Bullet Hell / Shmup Mechanics

Discussion in 'General Game Discussion and Questions' started by strivemind, May 1, 2011.

  1. strivemind

    strivemind Well-Known Member

    #1 strivemind, May 1, 2011
    Last edited: Oct 1, 2011
    Glossary of core mechanics typically found in Bullet Hell / Danmaku shoot-em-ups. These are often used in conjunction and with various scoring effects. Note: these are core mechanics, not weapon types. If anyone wants to cover weapon or bullet types, I'll gladly include a link.

    Alternate Weapon
    Usually switching between a spread or focused attack. Occasionally to counter specific types of enemy bullets, or enemies on a different plane (Ex: tanks on the ground).
    Example: DoDonPachi, Espgaluda, Danmaku Unlimited, Fantasy Night

    Chain
    Maintaining a chain or hit counter that multiplies your score.
    Example: DoDonPachi

    Cancelling
    Removing enemy bullets, typically by cancelling them with your own. Usually to add to your score or chain. Sometimes used in a local effect, such as Pulse in Espgaluda II.
    Example: DoDonPachi, Espgaluda II

    Awakening
    Switching to an alternate mode which triggers an increase in bullet spawning. Often results in a focused view, or slow-motion.
    Example: Espgaluda II, some TouHou titles on PC.

    Proximity
    Score multiplier based on your proximity to the enemy destroyed.
    Example: ISUD, Espgaluda II, rRootage

    Grazing
    Being in close proximity to a bullet, often for multiplying your score or charging a powerup.
    Example: Danmaku Unlimited, DoDonPachi, rRootage

    Auto-Bombing
    The automatic release of a bomb upon hitting a bullet, usually in place of a life.
    Example: DoDonPachi, Espgaluda II, Fantasy Night, Lightning Fighter, Danmaku Unlimited

    Polarity
    Switching colors to be impervious to, or absorb, the selected color. Usually only 2.
    Example: rRootage, Ikaruga

    Reflection
    Reflecting enemy bullets back to attack the enemy. Usually used as a barrier or powerup.
    Example: rRootage

    Adpoption (better name?)
    Upon death of enemy, gathering it into your own unit to add it's firepower to your own.
    Example: Tumiki Fighters

    Photography
    Surviving as long as possible while a single boss fills the screen with an every-increasing number of bullets. When you choose, you take a "picture", and your score is the total number of bullets currently on the screen.
    Example: Shoot the Bullet (TouHou, PC)

    Physical Items
    Items which spawn from the destruction of enemies, which interact with solid landscape obstacles, causing them to bounce around and/or gather. Typically used for scoring, or as a scoring modifier. Could increase/decrease in power based on the number of bounces.
    Example: Deathsmiles

    Drawing
    Drawing lines, usually with a limited length, to destroy enemies and/or repel bullets.
    Example: Carrot War, Chalk (PC)

    Reloading/Reversal
    Your ammunition/attack is dependent on elements that spawn from an enemy. This could be in the forum of collecting debris from fallen enemies to shoot back, or a polarity/gravity reversal that converts and returns enemy fire.
    Example: Pollushot

    Suicide Bomber
    Charge up a meter, and then make direct contact with an enemy to detonate your character in a highly damaging bomb. Sometimes this is necessary for timed bosses with too much hitpoints.
    Example: Hitogata Happa (PC, PSN)
     
  2. strivemind

    strivemind Well-Known Member

    Reserved for additional mechanics or links.
     
  3. plasmakirby3

    plasmakirby3 Well-Known Member

    Apr 26, 2011
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    Northern California
    Very nice post! You might want to fix the bolding for "Reflection" though. Also want to point out that grazing is used in DoDonPachi's iPhone mode.
     
  4. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    Top-notch list, strivemind.
     
  5. tops2

    tops2 Well-Known Member

    Jan 21, 2011
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    Good list and explanations! I see Dodonpachi & Espgaluda II having almost all the various techniques. That's probably why for bullet noobs like me to find the 2 Cave games confusing at the beginning... Lol.. Bullet hell games to me, like fighting games, reveals their depth the more you play them.
     
  6. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    Musician & factory worker.
    a[V-O-I-D]
    Great list Strive!!! Thank you for posting!!!
     
  7. strivemind

    strivemind Well-Known Member

    My examples are good starters, but definitely don't cover all of the games available on iOS, and especially not all on the PC. If people have other good suggestions, throw them out there.
     
  8. weakfl

    weakfl Well-Known Member

    Jul 9, 2010
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    Take a look at this link if you need addtional info about shmup terms...
     

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