Hello all, I have published my latest game Space Bounties Inc. (version 1.4) on the app store. It is a paid game for $1.99. App store link - Space Bounties Inc. (strategy turn-based RPG) 4/5 "This strategy game implements a risk vs. reward system that's pretty compelling" - 148apps.com … $1.99 Buy Now Watch Media Details4/5 "This strategy game implements a risk vs. reward system that's pretty compelling" - 148apps.com 4/5 "Satisfying futuristic RPG combat, high replay value, and a heavy dose of nostalgia make Space Bounties Inc. a worthwhile experience." - SuperGameDroid.com 9/10 "From the retro graphics to the pitch-perfect soundtrack, Space Bounties Inc. fires on all cylinders and is game that’s well worth your time." - SlimGamer.com Top 5 Best New Android Strategy Games of March 2015 "Space Bounties Inc. is a great mobile strategy game that combines retro 8-bit graphics with tight gameplay." - Heavy.comStar civilizations being destroyed by space warlords? Intergalactic trade routes being disrupted by space pirates? Planets being vaporized by gigantic lasers?Then get in contact with Space Bounties!At Space Bounties we will hunt down any wanted fugitives in the Universe for a very reasonable price. No bounty mission is too small and no bounty mission is too dangerous! GAME : Space Bounties Inc. is a strategy game where you recruit bounty hunters to capture or terminate dangerous fugitives.FEATURES : * Procedurally generated content so each new game is unique. * Bounty hunters and fugitives are created on each new game with different health, attributes, weapons and abilities.* 132 unique characters including aliens, cyborgs, mutants and androids.* Recruit from 25 bounty hunters.* Hunt down fugitives ranging in 5 difficulty levels.* Procedurally generated space locations including planet surfaces.* Buy and sell equipment at the base.* Loot minerals, money and alien relics (give bounty hunters special skills) on bounty missions.* Upgradable character attributes, weapons, armor and equipment.* Fast, advanced and flexible turn-based combat system.* Three game difficulty levels.* Save (automatic) and continue later at any point in the game (even during battles).* Starting tutorial and in-game help through all sections. This game has no adverts or IAP (in-app purchases).Send any feedback to -Email : [email protected] Information Seller: Genre:Role Playing, Strategy Release:Mar 24, 2015 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (11) Your Rating:unrated Compatibility:HD Universal Star civilizations being destroyed by space warlords? Intergalactic trade routes being disrupted by space pirates? Planets being vaporized by gigantic lasers? Then get in contact with Space Bounties! At Space Bounties we will hunt down any wanted fugitives in the Universe for a very reasonable price. No bounty mission is too small and no bounty mission is too dangerous! GAME : Space Bounties Inc. is a strategy game where you recruit bounty hunters to capture or terminate dangerous fugitives. FEATURES : Procedurally generated content so each new game is unique. Bounty hunters and fugitives are created on each new game with different health, attributes, weapons and abilities. 132 unique characters including aliens, cyborgs, mutants and androids. Procedurally generated space locations including planet surfaces. Buy and sell equipment at the base. Loot minerals, money and alien relics on bounty missions. Upgradable character attributes, weapons, armor and equipment. Advanced and flexible turn-based combat system. Three game difficulty levels. Save (automatic) and continue later at any point in the game (even during battles). Starting tutorial and in-game help through all sections. This game has no adverts or IAP (in-app purchases). Alex sugimulm Well-Known Member Aug 28, 2010 2,456 46 48 The last time zone for iOS game releases :( #2 sugimulm, Mar 25, 2015 Does look pretty good, any videos? Yossarian Well-Known Member Mar 21, 2012 153 0 0 Developer UK #3 Yossarian, Mar 25, 2015 Last edited: Mar 25, 2015 There are a few videos on YouTube made by players (not by me). This is the best one in terms of video capture quality. https://www.youtube.com/watch?v=JOUhQADxad4 The game-play looks a bit slow but that is due to the video capture. The game runs at a constant 60 fps on devices. sugimulm Well-Known Member Aug 28, 2010 2,456 46 48 The last time zone for iOS game releases :( #4 sugimulm, Mar 25, 2015 Thanks, will check it out. Yossarian Well-Known Member Mar 21, 2012 153 0 0 Developer UK #5 Yossarian, Mar 25, 2015 Thanks. Any feedback would be greatly appreciated Got some good feedback from Android users so it will be interesting to see what Apple users say. Bloodangel Well-Known Member Jan 19, 2011 1,823 45 48 Retail England #6 Bloodangel, Mar 25, 2015 Looks like laser squad on c64/Amiga I loved that game Silvers Well-Known Member May 18, 2014 107 0 0 #7 Silvers, Mar 25, 2015 Last edited: Mar 25, 2015 Just picked it up. I'll leave impressions here after I've played it for a bit. Edit: Okay. Created a team and completed two bounties. This is basically an arena ladder fighting game that plays like a HIGHLY simplified version of Final Fantasy or Dragon Warrior, with everything except fights and shops stripped away. That's not necessarily a bad thing. I like the setup. You create a team of four by hiring available mercs and use them to collect bounties. Each bounty is a series of fights ending in a boss fight. Kill the boss, get paid. Catch the boss in a Pokeball, get paid more. When. I say fights, I mean single screen fights, like a random encounter in FF or DW. There is no over world. Think Baldur's Gate EE black pits with Injustice mobile ladders, except the game ends (?) if all mercs die. The good: pixel art and soundtrack are lovely. Good use of stereo. Interface is pleasant to use. Basic setup is bite sized fun. Procedural elements work as they should, and are interesting so far. The bad: TOO streamlined. Things that are missing that lessened strategic fun for me: No ATB. Same order of attack every time, determined by order you lined your mercs up in. No area of effect attacks so far. Mind you, I did not buy grenades. Even rocket launchers and flame throwers are single target. No ammo except consumable grenades. Heavy wraps have a cool down, but can otherwise fire forever. One merc of mine had a rocket launcher in one of two slots, flamethrower in the other. He alternated between them and always fired each turn. No formations. Even FF VI had a front and back row system, but we do not see that here. The closest mechanic is that some weapons block/deflect, others don't... But my mercs could use a blocking sword one turn and no block laser the next. Monster placement seems to have no effect on anything. No ability to inspect your foes. You see their health bar, and that's it. Not even a Scan ability that uses a turn like in FF. There is a consumable that reads a boss's special ability, but it only works under special conditions. Items can only be used by and on the merc carrying them. No tossing a potion to a critically damaged ally. Haven't seen any healing abilities yet, either, either for self or other. Seems to only be through consumable items. When foes die, they sometimes leave cash on the ground. If you don't pick it up, it's gone. If you finish a fight and there is cash on the ground, you automatically move on and lose it. Picking up cash does not use up a turn, so I'm not sure what the point of this mechanic is other than annoyance. I suggest either making it use a turn to force risk/reward planning, or automatically add it to revenue. No opportunities to buy new equipment other than consumables so far (I'm probably missing something obvious). Armor and weapons can be upgraded, making their numbers go up, but that isn't very strategically meaningful. I think I also saw mercs with a heavy weapon related special ability and no heavy weapons equipped. On that note... No interesting ability gains on level up afaik. In FF, a big part of combat was learning and using new techniques or spells. Cure, Bio, summons, limit breaks, blue magic... Here, mercs have a single passive special ability and otherwise ARE their weapon, armor and attribute points. For all time, it seems. All in all, a promising and polished feeling game that needs at least some of the above to really shine. If all you have is FF like combat, and are calling it a strategy game, it needs to at least have the depth of early Ff combat. PeteOzzy Well-Known Member Oct 30, 2013 4,596 2 0 Norwich, England #8 PeteOzzy, Mar 25, 2015 Very interested in this, will most likely pick it up tonight. Thanks for the impressions Silvers! RayLancer Well-Known Member Dec 8, 2008 643 7 18 Sacramento, CA #9 RayLancer, Mar 25, 2015 I'm guessing this is closer to Final Fantasy and Alien Menance is closer to X-Com light? Both games look similar due to the tileset. I almost thought they were the same game. Yossarian Well-Known Member Mar 21, 2012 153 0 0 Developer UK #10 Yossarian, Mar 25, 2015 Hello, Thanks for the feedback! My points - * Game ends : The game campaign will be over if you run out of revenue to hire new bounty hunters (there are 25 available in total) or all of the available bounty hunters have been killed in action. * Bounty hunters giving other bounty hunters equipment during combat: This is a good idea. I will be adding this for version 1.6. * Formations : I am actually in the middle of adding this for version 1.6. There will be front and back rows with both having advantages and disadvantages. * New weapons to buy for recruited bounty hunters : This is the biggest complaint from android users. So in version 1.6 you will be able to purchase new weapons for your recruited bounty hunters (who start with 2 base weapons) and then select which weapons to use (and upgrade). * "I think I also saw mercs with a heavy weapon related special ability and no heavy weapons equipped. On that note..." : This is a bug which is fixed in version 1.6. Version 1.6 with the above changes *should* be ready next week but of course it will then take Apple a week to approve the new version. Alex anabolicMike Well-Known Member Feb 1, 2013 302 0 0 #11 anabolicMike, Mar 25, 2015 I bought this on android. Here's what I thought: I thought it was a fun game, not amazing but pretty fun. The GUI, Graphics are pretty cool and straight forward. It's turn-based, you get to pick the fugitive you want to go after (there's a large amount of them) and Even though you only get a couple guys to start the game with, you can unlock more and more. I am kinda getting it mixed up in my head with a game called "Alien Menace". I think they both use graphics that highly resemble the Oryx sprite set. Anyway, you don't move your guys around and just sit there and blast away. This is where the game kinda lacks. It's got the basis to be amazing but there just isn't enough complexity in the combat. I pretty much just tap their guys over and over. I bought a big expensive guy with a flamethrower and a rocket launcher and the only strategy there is seems to be wether I take the first shot with the flamethrower or the rocket launcher since both have a one turn countdown so I have to alternate. There just isn't enough meat! The equipment screen looks wild but all you can do is upgrade the equipment. You can buy little items for you inventory but not replace weaponry from what I can tell. There's no strategy at all really other then who you send in and who you shoot at first. There's tons of promise and the actual base game would be an amazing launch point. What I would think is if the dev added: Loot (weapons, armour, rares, uniques), Movement on the combat floor and just a little more complexity this game would be amazing. Seriously amazing. It's kinda like a premium Adventure to Fate: Battle Arena that set in the sci-fi genera but has all the actual strategy and looting ripped out. Im glad I bought it, I will try it again and probably play it here and there when I want quick brainless fun but I'm thinking if you guys are looking for a meaty, loot filled game you can sink your teeth into, wait for Space Bounties Two: Luke, I am your Father Editon. Yossarian Well-Known Member Mar 21, 2012 153 0 0 Developer UK #12 Yossarian, Mar 25, 2015 Hello, Thanks for the feedback There is loot to find in the more difficult bounty missions. The loot is called "Alien relics'. This is special equipment which has unique abilities. Alex Silvers Well-Known Member May 18, 2014 107 0 0 #13 Silvers, Mar 25, 2015 Thanks for the quick dev reply. Bounties is staying on my iPad, and I'll post revised impressions once 1.6 hits. This really does have the potential to be awesome. Most of the skin and bones are there. It just needs muscle, fat and sinew. Excited to be along for the ride as this is updated. I love tbs, but they can be lengthy affairs, and Bounties could aventually scratch the itch of a coffee break or commute mission accomplished. Solarclipse Well-Known Member Jul 30, 2012 879 64 28 #14 Solarclipse, Mar 26, 2015 This looks interesting; nice to see the dev is here and responsive! From the video I can't tell if the player has awful strategy or your choice of attack is just limited to which weapon and not which enemy. I hope it's just bad strategy...if that's the case I am interested to try this when it hits the new version. Is the plan to have upgraded weapons be transferable between bounty hunters? It makes sense if the exp upgrades the weapons that they stay with the hunter but if I am buying it, I'd like to own the weapons...whatever, as long as it feels balanced. Do exp level ups just increase stats, then, no talents or anything? Touchmint Well-Known Member Oct 19, 2011 1,238 92 48 Developer Phoenix http://www.TouchMint.com #15 Touchmint, Mar 26, 2015 Congrats guys it looks great. Still a bit upset you guys beat me to using the newish oryx sprite kit tho :/ Miaaaou Well-Known Member Oct 3, 2014 72 0 0 #16 Miaaaou, Mar 26, 2015 Uh which one copied the other? It has the same graphics than Alien Star Menace, from the Animal Farm Creative.... Yossarian Well-Known Member Mar 21, 2012 153 0 0 Developer UK #17 Yossarian, Mar 26, 2015 Hello, At the moment the bounty hunter level-up increases health and stats. I will look to see if abilities can also be upgraded in some way for a future update. Alex Yossarian Well-Known Member Mar 21, 2012 153 0 0 Developer UK #18 Yossarian, Mar 26, 2015 Hello Thanks, although I am only a 1 man team Yeah, I have a feeling there will be a lot of games coming out using the Oryx sci-fi sprite set in the same way a lot of games were released using the Oryx fantasy sprite set. I do not mind as I like to see what other people make with the art. Alex Yossarian Well-Known Member Mar 21, 2012 153 0 0 Developer UK #19 Yossarian, Mar 26, 2015 Hello, Nobody copied anybody. Both games use the new sci-fi sprite set from Oryx Design Lab. Anybody can purchase and use the sprite set for games. The sprite set is royalty free to use after purchasing a license. Alex FrauGüntr New Member Dec 9, 2014 4 0 0 #20 FrauGüntr, Mar 26, 2015 Out of curiosity, did you purposefully base your characters off of this t shirt design? http://bungiestore.com/collections/apparel/products/old-school-t-shirt-men (You must log in or sign up to post here.) Show Ignored Content Page 1 of 6 1 2 3 4 5 6 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
There are a few videos on YouTube made by players (not by me). This is the best one in terms of video capture quality. https://www.youtube.com/watch?v=JOUhQADxad4 The game-play looks a bit slow but that is due to the video capture. The game runs at a constant 60 fps on devices.
Thanks. Any feedback would be greatly appreciated Got some good feedback from Android users so it will be interesting to see what Apple users say.
Just picked it up. I'll leave impressions here after I've played it for a bit. Edit: Okay. Created a team and completed two bounties. This is basically an arena ladder fighting game that plays like a HIGHLY simplified version of Final Fantasy or Dragon Warrior, with everything except fights and shops stripped away. That's not necessarily a bad thing. I like the setup. You create a team of four by hiring available mercs and use them to collect bounties. Each bounty is a series of fights ending in a boss fight. Kill the boss, get paid. Catch the boss in a Pokeball, get paid more. When. I say fights, I mean single screen fights, like a random encounter in FF or DW. There is no over world. Think Baldur's Gate EE black pits with Injustice mobile ladders, except the game ends (?) if all mercs die. The good: pixel art and soundtrack are lovely. Good use of stereo. Interface is pleasant to use. Basic setup is bite sized fun. Procedural elements work as they should, and are interesting so far. The bad: TOO streamlined. Things that are missing that lessened strategic fun for me: No ATB. Same order of attack every time, determined by order you lined your mercs up in. No area of effect attacks so far. Mind you, I did not buy grenades. Even rocket launchers and flame throwers are single target. No ammo except consumable grenades. Heavy wraps have a cool down, but can otherwise fire forever. One merc of mine had a rocket launcher in one of two slots, flamethrower in the other. He alternated between them and always fired each turn. No formations. Even FF VI had a front and back row system, but we do not see that here. The closest mechanic is that some weapons block/deflect, others don't... But my mercs could use a blocking sword one turn and no block laser the next. Monster placement seems to have no effect on anything. No ability to inspect your foes. You see their health bar, and that's it. Not even a Scan ability that uses a turn like in FF. There is a consumable that reads a boss's special ability, but it only works under special conditions. Items can only be used by and on the merc carrying them. No tossing a potion to a critically damaged ally. Haven't seen any healing abilities yet, either, either for self or other. Seems to only be through consumable items. When foes die, they sometimes leave cash on the ground. If you don't pick it up, it's gone. If you finish a fight and there is cash on the ground, you automatically move on and lose it. Picking up cash does not use up a turn, so I'm not sure what the point of this mechanic is other than annoyance. I suggest either making it use a turn to force risk/reward planning, or automatically add it to revenue. No opportunities to buy new equipment other than consumables so far (I'm probably missing something obvious). Armor and weapons can be upgraded, making their numbers go up, but that isn't very strategically meaningful. I think I also saw mercs with a heavy weapon related special ability and no heavy weapons equipped. On that note... No interesting ability gains on level up afaik. In FF, a big part of combat was learning and using new techniques or spells. Cure, Bio, summons, limit breaks, blue magic... Here, mercs have a single passive special ability and otherwise ARE their weapon, armor and attribute points. For all time, it seems. All in all, a promising and polished feeling game that needs at least some of the above to really shine. If all you have is FF like combat, and are calling it a strategy game, it needs to at least have the depth of early Ff combat.
I'm guessing this is closer to Final Fantasy and Alien Menance is closer to X-Com light? Both games look similar due to the tileset. I almost thought they were the same game.
Hello, Thanks for the feedback! My points - * Game ends : The game campaign will be over if you run out of revenue to hire new bounty hunters (there are 25 available in total) or all of the available bounty hunters have been killed in action. * Bounty hunters giving other bounty hunters equipment during combat: This is a good idea. I will be adding this for version 1.6. * Formations : I am actually in the middle of adding this for version 1.6. There will be front and back rows with both having advantages and disadvantages. * New weapons to buy for recruited bounty hunters : This is the biggest complaint from android users. So in version 1.6 you will be able to purchase new weapons for your recruited bounty hunters (who start with 2 base weapons) and then select which weapons to use (and upgrade). * "I think I also saw mercs with a heavy weapon related special ability and no heavy weapons equipped. On that note..." : This is a bug which is fixed in version 1.6. Version 1.6 with the above changes *should* be ready next week but of course it will then take Apple a week to approve the new version. Alex
I bought this on android. Here's what I thought: I thought it was a fun game, not amazing but pretty fun. The GUI, Graphics are pretty cool and straight forward. It's turn-based, you get to pick the fugitive you want to go after (there's a large amount of them) and Even though you only get a couple guys to start the game with, you can unlock more and more. I am kinda getting it mixed up in my head with a game called "Alien Menace". I think they both use graphics that highly resemble the Oryx sprite set. Anyway, you don't move your guys around and just sit there and blast away. This is where the game kinda lacks. It's got the basis to be amazing but there just isn't enough complexity in the combat. I pretty much just tap their guys over and over. I bought a big expensive guy with a flamethrower and a rocket launcher and the only strategy there is seems to be wether I take the first shot with the flamethrower or the rocket launcher since both have a one turn countdown so I have to alternate. There just isn't enough meat! The equipment screen looks wild but all you can do is upgrade the equipment. You can buy little items for you inventory but not replace weaponry from what I can tell. There's no strategy at all really other then who you send in and who you shoot at first. There's tons of promise and the actual base game would be an amazing launch point. What I would think is if the dev added: Loot (weapons, armour, rares, uniques), Movement on the combat floor and just a little more complexity this game would be amazing. Seriously amazing. It's kinda like a premium Adventure to Fate: Battle Arena that set in the sci-fi genera but has all the actual strategy and looting ripped out. Im glad I bought it, I will try it again and probably play it here and there when I want quick brainless fun but I'm thinking if you guys are looking for a meaty, loot filled game you can sink your teeth into, wait for Space Bounties Two: Luke, I am your Father Editon.
Hello, Thanks for the feedback There is loot to find in the more difficult bounty missions. The loot is called "Alien relics'. This is special equipment which has unique abilities. Alex
Thanks for the quick dev reply. Bounties is staying on my iPad, and I'll post revised impressions once 1.6 hits. This really does have the potential to be awesome. Most of the skin and bones are there. It just needs muscle, fat and sinew. Excited to be along for the ride as this is updated. I love tbs, but they can be lengthy affairs, and Bounties could aventually scratch the itch of a coffee break or commute mission accomplished.
This looks interesting; nice to see the dev is here and responsive! From the video I can't tell if the player has awful strategy or your choice of attack is just limited to which weapon and not which enemy. I hope it's just bad strategy...if that's the case I am interested to try this when it hits the new version. Is the plan to have upgraded weapons be transferable between bounty hunters? It makes sense if the exp upgrades the weapons that they stay with the hunter but if I am buying it, I'd like to own the weapons...whatever, as long as it feels balanced. Do exp level ups just increase stats, then, no talents or anything?
Congrats guys it looks great. Still a bit upset you guys beat me to using the newish oryx sprite kit tho :/
Uh which one copied the other? It has the same graphics than Alien Star Menace, from the Animal Farm Creative....
Hello, At the moment the bounty hunter level-up increases health and stats. I will look to see if abilities can also be upgraded in some way for a future update. Alex
Hello Thanks, although I am only a 1 man team Yeah, I have a feeling there will be a lot of games coming out using the Oryx sci-fi sprite set in the same way a lot of games were released using the Oryx fantasy sprite set. I do not mind as I like to see what other people make with the art. Alex
Hello, Nobody copied anybody. Both games use the new sci-fi sprite set from Oryx Design Lab. Anybody can purchase and use the sprite set for games. The sprite set is royalty free to use after purchasing a license. Alex
Out of curiosity, did you purposefully base your characters off of this t shirt design? http://bungiestore.com/collections/apparel/products/old-school-t-shirt-men