Hey guys, I'm a little wary of getting banned. But I'm going to paste half of my interview with Ravensword's Lead Developer Josh Presseisen here. I love Touch Arcade, and linked to them in my post, but I know they have a strict stance on self promotion. Really, I'm promoting TA and Crescent Moon games as much as my own writing. But I guess I'll see what happens. To find the other half you'll have to do your own digging Sam Sles: First things first, who is Crescent Moon Games? Josh Presseisen: Crescent Moon Games is a loose collaboration of people [...] The lead software engineer is from Human Powered games, and I met him through the Unity Engine forums. S: So how did Ravensword get started, I read on TA that it was originally a PC title? J: Yes, originally we started it for PC and it was going to be a multiplayer team based FPS. So we had about 2 years of asset development stored before we started the Iphone version. S: Why the switch? J: We ran into alot of technical issues with the PC version, and it was put on hold for almost a year. Then after I got an Iphone, I realized what we could create for that platform. I quickly found a lead programmer, who is sharing 50/50 of the project with me. [...] Hes known as Amazing Russ and he truly is AMAZING. S:Haha. Speaking of design, you mentioned that itd be somewhat in the vein of Twilight Princess and Oblivion. How accurate is that comparison? J: Yes I would say that is extremely accurate. Its a mini version of the two games combined. S: So there are statistics to keep track of? J: We are going to do a lot more with the expansion pack as far as statistics are concerned. In that respect its more like zelda. Were trying to cram as much into this first release as possible, but also want to make the expansion pack worth buying.
I didn't even notice... I'm just glad we didn't give away any secrets! It was a fun interview though.. Thanks Sam!