Last january we (Frogames) decided to switch from TGE to Unity for our iPhone developments. For our first iPhone game we're trying to make something very simple: a Whack-A-Mole. This is the last video to date. A lot of progress had been made. - Final theme for the game - Name of the game: Penguins Invasion - Localization system (fr/en/de/jp/es) - Achievements system - Faster shaders - Unity iPhone Enhancement kit - Online scores - 3 types of bombs + 1 bonus (1up) + 1 malus If you want to follow the development of the game you can check my personal blog (in french), you'll find 5 other videos in the archives. I'll try to keep this thread alive with new video from now on.
New video available! Penguins Invasion - Day 9 - Music (menu + ingame) - Localized elements added (fr/en/de/jp/es) - Online scores now use Google App Engine - A lot of time was spent optimizing the game. Those interested can get my personnal cheat sheet for Unity iPhone optimization here (optimisations.rtf). How-to in japanese Achievements in spanish
Hey Matheiu Great dev diaries! Just wondering why you decided to go with Unity over Torque Game Engine? Cheers P
We have a lot of experience with TGE (we made 2 games, one of them is on Steam) but at the time we decided to make iPhone games Unity was more advanced and offered better tools. Don't get me wrong, if we wanted to make a multiplayer game for Mac & PC we would have make it with TGE(A), it's still a very good engine!
Yeah, Penguins Invasion is out (I should have mentioned it on this thread!) : http://itunes.com/apps/PenguinsInvasion Note that we will work on a big update for the end of the year. We want to add Universal support (iPhone/iPad) and OpenFeint. Later we would like to add a 2 player game mode for iPad. But before that we're working on TITUS, a political simulation game: http://forums.toucharcade.com/showthread.php?t=65690