aquamarine

Discussion in 'Upcoming iOS Games' started by rudybear, Apr 23, 2010.

  1. rudybear

    rudybear Well-Known Member

    Sep 20, 2009
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    aquamarine is an arcade game with simple controls like in canabalt.
    Here is some shots:

    [​IMG]
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    [​IMG]
     
  2. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    where rice paddies grow...
    it looks nice, could you tells us more about the controls and gameplay?
     
  3. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    I want to see a gameplay video for this
     
  4. doodlejumper

    doodlejumper Well-Known Member

    Jan 27, 2010
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    Stuck in traffic
    I second that.
     
  5. rudybear

    rudybear Well-Known Member

    Sep 20, 2009
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    Currently we have two main control schemes. First one like in canabalt, when you tap a submarine is floating and than go down. Second one ( I prefer this one and I think that have more chances to release) depends from where are you tap. If below than submarine go down and vice-versa. The main gameplay idea is to avoid all kind of obstacles and getting bonuses. The speed of scrolling constantly increasing.
    That would be simple and unobtrusive game with good graphics.
     
  6. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    where rice paddies grow...
    will your ship be able to mover forward and backwards, or will it stay in one place
     
  7. rudybear

    rudybear Well-Known Member

    Sep 20, 2009
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    In two weeks we will show the video. The game is still in-progrees and now is a good time to say us, what you want to see in this such of game :)
     
  8. rudybear

    rudybear Well-Known Member

    Sep 20, 2009
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    Now the ship moves back when scrolling speed increasing.
     
  9. doodlejumper

    doodlejumper Well-Known Member

    Jan 27, 2010
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    So is there any difference at all between this and uBoot?
     
  10. rudybear

    rudybear Well-Known Member

    Sep 20, 2009
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    Well, never seen uBoot before, yes it looks familiar. Bad surprise for us.
    We will see what we can do to make it different.
     
  11. doodlejumper

    doodlejumper Well-Known Member

    Jan 27, 2010
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    Customization, powerups, bosses, enemies, continuous updates, and realistic physics. You could even put obstacles like air vents in to add to the physics.
     
  12. Rblacula

    Rblacula Well-Known Member

    Feb 27, 2010
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    Any testers needed? This looks AWESOME! I'mma keep tabs on this one!
     

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