hi buddies, i am here to announce our new game, Zombie Commando, will be released this June. now we are working on the optimization of the game, while testing it violently. i will put some test videos and arts in this thread time and time. if you are interested in this game, PLZ leave your comments and questions. i am more than happy to answer them and exchange ideas with you guys. THE LATEST DEMO FOR WE HEADING GDC:
Hey, this game looks really cool! I'm a big fan of zombie games, so this looks right up my alley. However, I am interested as to how this game will play outside of 'god' mode. Thanks heaps!
we are lover for Universal. this game will definitely fit all the resolutions with one app. will reveal more. thanks!
@Timobrow actually the God mode is the same as the real game. we use this mode to add different zombies to test each level. Thanks!
Some dev updates here. today, we added all the game stages into the game. in the 70 stages, 24 of them crashed...will find out why tomorrow. the rest of them works really great. check out this new video: 2, has started finalizing the UI.
THX!! Actually it is more than RTS. you know, it's almost impossible to implement the same control as we have on starcraft or warcraft on PC. some other people tried on mobile, but not that success. but, REAL TIME BATTLE IS SO APPEALING! so we introduced navi-mesh AI system into this game. what does it mean? it means all AIs can find out their own enemy target automatically(both player warriors and zombies). if there are obstacles on its way, it will calculate another way to avoid it. when enemy target is in range, it will start attacking. when the target is dead, it will look for another one, till the end of the mission. so, player does not need to do much complicated control. he needs to pick up warriors and weapons, and items as well. then, in each stage, he's got to decide the timing and location to deploy his warriors. after that, he can enjoy watching them fighting together. simple, but full of joy.
Maybe a future mode where you build you camp up and send men on raids as a stage, defending convoys and the camp. And resources such as food, metal, and power. That is a tall order, but this game look like it'll fit.
suggestion taken! we all love the arts and system we build so far! and we all want to express its beauty in different ways like RTS and Tower Defense. maybe later sometime!
This does look amazing; will characters be directly controllable or is more of a tower defense variant where you just plop down a series of units?
Well, I am soo sold. Don't care if it's five-ten bucks, IT WILL BE MINE. I love RTS games and I love zombies!
@pocketnova DEAL!!!HANDSHAKE!!! dude, don't worry. we won't price the game that high. to be frank, i am thinking of making the game free, seriously. i've been in indie status for like 2 years. i am eager for glory and identification much more than i want money in pocket. in other words, i want to spread my LOVE to this business. hope this time, with these zombies and warriors, i can make it. thanks for your support, really.
@undeadcow thanks for the question. the warriors will be AI controlled. we developed a navi-mesh system to help AI(both enemy and heroes) find out the way to battle. so, it is like tower defense neither, because that is way too easier to make. please see the screenshots for you: in order to deploy a warrior, you just click and drag him from the button column to where you want he to be. release your finger and this warriors will find a enemy target right from that point. the white triangle everywhere is the mesh we use to guild the way. of course, we will hide them in formal appstore version. in the 2nd image, the pink lines all point to the ninja, the poor guy who was surrounded by zombies...it shows how the zombies find out warriors. since we will have lots of warriors and zombies, it will be a fun and strategic to decide who to deploy and where is the best location.