Universal The Little Crane That Could (by Abraham Stolk)

Discussion in 'iPhone and iPad Games' started by bram, Jan 27, 2011.

  1. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I honestly didn't know there was any music, so I can only assume I turned it off the first time I played and forgot it existed.
     
  2. bram

    bram Well-Known Member

    Jul 22, 2009
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    Vancouver, BC
    You can turn on/off the music in the menu.
    And the music only plays when in the menu anyway, not when in game.
     
  3. awertos

    awertos Well-Known Member

    Sep 19, 2012
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    wonderfull game ! I work in this vehicule
     
  4. bram

    bram Well-Known Member

    Jul 22, 2009
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    Software Engineer
    Vancouver, BC
  5. polimerjones

    polimerjones Member

    Oct 14, 2012
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    definitely will let people know. Still hope a port comes to PC so i can play with a controller. hope some new levels come soon as well!
     
  6. bram

    bram Well-Known Member

    Jul 22, 2009
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    Vancouver, BC
    How is this for a controller?
    http://stolk.org/tlctc/quadrant.html

    Pretty bad ass, not?
    It does need a Mac though.
     
  7. polimerjones

    polimerjones Member

    Oct 14, 2012
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    I saw that. thats what made me want to play with a game pad. I dont think i could afford that sweet controller. Anyway, keep up the great work!
     
  8. polimerjones

    polimerjones Member

    Oct 14, 2012
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    I have played most of your games and they are all great. Wondering if your working on anything new? Also is there a LCTC update coming soon?
     
  9. bram

    bram Well-Known Member

    Jul 22, 2009
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    Currently, there is nothing planned: I am waiting for a spark of inspiration.

    I may draw upon some inspiration from games that I admire.
    I always liked Bluebyte's settlers, and I think that the indie game BlockHeroes is absolute genius. Maybe I will make something like that. I'm also intrigued by vector CRTs like Vectrex used to have in the 1980s. I think vector art can look absolutely smashing on a retina display like iPad3/4, especially if MSAA is used. So that may end up being the art style for the next game.

    Bram
     
  10. bram

    bram Well-Known Member

    Jul 22, 2009
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    Software Engineer
    Vancouver, BC
  11. polimerjones

    polimerjones Member

    Oct 14, 2012
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    I have never played the settlers game but watched a video of it and it reminded me of an old stronghold game.I have not heard of block heroes before either and took a look at it and it looks amazing. I am downloading it right now. I think a game like lost in blue would be awesome for the iphone/ipad. There aren't very many survival games that aren't survival horror. good luck on finding that spark. i will be waiting.
     
  12. bram

    bram Well-Known Member

    Jul 22, 2009
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    Vancouver, BC
    Now on Pi

    This is just a heads up to the iOS gamers that happen to own a Raspberry Pi computer. You can now play Little Crane on a $35 computer. Get it for free at the Pi Store.
     
  13. schwertfisch

    schwertfisch Member

    Jan 9, 2013
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    environmental engineer
    Kavala, Greece
    I second that. Although this games' basic asset is it's puzzles and mechanics (which work really really good here), the graphics (at least for me) are much too simple. I cannot oversee this.
     
  14. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Woah, woah, ignore this! Bram, your perfectly clean and smart art style is what makes your games playable for me. I'm guessing you choose it because you're more of a programmer and having badly-done textures would make the games look cheap, so stick to your strengths! Probably helps a ton in terms of performance too, which is essential in TLCTC. These guys just don't know art ;)
     
  15. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Forge World
    ^ I agree, I really like the crisp clean graphics that this has already.
     
  16. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    Pshaw, the graphics are lovely!
     
  17. bram

    bram Well-Known Member

    Jul 22, 2009
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    Don't worry. My trademark visuals are here to stay :)

    Schwertfisch, the graphics are simple for a reason.
    The simpler the graphics, the more convincing the simulation.
    If I would add all sorts of details, bumpers, side mirrors, hydraulic parts, etc, they would have to be modeled in physics as well, or immersion would break down.

    Most games take short cuts, and treat a vehicle as a single box, and a soldier as a capsule or worse, a sphere.
    In my case, the graphics are simple, because they need to match the physics shapes. I call this 'What you see is what you collide.'

    About textures: they tend to look good only at a certain magnification level.
    In little crane, the user controlled zoom means they can be really up close, or really far away.
    Currently, the lines and shapes are always crisp due to their vector nature.
    This would not be the case with texture images.

    Last: sorry for the long period of drought, but I am finally making a new level for iOS little crane.

    Bram
     
  18. bram

    bram Well-Known Member

    Jul 22, 2009
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    Software Engineer
    Vancouver, BC
    Call for testers

    Hi,


    I'm looking for some help on beta testing the next iOS release.
    If you have some time available, consider joining at:
    http://tflig.ht/YpqgBZ
    Limited nr of spots available.

    Thx,

    bram
     
  19. bram

    bram Well-Known Member

    Jul 22, 2009
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    Software Engineer
    Vancouver, BC
    5.0.2 available in the app store

    Hi,


    It's been a long wait, almost 5 months after the last release, but:
    Version 5.0.2 has gone live on the app store.
    It features the following improvements:

    ✔ New level 'Yukon'.
    ✔ Enable anti aliasing on more devices.
    ✔ Smoother acceleration and deceleration of truck.
    ✔ Delay sound file loading until after launch.
    ✔ Faster menu loading.
    ✔ Optimized image sizes for smaller download size.

    Enjoy the update!

    [​IMG]
     
  20. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    Looks great! :D
     

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