With the Wind Twirlbound Genres: Games Puzzle Adventure GAME CENTER ENABLED $1.99 USD Minimum iOS Version: iOS 7.1 Download Size: 135MB With the Wind The gusty puzzler with a fresh breeze of Greek mythology!Take on the role of Annema, daughter of the legendary… $1.99 Buy Now Watch Media DetailsThe gusty puzzler with a fresh breeze of Greek mythology!Take on the role of Annema, daughter of the legendary Aeolus, and manipulate the level using your wind ability to solve the game's 90+ puzzles, or even design and build your own!BEAUTIFUL WORLDS - With the Wind features two gorgeous 3D worlds, stretching from the peaceful temple gardens to the rough and epic mountain plateaus!CHALLENGING PUZZLES - Conquer 90+ puzzles with all kinds of blocks, switches, hatches and holes. Help your father refill his stock of bags of wind, for him to distribute the winds over the earhtly lands!UNLEASH YOUR CREATIVITY - Build, share, download and play an infinite amount of puzzles in the With the Wind Puzzle Creator! Test your friends with your very own creations and compete for the best scores in their puzzles. Information Seller: Genre:Adventure, Puzzle Release:May 14, 2015 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #2 touchy85, May 14, 2015 Subscribe to the TouchArcade YouTube channel MvdLaar Member Aug 6, 2014 15 0 0 Game Designer & Producer Breda, The Netherlands http://twirlbound.com #3 MvdLaar, May 14, 2015 This is the official trailer: Subscribe to the TouchArcade YouTube channel y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #4 y2kmp3, May 15, 2015 Last edited: May 15, 2015 Having fun with this puzzler. Clever variant of Sokoban that leverages typical crate pushing mechanics in interesting ways. Each level has a par value for goal, so you can "star" the level by matching the developer in the number of moves used to solve the level. Good graphics. Polished presentation. Has button to reset puzzle but no undo button to rewind moves. No IAP (as far as I can tell). Awesome! Buy once, play all! No annoying content lock! y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #5 y2kmp3, May 16, 2015 Played 1-1 to 1-30. Not convinced that all levels are solvable at par values as suggested by the developer. Further, for at least one level, the level is solvable far below par (likely an error in the original par value). Can anyone else who has tried this game chime in about the par solutions? Don't feel like investing too much time in the game if the puzzles themselves are bugged. MvdLaar Member Aug 6, 2014 15 0 0 Game Designer & Producer Breda, The Netherlands http://twirlbound.com #6 MvdLaar, May 16, 2015 I can confirm that it is always possible get the par in every level! All the pars in the game have been at least met once by me, so I never wrote down a par I couldn't get myself. However, it might be possible that you're faster than me, which is possible because there's a lot of different ways to solve them, especially in the later levels of a world. You will get the par in this case too! Thanks so much for playing. GamerDog Active Member Apr 14, 2015 38 0 0 Grade 5 Bendigo, Australia http://jakesanimalfacts.weebly.com #7 GamerDog, May 16, 2015 Gave it a try Really enjoyed the game, took me a while to figure out how to play, it could use some instructions or a tutorial at the start. It would also be great to be able to spin the viewport without it flipping back, sometimes it's hard to see what's going on in the game and where the holes are behind the hedges, and spinning the viewport was annoying. Otherwise a lot of fun. Great to see a 3D puzzle game, we a 2D sort of game. Hope it goes well for the developers. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #8 y2kmp3, May 16, 2015 Last edited: May 18, 2015 Hi, MvdLaar, Thanks for the confirmation. This is very important. I will go back and replay those missed levels, knowing now that they are all truly solvable at par. Can you consider implementing an undo button? This will really help to cut down the need to reset a puzzle to backtrack on a move. The amount of experimentation needed in the later levels makes this function an essential. Right now, it is EXTREMELY ANNOYING AND DISTRACTING that I need to reset a puzzle and then redo 30-40 moves just to try something new and then repeat the whole process again! Also, can you consider implementing a move counter in the main game screen so I know how many moves I have made so far in a level? As well, show the par value in the main game screen for each level so that the player knows upfront what the goal is. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Having fun with this puzzler. Clever variant of Sokoban that leverages typical crate pushing mechanics in interesting ways. Each level has a par value for goal, so you can "star" the level by matching the developer in the number of moves used to solve the level. Good graphics. Polished presentation. Has button to reset puzzle but no undo button to rewind moves. No IAP (as far as I can tell). Awesome! Buy once, play all! No annoying content lock!
Played 1-1 to 1-30. Not convinced that all levels are solvable at par values as suggested by the developer. Further, for at least one level, the level is solvable far below par (likely an error in the original par value). Can anyone else who has tried this game chime in about the par solutions? Don't feel like investing too much time in the game if the puzzles themselves are bugged.
I can confirm that it is always possible get the par in every level! All the pars in the game have been at least met once by me, so I never wrote down a par I couldn't get myself. However, it might be possible that you're faster than me, which is possible because there's a lot of different ways to solve them, especially in the later levels of a world. You will get the par in this case too! Thanks so much for playing.
Gave it a try Really enjoyed the game, took me a while to figure out how to play, it could use some instructions or a tutorial at the start. It would also be great to be able to spin the viewport without it flipping back, sometimes it's hard to see what's going on in the game and where the holes are behind the hedges, and spinning the viewport was annoying. Otherwise a lot of fun. Great to see a 3D puzzle game, we a 2D sort of game. Hope it goes well for the developers.
Hi, MvdLaar, Thanks for the confirmation. This is very important. I will go back and replay those missed levels, knowing now that they are all truly solvable at par. Can you consider implementing an undo button? This will really help to cut down the need to reset a puzzle to backtrack on a move. The amount of experimentation needed in the later levels makes this function an essential. Right now, it is EXTREMELY ANNOYING AND DISTRACTING that I need to reset a puzzle and then redo 30-40 moves just to try something new and then repeat the whole process again! Also, can you consider implementing a move counter in the main game screen so I know how many moves I have made so far in a level? As well, show the par value in the main game screen for each level so that the player knows upfront what the goal is.