Can Creating a Lite version of a game boost sales?

Discussion in 'General Game Discussion and Questions' started by butterbean21, Dec 14, 2009.

  1. butterbean21

    butterbean21 Well-Known Member

    Nov 13, 2009
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    Depending on the genre of course, can creating a lite version boost sales in your games, or has it been proven to hurt sales?

    Just wanted to get some feedback on people's experiences with this?
     
  2. Andgut

    Andgut Well-Known Member

    Oct 25, 2009
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    Yes

    as long as the game doesnt offer much but enough to make the person want to buy the game
     
  3. Flickitty

    Flickitty Well-Known Member

    Oct 14, 2009
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    It really depends on the game and what you offer in the free version. Personally, I don't buy a game unless it has a free version- I think too many people get the controls all wrong on the iPhone.

    The only exception I have made is Dragons Lair- I bought immediately, but I've also been trying to beat that damn game for 25+ years. I finally achieved my goal, making it a $4.99 well spent (I think that was the price).

    If your game looks average, but has something different, a Free version is a good idea. One example is Charmed. It looks like standard match 3 game, but it reacts to gravity (rotating the device) which really adds to the gameplay. Without a demo, I wouldn't have realized how cool the gravity was. I bought Charmed based on the demo.
     
  4. Acidbottle

    Acidbottle Well-Known Member

    Apr 24, 2009
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    #4 Acidbottle, Dec 14, 2009
    Last edited: Dec 14, 2009
    back in ye olden days it was demos and lites that were released first, sometimes quite a while before the full version.

    not sure where this trend to release a demo weeks after release has appeared from! sales are usually nailed in the first couple weeks and sometimes without a demo i wont risk taking the plunge.

    tried flickkitty lite out a good month or 2 before it hit the store and wanted more of that :D
     
  5. Faeryan

    Faeryan Well-Known Member

    Jan 11, 2009
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    I would have left a lot of games rotting in the AppStore if I had had the chance to try the lite version.
    Of course there are games I propably would have bought after trying a lite version.

    All in all, if the game is good then the lite version will serve its purpose in boosting sales, while a bad game gets more sale by showing something different than what it is in reality.

    Then again customer reviews on sites like TouchArcade are quite often a good pointers on whether you should buy the app or not. Too bad the AppStore users on my area aren't that active in posting reviews so I can't rely on them.
     
  6. tblrsa

    tblrsa Well-Known Member

    Nov 10, 2009
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    #6 tblrsa, Dec 15, 2009
    Last edited: Dec 15, 2009
    As a customer I appreciate a Lite Version, there are many games i´ve bought based on a Lite, also many i haven´t bought because the Light Version didn´t appeal to me.
     
  7. arn

    arn Administrator
    Staff Member Patreon Silver Patreon Gold

    Apr 19, 2008
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    It's been known to do both. help or hurt. All depends on the game.

    arn
     
  8. Random_Guy

    Random_Guy Well-Known Member

    Apr 6, 2009
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    Australia, mate!
    It depends on how good the Lite version is. Some Lite versions, such as iDracula and Backbreaker Football, have persuaded me to purchase the full version, while some haven't.
     

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