Hi All, I'm happy to announce that our latest labour of love is free from now till over the weekend. Enjoy The Monster Invasion (Viking Invaders) ★ "Watching these little guys fly off your screen or get burned to a crisp before they reach the city is definitely… Free Buy Now Watch Media Details★ "Watching these little guys fly off your screen or get burned to a crisp before they reach the city is definitely satisfying." - AppAdviceOn June 16th 793 AD, The Vikings landed on English Soil, starting the Viking Age in England. Now in 2011, the Vikings will once again return but this time they’re taking over your iPhone and iPad! Stop the Viking Monsters from invading England again using various ingenious contraptions such as trap door, springs, slings, anvil, flame throwers and electrocuters while listening to their funny squeak and squeal as they are being sent to oblivion. Brave the continuous hordes of Viking Monsters as the attack waves continue non-stop. Compete for the highest score with the online leaderboard. Tweet and Facebook your friends whenever you reach a new high score and collect all 20 achievements. Features- Simple one touch play- Cartoony settings with cute monsters- Online leaderboard (Game Center and OpenFeint)- Achievements (Game Center and OpenFeint)- Pick up and play game (no lengthy tutorials)- Social Notification (FB and Twitter)- Run super smooth on 1st get device at 60 fpsComing Soon ------------1. "Combo" system (multi kills)2. More fun achievements3. More everything nice! Information Seller: Genre:Action, Arcade Release:Jun 08, 2011 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Howlingwolf Well-Known Member Feb 18, 2010 2,208 0 0 Uk #2 Howlingwolf, Jul 7, 2011 This is seriously one fun little game especially for high score Junkees like myself . Everyone should give this a go I'm off to leave my review on the app store CitizenTree Active Member May 20, 2011 33 0 0 #3 CitizenTree, Jul 7, 2011 Glad you enjoy the game. Always love to hear feedbacks, good or bad. It helps us to go on and continue our effort as indie game developer . Love to hear more feedbacks from others on this thread. Thanks again Howlingwolf. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #4 LordGek, Jul 7, 2011 Isn't this just a direct clone of Zombie Assault (just look at the third image of the set)? Zombie Assault New Version 1.2 includes newest OpenFeint version and improved stability!They just keep coming! The zombies ar… $0.99 Buy Now Watch Media DetailsNew Version 1.2 includes newest OpenFeint version and improved stability!They just keep coming! The zombies are back, and this time they mean business! In order to have a chance against this ongoing invasion, of course you need to upgrade your defenses as well!********************************FEATURED BY == The App Stork (pocketgamer.co.uk)== Appmania! Rating 8.5/10== taptoplay.deand others!MEET THE CLUBBERA completely new feature in ZOMBIE ASSAULT, the CLUBBER is the zombies' worst nightmare! Just send him along a path and he'll do the rest! Watch him slam those zombies out of the screen or stomp them into the ground! ACCELEROMETER ENABLED SNIPER-MODEUse the all-new SNIPER MODE to stop the Assault! With extra-smooth, super-accurate control, move your crosshair by tilting your iPhone/iPod and pick off those zombies one by one. If you like the DOOM Resurrection controls, you will love this mode! Keep those headshots coming!ACHIEVEMENTSZombie Assault features over 40 ACHIEVEMENTS that are unlockable during the game! The game has a completely new Stats-Tracking system that stores your progress while playing and recognizes your special skills when you fulfil given challenges, like burning multiple zombies at the same time or reaching a given number of kills! You can also unlock new Special Defense Weapons in-game by reaching the Achievement Milestones!ONLINE LEADERBOARDS / ACHIEVEMENTS with OpenFeintZombie Assault is completely integrated with OpenFeint, a next-gen Social Community for your iPhone/iPod! You can now compare your highscores to your friends who are using OpenFeint or to all the other people that are using it! You can even publish your Achievements on Facebook or Twitter, and search for your friends there as well! OpenFeint has already been implemented by many popular games such as Aurora Feint, Sentinel 2, StickWars, and many more! Join this growing community now and connect to the large user base that comes with it!AND MANY MORE FEATURES, INCLUDING:- New zombie skins and animations- Completely new music track in-game- New sounds- Optimized performance- Faster loading times- Interface overhaulFEATURED BY== The App Stork (pocketgamer.co.uk):In a familiar template with a scrumptious undead theme, Zombie Assault's impressively coiffured members of the recently un-deceased are a perfect match for the genre. It's a steal at £0.59 - go get!== Appmania! Rating 8.5/10:This is a very fun game. If you like castle defence you'll like. If you sick of castle defence and want something different you'll like it. And if you never heard of castle defence before...YOU'LL LIKE IT. == taptoplay.de:Zombie Assault is fun for in between in a lovely designed comic style.---------------------------------Visit us: http://www.bigitec.comFollow us: http://www.twitter.com/bigitecWatch us: http://www.youtube.com/bigitec---------------------------------Zombie Assault is OpenFeint Enabled. Information Seller: Genre:Action, Arcade Release:Jun 09, 2009 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal Howlingwolf Well-Known Member Feb 18, 2010 2,208 0 0 Uk #5 Howlingwolf, Jul 7, 2011 Last edited: Jul 7, 2011 @Lord Gek I sort of see what you mean but apart from them being on rooftops and the piece of wood between the two I feel it's a bit harsh to say it's a rip . I haven't played the other game but from what I can make out gameplay is totally different too Edit on second look I see a few more things too so maybe you are right as for gameplay I don't know as I said not played the other game LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #6 LordGek, Jul 7, 2011 It is a LOT MORE than that. 2-3 rows of guys coming across and needing to perfectly time the traps (a trap door, heavy object, and laser). Look at the gameplay (starting a minute in) and explain how it is unique. Every game is inspired by other games, that isn't my issue, I just want my clones to add something unique besides graphics and maybe I'm missing key subtle differences between the two games. Howlingwolf Well-Known Member Feb 18, 2010 2,208 0 0 Uk #7 Howlingwolf, Jul 7, 2011 Sorry for the double post but I have to say this having watched the vid of the other game I take back my previous endorsement for this game as it is a complete rip of the the other game . @ the devloper I will be re writing my previous app store review to point out the fact too and shame on you as an indie developer for doing it in the first place . Indie developing to me is about fresh ideas not blatant copying . Ok rant over off to give my money to the other games developers Howlingwolf Well-Known Member Feb 18, 2010 2,208 0 0 Uk #8 Howlingwolf, Jul 7, 2011 No totally agree now and well spotted sir CitizenTree Active Member May 20, 2011 33 0 0 #9 CitizenTree, Jul 7, 2011 Last edited: Jul 7, 2011 LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #10 LordGek, Jul 7, 2011 From the production values it is clear Citizen Tree has talent and MAYBE there are some subtle differences, but, grrr, it sure looked the same to me. BazookaTime Well-Known Member Sep 30, 2009 5,340 1 36 Kansas http://www.paulmcraelind.com #11 BazookaTime, Jul 7, 2011 So is Zombie Assualt a rip off of your flash game? LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #12 LordGek, Jul 7, 2011 Crap, that is more than possible, and if the case please excuse me. CitizenTree Active Member May 20, 2011 33 0 0 #13 CitizenTree, Jul 7, 2011 Last edited: Jul 7, 2011 I checked the launch date of Zombie Assault. It's 2009. Our flash version was launched earlier (definitely around or before 2008) but I would not want to claim or accuse them of cloning our game. I really don't know the circumstance of how they conceive the game. What I do know when we develop Monster Invasion, we honestly did not know or ever heard of Zombie Assault CitizenTree Active Member May 20, 2011 33 0 0 #14 CitizenTree, Jul 7, 2011 It's quite alright. It's a fair and legitimate concern. We do appreciate your feedback LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #15 LordGek, Jul 7, 2011 It is a fun concept either way. CitizenTree Active Member May 20, 2011 33 0 0 #16 CitizenTree, Jul 7, 2011 Last edited: Jul 7, 2011 Thx. CitizenTree Active Member May 20, 2011 33 0 0 #17 CitizenTree, Jul 7, 2011 Hi Howlingwolf. I hope you will not re-write the review. I think we've proved that at the very least the we did not clone Zombie Assault. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #18 LordGek, Jul 7, 2011 I look forward to combo scoring and perhaps some unique vikings that might be immune to some traps. CitizenTree Active Member May 20, 2011 33 0 0 #19 CitizenTree, Jul 7, 2011 Hmm.... we've been thinking about combos but the Immune Vikings is actually a good idea. Didn't think of that. Thx. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #20 LordGek, Jul 7, 2011 A simple idea might be a flying guy who would therefore be immune to the trap door and springboard. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
This is seriously one fun little game especially for high score Junkees like myself . Everyone should give this a go I'm off to leave my review on the app store
Glad you enjoy the game. Always love to hear feedbacks, good or bad. It helps us to go on and continue our effort as indie game developer . Love to hear more feedbacks from others on this thread. Thanks again Howlingwolf.
Isn't this just a direct clone of Zombie Assault (just look at the third image of the set)? Zombie Assault New Version 1.2 includes newest OpenFeint version and improved stability!They just keep coming! The zombies ar… $0.99 Buy Now Watch Media DetailsNew Version 1.2 includes newest OpenFeint version and improved stability!They just keep coming! The zombies are back, and this time they mean business! In order to have a chance against this ongoing invasion, of course you need to upgrade your defenses as well!********************************FEATURED BY == The App Stork (pocketgamer.co.uk)== Appmania! Rating 8.5/10== taptoplay.deand others!MEET THE CLUBBERA completely new feature in ZOMBIE ASSAULT, the CLUBBER is the zombies' worst nightmare! Just send him along a path and he'll do the rest! Watch him slam those zombies out of the screen or stomp them into the ground! ACCELEROMETER ENABLED SNIPER-MODEUse the all-new SNIPER MODE to stop the Assault! With extra-smooth, super-accurate control, move your crosshair by tilting your iPhone/iPod and pick off those zombies one by one. If you like the DOOM Resurrection controls, you will love this mode! Keep those headshots coming!ACHIEVEMENTSZombie Assault features over 40 ACHIEVEMENTS that are unlockable during the game! The game has a completely new Stats-Tracking system that stores your progress while playing and recognizes your special skills when you fulfil given challenges, like burning multiple zombies at the same time or reaching a given number of kills! You can also unlock new Special Defense Weapons in-game by reaching the Achievement Milestones!ONLINE LEADERBOARDS / ACHIEVEMENTS with OpenFeintZombie Assault is completely integrated with OpenFeint, a next-gen Social Community for your iPhone/iPod! You can now compare your highscores to your friends who are using OpenFeint or to all the other people that are using it! You can even publish your Achievements on Facebook or Twitter, and search for your friends there as well! OpenFeint has already been implemented by many popular games such as Aurora Feint, Sentinel 2, StickWars, and many more! Join this growing community now and connect to the large user base that comes with it!AND MANY MORE FEATURES, INCLUDING:- New zombie skins and animations- Completely new music track in-game- New sounds- Optimized performance- Faster loading times- Interface overhaulFEATURED BY== The App Stork (pocketgamer.co.uk):In a familiar template with a scrumptious undead theme, Zombie Assault's impressively coiffured members of the recently un-deceased are a perfect match for the genre. It's a steal at £0.59 - go get!== Appmania! Rating 8.5/10:This is a very fun game. If you like castle defence you'll like. If you sick of castle defence and want something different you'll like it. And if you never heard of castle defence before...YOU'LL LIKE IT. == taptoplay.de:Zombie Assault is fun for in between in a lovely designed comic style.---------------------------------Visit us: http://www.bigitec.comFollow us: http://www.twitter.com/bigitecWatch us: http://www.youtube.com/bigitec---------------------------------Zombie Assault is OpenFeint Enabled. Information Seller: Genre:Action, Arcade Release:Jun 09, 2009 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal Howlingwolf Well-Known Member Feb 18, 2010 2,208 0 0 Uk #5 Howlingwolf, Jul 7, 2011 Last edited: Jul 7, 2011 @Lord Gek I sort of see what you mean but apart from them being on rooftops and the piece of wood between the two I feel it's a bit harsh to say it's a rip . I haven't played the other game but from what I can make out gameplay is totally different too Edit on second look I see a few more things too so maybe you are right as for gameplay I don't know as I said not played the other game LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #6 LordGek, Jul 7, 2011 It is a LOT MORE than that. 2-3 rows of guys coming across and needing to perfectly time the traps (a trap door, heavy object, and laser). Look at the gameplay (starting a minute in) and explain how it is unique. Every game is inspired by other games, that isn't my issue, I just want my clones to add something unique besides graphics and maybe I'm missing key subtle differences between the two games. Howlingwolf Well-Known Member Feb 18, 2010 2,208 0 0 Uk #7 Howlingwolf, Jul 7, 2011 Sorry for the double post but I have to say this having watched the vid of the other game I take back my previous endorsement for this game as it is a complete rip of the the other game . @ the devloper I will be re writing my previous app store review to point out the fact too and shame on you as an indie developer for doing it in the first place . Indie developing to me is about fresh ideas not blatant copying . Ok rant over off to give my money to the other games developers Howlingwolf Well-Known Member Feb 18, 2010 2,208 0 0 Uk #8 Howlingwolf, Jul 7, 2011 No totally agree now and well spotted sir CitizenTree Active Member May 20, 2011 33 0 0 #9 CitizenTree, Jul 7, 2011 Last edited: Jul 7, 2011 LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #10 LordGek, Jul 7, 2011 From the production values it is clear Citizen Tree has talent and MAYBE there are some subtle differences, but, grrr, it sure looked the same to me. BazookaTime Well-Known Member Sep 30, 2009 5,340 1 36 Kansas http://www.paulmcraelind.com #11 BazookaTime, Jul 7, 2011 So is Zombie Assualt a rip off of your flash game? LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #12 LordGek, Jul 7, 2011 Crap, that is more than possible, and if the case please excuse me. CitizenTree Active Member May 20, 2011 33 0 0 #13 CitizenTree, Jul 7, 2011 Last edited: Jul 7, 2011 I checked the launch date of Zombie Assault. It's 2009. Our flash version was launched earlier (definitely around or before 2008) but I would not want to claim or accuse them of cloning our game. I really don't know the circumstance of how they conceive the game. What I do know when we develop Monster Invasion, we honestly did not know or ever heard of Zombie Assault CitizenTree Active Member May 20, 2011 33 0 0 #14 CitizenTree, Jul 7, 2011 It's quite alright. It's a fair and legitimate concern. We do appreciate your feedback LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #15 LordGek, Jul 7, 2011 It is a fun concept either way. CitizenTree Active Member May 20, 2011 33 0 0 #16 CitizenTree, Jul 7, 2011 Last edited: Jul 7, 2011 Thx. CitizenTree Active Member May 20, 2011 33 0 0 #17 CitizenTree, Jul 7, 2011 Hi Howlingwolf. I hope you will not re-write the review. I think we've proved that at the very least the we did not clone Zombie Assault. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #18 LordGek, Jul 7, 2011 I look forward to combo scoring and perhaps some unique vikings that might be immune to some traps. CitizenTree Active Member May 20, 2011 33 0 0 #19 CitizenTree, Jul 7, 2011 Hmm.... we've been thinking about combos but the Immune Vikings is actually a good idea. Didn't think of that. Thx. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #20 LordGek, Jul 7, 2011 A simple idea might be a flying guy who would therefore be immune to the trap door and springboard. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
@Lord Gek I sort of see what you mean but apart from them being on rooftops and the piece of wood between the two I feel it's a bit harsh to say it's a rip . I haven't played the other game but from what I can make out gameplay is totally different too Edit on second look I see a few more things too so maybe you are right as for gameplay I don't know as I said not played the other game
It is a LOT MORE than that. 2-3 rows of guys coming across and needing to perfectly time the traps (a trap door, heavy object, and laser). Look at the gameplay (starting a minute in) and explain how it is unique. Every game is inspired by other games, that isn't my issue, I just want my clones to add something unique besides graphics and maybe I'm missing key subtle differences between the two games.
Sorry for the double post but I have to say this having watched the vid of the other game I take back my previous endorsement for this game as it is a complete rip of the the other game . @ the devloper I will be re writing my previous app store review to point out the fact too and shame on you as an indie developer for doing it in the first place . Indie developing to me is about fresh ideas not blatant copying . Ok rant over off to give my money to the other games developers
LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #10 LordGek, Jul 7, 2011 From the production values it is clear Citizen Tree has talent and MAYBE there are some subtle differences, but, grrr, it sure looked the same to me. BazookaTime Well-Known Member Sep 30, 2009 5,340 1 36 Kansas http://www.paulmcraelind.com #11 BazookaTime, Jul 7, 2011 So is Zombie Assualt a rip off of your flash game? LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #12 LordGek, Jul 7, 2011 Crap, that is more than possible, and if the case please excuse me. CitizenTree Active Member May 20, 2011 33 0 0 #13 CitizenTree, Jul 7, 2011 Last edited: Jul 7, 2011 I checked the launch date of Zombie Assault. It's 2009. Our flash version was launched earlier (definitely around or before 2008) but I would not want to claim or accuse them of cloning our game. I really don't know the circumstance of how they conceive the game. What I do know when we develop Monster Invasion, we honestly did not know or ever heard of Zombie Assault CitizenTree Active Member May 20, 2011 33 0 0 #14 CitizenTree, Jul 7, 2011 It's quite alright. It's a fair and legitimate concern. We do appreciate your feedback LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #15 LordGek, Jul 7, 2011 It is a fun concept either way. CitizenTree Active Member May 20, 2011 33 0 0 #16 CitizenTree, Jul 7, 2011 Last edited: Jul 7, 2011 Thx. CitizenTree Active Member May 20, 2011 33 0 0 #17 CitizenTree, Jul 7, 2011 Hi Howlingwolf. I hope you will not re-write the review. I think we've proved that at the very least the we did not clone Zombie Assault. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #18 LordGek, Jul 7, 2011 I look forward to combo scoring and perhaps some unique vikings that might be immune to some traps. CitizenTree Active Member May 20, 2011 33 0 0 #19 CitizenTree, Jul 7, 2011 Hmm.... we've been thinking about combos but the Immune Vikings is actually a good idea. Didn't think of that. Thx. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #20 LordGek, Jul 7, 2011 A simple idea might be a flying guy who would therefore be immune to the trap door and springboard. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
From the production values it is clear Citizen Tree has talent and MAYBE there are some subtle differences, but, grrr, it sure looked the same to me.
I checked the launch date of Zombie Assault. It's 2009. Our flash version was launched earlier (definitely around or before 2008) but I would not want to claim or accuse them of cloning our game. I really don't know the circumstance of how they conceive the game. What I do know when we develop Monster Invasion, we honestly did not know or ever heard of Zombie Assault
Hi Howlingwolf. I hope you will not re-write the review. I think we've proved that at the very least the we did not clone Zombie Assault.
Hmm.... we've been thinking about combos but the Immune Vikings is actually a good idea. Didn't think of that. Thx.