Universal Geometry Dash (by RobTop Games)

Discussion in 'iPhone and iPad Games' started by metalcasket, Aug 12, 2013.

  1. CatOverload_GD

    CatOverload_GD Well-Known Member

    Dec 19, 2016
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    hmm... Could Pyro just have edited it? He said I was lying when I told him I'd never been on discord bfore.
    Anyway thanks
     
  2. DerpyGamer

    DerpyGamer Well-Known Member

    I think someone kicked him (Yep, there's no one in the lounge with your name or picture)
     
  3. CatOverload_GD

    CatOverload_GD Well-Known Member

    Dec 19, 2016
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    Ok thanks

    Wow, only 1 post overnight for me
     
  4. TeamFlappin24

    TeamFlappin24 Member

    Mar 31, 2016
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    I keep dying and returning 8)
     
  5. GD CreativeGuy

    GD CreativeGuy Well-Known Member

    Apr 10, 2016
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    Hello!
    I tried to make a joke, but not sure what to do. ¯\_(ツ)_/¯




    Preview: https://www.youtube.com/watch?v=eAt65i2nYTo&feature=youtu.be




    Also, I like how this place is barely active anymore, however, the discord isn't very active either.
     
  6. TurboExtreme

    TurboExtreme Well-Known Member

    Aug 1, 2015
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    Playing geometry dash
    In the 2.1 Editor! :D
    Is this place still alive..

    ;-;
     
  7. GabbeSebbe01

    GabbeSebbe01 Well-Known Member

    Oct 12, 2015
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    Sweden
    Nope.
     
  8. Rennis

    Rennis Well-Known Member

    Jun 6, 2016
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    What's better, silence or a flamewar about swingcopters? 8)
     
  9. GD CreativeGuy

    GD CreativeGuy Well-Known Member

    Apr 10, 2016
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    Flamewar
     
  10. CatOverload_GD

    CatOverload_GD Well-Known Member

    Dec 19, 2016
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    flamewar cos emails make me feel important
     
  11. Rennis

    Rennis Well-Known Member

    Jun 6, 2016
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    Swingy is best fan gamemode

    Except the ship that changes gravity every time you tap and keeps going up until you release

    That's insane
     
  12. llamadog

    llamadog Well-Known Member

    Mar 23, 2016
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    When you're trying to beat the last level in the demon guantlet and you die at 88, 91, 91, 88, and 92.
     
  13. CatOverload_GD

    CatOverload_GD Well-Known Member

    Dec 19, 2016
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    WhAt???/ That iS not Insane it sould be snak and that Is tHat
    meannie
     
  14. Rennis

    Rennis Well-Known Member

    Jun 6, 2016
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    Snak has weird controls, fite me
     
  15. llamadog

    llamadog Well-Known Member

    Mar 23, 2016
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    Yay I finally beat the demon guantlet!!


    Also since everyone's talking about gamemodes how would jeyzor's gamemode work? I don't get it.
     
  16. CatOverload_GD

    CatOverload_GD Well-Known Member

    Dec 19, 2016
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    jeyzar gammod is perfuct >:C

    jk swing copters is best
     
  17. Noobriks Cube

    Noobriks Cube Well-Known Member

    Aug 10, 2015
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    Murdering and Producing Pages on The Geometry Dash
    Literally right here in TA. But sometimes, I'll sc
    #104337 Noobriks Cube, Mar 22, 2017
    Last edited: Mar 22, 2017
    New Vehicle Function Possibilities and Explanation of Jeyzor's Idea

    Maybe the new vehicle will function the same way as the ball does in the level "Sky Fortress" in Dash 'Till Puff. I mean, the jets are pointed in steep enough directions. Like maybe when the player doesn't hold the vehicle floats down and only the straight jet is activated, and when the player holds the top and bottom jets activate depending on if the player is heading upwards or downwards. In the promo picture, the player is probably rotating upwards since the bottom jet is activated, which makes it look like the vehicle is going straight when it really isn't. When the player is finished rotating and is going upwards, the straight jet doesn't activate. I mean, the vehicle look is designed similar to the Dash 'Till Puff ball just like the robot is designed like the Lil' Stomper from Jetpack Joyride. Just a thought I had.

    Don't start a flamewar because you still have to consider the point I made last time we had a (few-post) flamewar over this.
    It's pretty complex but here it is:

    So basically, when the player first enters the portal, the vehicle travels in a straight line. When the player holds for the first time after he entered the portal, the vehicle goes upwards. Then, when the player releases, it goes in a straight line. Then, when the player holds again, it goes downwards this time, then goes in a straight line when the player is finished holding. Then the cycle restarts; on the third hold, the player goes up, and on the fourth hold, the player goes down, and it keeps repeating.

    Also, I just realized, What if Jeyzor's gamemode idea is merged with the Dash 'Till Puff vehicle? Like when the player holds, the vehicle always goes up no matter ho many times the player holds until he hits the ceiling. Then when the player holds after hitting the ceiling, the player goes downwards. Then the player would bounce off the floor and go upwards again if the player held until the vehicle touches the ground. When the player is not holding, the vehicle would go in a straight line. That'd be pretty interesting.
     
  18. CatOverload_GD

    CatOverload_GD Well-Known Member

    Dec 19, 2016
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    #104338 CatOverload_GD, Mar 22, 2017
    Last edited: Mar 26, 2017
    deleted
     
  19. sup3p

    sup3p Well-Known Member

    May 30, 2015
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    At home, eating bacon.
    https://discord.gg/QagcA
     
  20. Rennis

    Rennis Well-Known Member

    Jun 6, 2016
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    Fun fact

    Fingerdash has ground colour triggers and stuff like that

    That means it was made before RobTop changed how colour triggers work and deleted bg/g triggers from the game
     

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