that everyone, including casual iOS buyers, needs to somehow research every single app that they buy.
Wouldn't that be great if it was true? There is little or no cost in scaling down resolution >.> iPhone compatibility for an iPad game (Universal) is just an added bonus to make it easier for iPad users to make a decision in purchasing a higher priced app.
Why does it matter if there are a few upset people? The point of putting games on the AppStore is for the developers to make money. Considering both games have 4.5 out of 5 stars, clearly not many people are having any kind of problems. There's a plus sign by every universal app, and right by that, it says "This app is designed for both iPhone and iPad." Developers should never hurt themselves just to cater to the ignorance of buyers. If you're going to buy a device that cost hundreds of dollars, why not bother to learn the most basic things about it? The price model for World of Goo, Contre Jour, Pocket RPG, and a few other games are very strange though. Most cases, you'll find separate apps for the iPhone and iPad version or just one universal version. It has a lot to do with the mindset that iPad games are worth more. But like I said, very few games use the model of having an iPhone only version and an universal version of the same game.