Phoenix Dawn - A RPG game that I am working on for iOS

Discussion in 'Upcoming iOS Games' started by EEEETTTT, Sep 5, 2014.

  1. EEEETTTT

    EEEETTTT Member

    Sep 5, 2014
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    Founder of apixal
    #1 EEEETTTT, Sep 5, 2014
    Last edited: Sep 9, 2014
    Hi everyone!

    I am in the middle of building and conceptualizing a RPG game for iOS. Really want to take advantage of all the new goods that are coming soon (iOS 8, Metal, hardware, etc...) and build a rich game. A friend of mine suggested I post this here at Touch Arcade to get some feedback on the game.

    ET

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    New POV work in progress.
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    DRAFT VIDEO
    First draft of the 15 seconds of new gameplay trailer I'm working on.
     
  2. An RPG ? With this view ? Day one. But keep us updated about the gameplay. Thanks and good luck !
     
  3. Based Xatu

    Based Xatu Well-Known Member

    Aug 27, 2013
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    I love the art style. What kind of influences will there be gameplay and character wise?
     
  4. dreadnok

    dreadnok Well-Known Member

    Jun 8, 2011
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    I came here to kick ass and chew bubble gum I'm ou
    It's beautiful
     
  5. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Saw this Kickstarter a few weeks ago and shared it with some friends. I love the low poly art style
     
  6. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    Looks great. Kickstarter with first post though. Hmm !
     
  7. gemineye62

    gemineye62 Well-Known Member

    Feb 16, 2010
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    Looking great! Will keep an eye on this one.

    Thanks
     
  8. EEEETTTT

    EEEETTTT Member

    Sep 5, 2014
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    Thank you! Still a lot of tweaking to do. :)

    Thank you! :) My influences for story come from three of my favorite games: Diablo (Series), Final Fantasy (Series), and Chrono Trigger. I like bits and pieces of them and bringing some of them together in this game.

    Thanks buddy! :)

    Thanks! Yeah, I saw the style a few months ago and fell in love. Definitely wanted to move away from pixel art.

    I know, I'm sorry, it feels tacky, but I just stumbled upon this forum. Trust me, I am not just going around and posting everywhere. If I post somewhere, then I engage with the community.

    Thank you! And thanks for following! :)
     
  9. aconfusedkender

    aconfusedkender Well-Known Member

    Sep 28, 2012
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    Is it like open world exploration?
     
  10. EEEETTTT

    EEEETTTT Member

    Sep 5, 2014
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    Founder of apixal
    I'm playing around with it at the moment. I don't think it will be to the scale of something like Final Fantasy open world exploration - but not as restrictive as Diablo.
     
  11. BunkeredChimp

    BunkeredChimp Active Member

    May 5, 2014
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    Will you be doing beta testing? If so I'd love to join! The game looks really great man! Keep up the great work!
     
  12. EEEETTTT

    EEEETTTT Member

    Sep 5, 2014
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    Thank you so much! :)

    I will most certainly be beta testing. Right now, I am offering beta and alpha testing through the Kickstarter.
     
  13. qdiddy

    qdiddy Well-Known Member

    Jul 24, 2014
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    Well color me intrigued
     
  14. EEEETTTT

    EEEETTTT Member

    Sep 5, 2014
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    Founder of apixal
    lol, :)
     
  15. qdiddy

    qdiddy Well-Known Member

    Jul 24, 2014
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    Haha, can we have an idea on what the gameplay will be like. Hopefully something final fantasy-esque.
     
  16. EEEETTTT

    EEEETTTT Member

    Sep 5, 2014
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    Founder of apixal
    My #1 piece of feedback so far was multi-platform. Checked that off the list today. :)

    My #2 piece of feedback was gameplay. I had a guy on Reddit who summarized it perfectly, so I'm going back to the drawing board on that area. Really inspired by the look of "Journey" from 2012 and it's super clean perspective and UI. So back to work I go, and I will share here in the coming weeks!
     
  17. crimsondivine

    crimsondivine Well-Known Member

    Jun 28, 2013
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    Are you going for a magic based action RPG? Or something totally different?
     
  18. EEEETTTT

    EEEETTTT Member

    Sep 5, 2014
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    Magic based. The game centers around gaining experience to power up your spells. You can also use those points to do what I call "Spell Alchemy", which allows you to combine two spells into another unique one.

    Decided to ditch the Ortho view for something more like the follow. Still a work in progress. Gotta add some monsters ;-)

    [​IMG]
     
  19. cdkilgore21

    cdkilgore21 Well-Known Member

    Jan 9, 2013
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    What kind of magic system are you considering? Having it split into "schools" would be neat. Maybe like Elemental, Conjuring, and Control. Then mix and match spells from each "school" when you use spell alchemy so you have something like a conjured creature or weapon that does ice damage, or a bubble that slows enemies and does fire damage?

    Just a thought.

    Best of luck!
     
  20. EEEETTTT

    EEEETTTT Member

    Sep 5, 2014
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    Very interesting idea! Thanks buddy. :)

    Have a great night!
     

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