We Rule Strategy

Discussion in 'General Game Discussion and Questions' started by Fletch, Feb 28, 2010.

  1. Fletch

    Fletch Well-Known Member

    Jan 14, 2009
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    #1 Fletch, Feb 28, 2010
    Last edited: Mar 3, 2010
    The main thread is flooded with Plus+ usernames, repetitive questions, and other obstructions to meaningful discussion. Here is a place to discuss strategy only: Crop growing techniques, use of mojo, business building, etc. Share your thoughts and pose questions to others...

    Some charts...

    Profitability of crops in per hour basis:
    Corn (45s cycle):---------400c, 80xp
    Wheat (5m cycle):--------240c, 96xp
    Rice (15m cycle):---------220c, 88xp
    Peas (30m cycle):--------160c, 66xp
    Onions (1h cycle):--------100c, 40xp
    Strawberries (1.5h cycle):-80c, 33.33xp
    Pumpkins (3h cycle):------53.33c, 21.67xp
    Squash (5h cycle):--------36c, 15xp
    Potatoes (6h cycle):------33.33c, 13.33xp
    Carrots (12h cycle):------21.67c, 8.75xp
    Watermelons (16h cycle):-18.75c, 7.81xp
    Beans (1 day cycle):------14.17c, 3.13xp

    Essentially, the quicker the crop grows, the more profitable it is.

    Business------- Purchase Price----------Owner Payout-------------Orderer Reward-------Time
    Mining Camp----------1000c----------------250c + 90xp---------------150c + 50xp-----------12h
    Tailor Shop-----------1500c----------------225c + 85xp---------------175c + 55xp-----------8h
    Pond-----------------1500c----------------200c + 80xp---------------150c + 50xp-----------8h
    School House---------2500c----------------275c + 95xp---------------200c + 70xp-----------12h
    Lumber Mill-----------4000c----------------300c + 100xp-------------------------------------12h
    Windmill--------------6000c----------------350c + 110xp--------------250c + 80xp-----------15h
    Guild Hall-------------7500c----------------400c + 115xp--------------275c + 90xp-----------
    Wizard's Tower-------11000c---------------475c + 120xp ------------------------------------18h
    Bakery---------------12000c---------------525c + 125xp-------------------------------------
    Butcher Shop--------14000c----------------550c + 130xp------------------------------------18h

    Blanks in the chart mean the values are unknown. Any help determining them would be appreciated.

    Technically, the cheaper the building, the more profitable it is. However, if you plan on completely industrializing your kingdom, the tailor shop is a better bet, as its smaller size allows for more to be constructed - negating the effects of its slightly smaller profit margin to the mining camp.
     
  2. Fletch

    Fletch Well-Known Member

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    One thing I have been pondering lately is whether or not building the more expensive businesses is really worth the cost. For the price of one Guild Hall I could build 5 Tailor Shops. And I do believe that the Guild Hall only has about twice the payout...doesn't this seem to be a discrepancy?
     
  3. MyLilPWNY

    MyLilPWNY Well-Known Member

    May 18, 2009
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    Wow i knew the longer the crop the less money per hour but that is retarded
     
  4. weedeatinflyincougar

    weedeatinflyincougar Well-Known Member

    Jun 4, 2009
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    Actually, for the larger crops, you get more bang for your buck when you use mojo, I think.

    Fletch, why don't you chart how much experience and payout you get for each unit of mojo? I think that would help.
     
  5. aurorasparadox

    Dec 15, 2008
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    #5 aurorasparadox, Feb 28, 2010
    Last edited: Feb 28, 2010
    For me, I've just been planting onions in the morning and the slower crops at night when I go to sleep. I find that the onions' time to yield ratio to be just right(wheat and corn provide better yield but they require constant checking of the idevice, but with the onions I just need to check once per hour.)

    Now comes the business part. While I think the social interaction part is nice and all, but I find that the business are pointless. Firstly they take too long to yield profits on their own. Secondly, even when someone orders, the profit is very low as compared to farming.

    Edit:

    New pond : 200 gold, ?? Exp, 8 hour cycle
    school: 295 gold, 75 exp, 12 hour cycle
     
  6. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

    400 coins an hour is awfully optimistic with the current state of the game on the 45 second corn cycle. It seems to take 45 seconds (or more) to harvest and plant new corn with all the lag I've been experiencing.
     
  7. iPwn Gamez

    iPwn Gamez Active Member

    Feb 21, 2010
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    whats yo plus+ id?
     
  8. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    where rice paddies grow...
    i only planted corn in the beginning to buy more farms, then i just started using onion since checking every 5 min or 45 sec is a hassle for me
     
  9. MyLilPWNY

    MyLilPWNY Well-Known Member

    May 18, 2009
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    sooo... is the only point to having the better businesses for look?
     
  10. Fletch

    Fletch Well-Known Member

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    Yes, it is certainly true that use of mojo is a different story. I'm not sure charting that is particularly helpful though...the larger the total payout the better for mojo use...

    Thanks for the numbers. And they're not pointless. They do provide some income. There's nothing else to spend that money on as your farm production is limited, so you might as well invest in them for the long run.

    Wow, I definitely have not experienced nearly that much lag. Once i'm at my kingdom, everything runs pretty smoothly. For me the lag appears at transitions between screens and such

    It is seeming to me that this is so. That and some achievements are based off of them. My new strategy is just building a bunch of sewing houses. They seem to pay for themselves quickest. Though I could be wrong, as I don't know all the numbers yet...
     
  11. MyLilPWNY

    MyLilPWNY Well-Known Member

    May 18, 2009
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    #11 MyLilPWNY, Mar 1, 2010
    Last edited: Mar 1, 2010
    peas are 200 coins and 66 exp per hour
    btw fletch wut is ur plus+ id

    edit: peas r a 30 minute cycle
     
  12. Fletch

    Fletch Well-Known Member

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    #12 Fletch, Mar 1, 2010
    Last edited: Mar 1, 2010
    mmk thanks.

    And my PLus+ is TheFletch

    EDIT: how fast do they grow?
     
  13. venasque

    venasque Well-Known Member

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    I find it interesting how we all play the game for different reasons. It never occurred to me to think about ROI on items. I've been building a town, thinking about how I want it laid out, rearranging items (very thankful for that feature) and so on. I plant based on the amount of time I have at the time and to make sure nothing will need to be harvested while I'm asleep.

    Disclaimer: I am not stating that there is a "right" way to play the game or condoning how others like to do it (it's your game after all). Just commenting.
     
  14. Deewin

    Deewin Well-Known Member

    Dec 16, 2009
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    Finally!! A game that rewards people with OCD :D
     
  15. The prez 12521

    The prez 12521 Well-Known Member

    Aug 17, 2009
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    School
    USA
    THATS WHAT I THOUGHT :p
     
  16. illucius

    illucius Well-Known Member

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    Lol... that's why I'm addicted to it.
     
  17. Fletch

    Fletch Well-Known Member

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    So basically I have come to the conclusion, that if you wanted to base your industry building solely on maximizing profit, building just a crapload of mining camps is the way to go :)
     
  18. d1

    d1 Well-Known Member

    Sep 19, 2009
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    So a mining camp is better than a tailor shop? Been wondering that..
     
  19. aurorasparadox

    Dec 15, 2008
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    Haha... Perfect game for me :D
    currenly aiming for rivers... Loads and loads of rivers(2 more levels to go)
     
  20. skule123

    skule123 Member

    Feb 28, 2010
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    TheFletch, this is a fantastic post. Thanks, added you.
     

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