I am working on a strategy game, and one of the choices the player must make in the game is their destination. I originally coded the game with 6 destinations, but i felt that was too limiting, so I upped it to 500, but I feel like that is way to much, especially when browsing to choose your destination. I even added a bit of code to display the 500 in a random order each time you play. I was thinking of reducing it to 25, a good number but not too many to be overwhelming. Anyone run into this before? What did you do?
Is there a specific reason for each destination? I really don't see a situation where I would want to choose between 1 of 500 choices especially if each of the 500 offered nothing new except for a name. I'd rather have 6 meaningful options than 25 arbitrary ones.