Hello there, I'm looking any that has any resemblance to a "Job" system that Final Fantasy Tactics has. Basically where you can change character class/job at will and improve in that to learn new abilities that you can use on other classes/jobs. Another great example is Final Fantasy XI, which had the ability to have a job and a subjob. I have not quite found anything similar to that experience on the iOS gaming front. Ideally, this would be some kind of RPG or even Idle game. I don't have high hopes for this search, but if you can prove me wrong then awesome .
Dragon Quest 3 and 6 also. Some of the Kemco games but I can't remember which needles in that particular haystack. Final Fantasy Dimensions (the first one) has a very FF5-like job system, too.
Right, I guess those are 'staples'. Something that an Indie game. Could even have Gatcha mechanics incorporated into it. Something that has length to the game play.
Yeah I was trying to think of less well-traveled stuff but nothing came to mind. The thing is, job systems like the ones you've described are largely found in party-based games, and most indies who are brave enough to make an RPG in today's market tend to make games where you only control a single character, likely because it's less complicated to do things that way. For Gatcha games, it's not really in the interest of the monetization design to allow characters to become versatile - you want the player to feel like they always need to pull for new characters, thus their party must always be deficient in some way. I'll be interested to see if anyone comes up with anything, though.
Dark Gate *edit* Sorry, it's DarkGate* https://itunes.apple.com/us/app/rpg-darkgate-kemco/id481618630?mt=8 And it hasn't been updated since 2015... =o/
Ember has a rudimentary job system of melee, archer and mage, but fleshes it out by tying specific skills to equipment like FFIX, albeit without the ability to permanently learn them.